
local_celebrity
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About local_celebrity
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Apprentice
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DumaOS Routers Owned
Netduma R1
XR300
XR500
Gaming
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Connection Speed
Don't know/Won't say
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S_Tron81 reacted to a post in a topic: Call of Duty: Cold War | Always Connecting to Host Type: Peer
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Geofilter not working at all with PS5 / BOCW
local_celebrity replied to local_celebrity's topic in Call of Duty Support
SOLVED! Turns out the reason why the Geofilter wasn't working because it was still assigned to the old Playstation, not the new one. Simply deleted that, and added the PS5. Bit of a schoolboy error on my part - apologies for that. I only have the Geofilter map on my dashboard, and completely forgot that you had to assign devices to it. Still, hopefully it might stop others repeating the same mistake. Cheers -
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Geofilter not working at all with PS5 / BOCW
local_celebrity replied to local_celebrity's topic in Call of Duty Support
Cool, will try this tomorrow and report back. Just to clarify, how do I add the additional ports? Do I need to create multiple entries for the PS5 in Traffic Prioritisation? -
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Geofilter not working at all with PS5 / BOCW
local_celebrity replied to local_celebrity's topic in Call of Duty Support
Thanks for the suggestion, Fraser. Tried this setting and it didn't work - even after a reboot. Geofilter is still completely blank with nothing showing up. Btw, the PS5 does indeed have 'Playstation' as its Device Type. I checked. -
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Couple of strange issues with the PS5 so far. At first, the Netduma got my PS5 mixed up with another device. It kept misattributing PS5 activity with another device in my network (a range extender). I was able to resolve that successfully through simply resetting the router. However, I still have one residual issue. The geofilter doesn't work. No servers pop up. At all. No auto ping either. Nothing. Side note: I have 'DumaEnabledOs' games enabled in 'Traffic Prioritisation' and the red light does go on, so that's something. I tried manually adding the PS5 manually to 'Traffic Prioritisation' to see if it would resolve the geofilter issue, but it didn't. Anyone else experiencing this problem?
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local_celebrity reacted to a post in a topic: Call of Duty: Cold War | Always Connecting to Host Type: Peer
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Even with filtering disabled, it still happens, but less so. That's my (admittedly not v scientific) impression from testing it out for a couple of hours tonight. Will see how things pan out during the week.
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local_celebrity reacted to a post in a topic: Call of Duty: Cold War | Always Connecting to Host Type: Peer
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Snap. I was just about to post this myself. I am having the EXACT same problem.
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- call of duty
- cold war
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Getting this error message whether Geo Filter strict mode is turned on or off. PS4 Pro, Zen ISP. Not sure if relevant, but for some reason, there's a server which keeps lighting up in Poland - which never happens in Modern Warfare. Not sure if this is a misattributed server?
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None of the dedicated servers are showing up for Cold War. Just P2P. Really hope this is a temporary blip for the alpha, otherwise it'll be a hard pass from me for the full game. Also, the matchmaking is atrocious. 10 minutes waiting and I still haven't played my first game. Again, hope this is a teething problem.
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Apart from adjusting the sliders for specific devices to give them more of the allotted bandwidth, I can't think of anything. This really should be a feature.
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I usually have both 'DumaOS Classified games' and Playstation enabled at the same time within Traffic Prioritization. I've tried each on its own. Still the same issue. When I add Playstation to Traffic Prioritization, I just select the preset 'Games Console'. My assumption is this uses ports 1 - 65535. That's what shows when you hit the 'Advanced tab' for the Playstation.
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Hey guys, I’ve noticed a a strange issue with traffic prioritization while playing COD: MW on a PS4 and I was wondering if anyone could help. The ‘High Priority Traffic Detected’ red light now switches off for large swathes of matches. It comes on like clockwork as soon as COD joins 'Online Services', and during matchmaking - as you would expect - but once play actually starts it will turn off about 30 seconds into the match. It might come on again briefly a few minutes later, but for most of the matches it now seems to be off. What’s strange is that during these periods when the red light is off, I can still see high priority packets being uploaded and downloaded in DumaOS. I’m not sure if these are COD packets or not (they’re certainly in the kinds of quantities you’d expect from the game) however what’s certain is that high priority traffic is not being detected at a system level by the DumaOS. The anti-buffer bloat should kick in and it’s not (I’ve done speed tests to check). I’ve tried rebooting. I’ve checked that the PS4 is registered by the DumaOS as a ‘Playstation’ in Devices Manager. I’ve tried removing the PS4 as a device from Traffic Prioritization and just having DumaOS Classified Games enabled. I’ve even tried the reverse - just having the PS4 active and disabling DumaOS Classified Games. So far nothing seems to have worked. It’s an XR300 btw - running this firmware 1.0.3.38_10.3.30. Any help, as ever, greatly appreciated.