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decimalator last won the day on November 20 2016

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  1. Still need manual, or has this been merged?
  2. Ah, yeah. The improvements to QoS are going to be great. But I'm still not sure what you mean by "manual" QoS. I haven't seen any screenshots of the new QoS interface, while it mentions there's no need to limit bandwidth like with traditional QoS (and current Netduma QoS), I don't see anything about it automatically tuning to your environment. It may require less trial and error than you have had to do? I don't know, the only problems I've had getting my Netduma optimized have been to do with my ISP doing stupid things that I have to work around or get help to work around. I forget the details, but it had to do with the way my ISP was tagging packets. I remember having to work with Ian or Fraser to get a new build of the firmware that solved the problem. I just wouldn't get my hopes up to much that the new QoS is going to be completely plug-and-play if that is your biggest hope for DumaOS. The new tech is going to be great though.
  3. I don't think you understand the "argument". theguardian1 claimed QoS didn't exist yet, I corrected him. That's not a "point" it's misinformation. Most of his "points" come down to a misunderstanding of how the device works and unrealistic expectations of what a router can realistically do, if you read his later posts. He wants the Netduma to magically reconfigure itself to be optimized for his network for any game he plays without him having to change anything. Possible, but not with the hardware we're running now and not without quite a lot of development work. You're right. The QoS as it exists today is going to change. But that doesn't mean it doesn't exist today. I think you're also forgetting the fact that this is not how consumer electronics companies operate. Most router manufacturers put out a product that more or less works for everybody and does what it does. If there are bugs, they fix those. But new, revolutionary features like anti-spike and anti-jitter and who knows what else is being baked into DumaOS? A year after release? That doesn't happen. That's called a new router that you then pay another $199 for. theguardian1's claim that charging for an update being "greedy"? While maybe correct, that's just how most businesses operate. Development time costs money, and since they're not operating a charity that means customers pay for that development time. DumaOS has been in the oven for months now. Multiply that times the number of people working on it, testing it, making marketing plans for it, etc. Now take into account their salaries. This free update they are giving us has cost their company hundreds of thousands of whatever pretend monopoly money they use over there in the UK. What are they charging us for it? Nothing. Many of the complaints I've seen are coming off as a bit entitled IMHO. There are ways that Netduma can be improved, and I think it's great for us to suggest new features. You know the Profiles feature? That came from (in part) my suggestion for the ability to share allow/deny lists. Good luck getting a feature request implemented in the span of months with any other router vendor. Good luck getting them to even see a feature request. I'm not saying don't push for more and better. Ian and the team won't know what we as customers want if we don't tell them. But don't be a dick about it. If you want your voice to be heard, be constructive and polite.
  4. No problem. I hate to burst your bubble, but there's just no way that you can do these things automatically. Well, there is but it's way beyond the scope of what this product is designed to do and would likely require extra processing power, aka new hardware. But really, there isn't that much tinkering that you need to do. Maybe if you created a thread in the help forum and explained your problem and what you're trying to do you could get some pointers in the right direction. Here is the Netduma user manual. At the top are some links to optimal settings. http://wiki.netduma.com/doku.php?id=user_manualThere are also the Profiles that are good starting points for various games and usage types. But the thing is, there are so many different scenarios for ways that people would use the router, there is no way to just optimize it out of the box. What would be optimal settings for one user won't apply to every user. That's why some manual configuration and fine tuning is needed. Settings vary by ISP, by connection speed, by games that you play, etc. Also, once you have the basic settings in place you are always going to need to be adjusting your Geo Filter. Not every game behaves the same way, the settings that work for one game won't necessarily work or another game. Some games might even break if you have the Geo Filter on without an update to Netduma's cloud settings. Netduma is a magical device, but it's not so magical that you can just plug it in and be done. I hate to break it to you, but that's not likely to change anytime soon.
  5. There are many ways of doing QoS. Netduma just tries to simplify the process. It provides bandwidth control via the Congestion Control flower, allowing you to set upload/download priority per device. It provides "application" priority via Hyper Lane, allowing you to designate certain traffic that should get higher priority by bypassing buffers. Hyper Lane actually goes above and beyond what most routers do by processing packets as they arrive without buffering. As a gaming router, Netduma provides as much QoS as you are going to need for most cases. There are some holes in their implementation, but for the target audience I think they're making a good tradeoff of simplicity and ease of use over complexity and flexibility.
  6. You clearly don't know what QoS is, so let me give you a definition. Here is a good one from Wikipedia: So let's break that down. Traffic prioritization... you know... the ability to prioritize certain traffic, say that of a particular device. The Netduma does this in a number of ways, including bandwidth prioritization (the Congestion Control flower) and Hyper Lane, putting traffic for certain applications first in line should there be a queue. Seriously, if you need help learning how to use the Netduma feel free to ask. It does what it says it does, but you have to know how it works to get it to do it. This isn't a toaster with one function, it is a highly complex networking device that has to be flexible enough to support any type of network environment. You can't just plug it in and be an unstoppable death machine in your game of choice. Don't get me wrong, there are areas where the software needs to improve, and it could be easier to use. But when you say that the most frustrating part about the router is because of a feature being missing that quite clearly is NOT missing, I think maybe you can get more use and enjoyment from it if you take the time to learn how to use it and/or ask for some help from your fellow members of the Netduma community.
  7. Uh... what? Do you see that "Congestion Control" on the left? That's QoS. Look in the address bar. (/cgi-bin/qos.sh) It's been there since day one. It's just named less formally because not everybody knows what QoS means. I'm seeing a lot of definitive statements for a post that is factually incorrect. If you need help getting your Netduma configured there are plenty of people here in the community that can help, and the Netduma support people are fantastic as well.
  8. Would depend on the feature, if it required changes at the system level you would still need the firmware update to support the new feature. But it will be great if there is a 3rd party SDK available so we can create and share our own apps. I'd love to build a whitelist sync service to automate the functionality of sharing the allow/deny lists, for example.
  9. I'm seeing a SQL interface for querying stats from the router? Some kind of API for building apps to talk to the Netduma?? And I'm seeing what looks like a modular app system for installing apps on the router itself, hopefully with some kind of SDK so we can build our own apps to run on it?
  10. Not trying to bust your balls, just wondering if you had it working and I was doing something wrong. I've read Activision's documentation, and it "should" work but it doesn't. I've done everything short of forwarding every single other port to the 2nd PS4. Nothing that I've tried works. BLOPS3 mindlessly makes a UPnP request, even though the port is already opened, and the first PS4 to boot up gets an Open NAT and the second PS4 gets moderate.
  11. "would" or "does"? Are you saying that this works, or that it should work?
  12. Can't really do that, since I have other stuff forwarded that that would break. I've tried 3074 on console A and 3075-4000 on console B. Per Activision's documentation that should have worked. Nada. The problem seems to be that BLOPS3 seems to ignore forwarded ports and makes UPnP requests anyways. After a fresh reboot of the Netduma I had no entries on the UPnP page. I booted up BLOPS3 with the ports forwarded, ports showed up on the UPnP page. My post a few posts up has links to screenshots from my Netduma. One iteration of my static port forwarding (3075 for console A, 3076 for console B, which is what their documentation suggests) https://www.dropbox.com/s/ji5xo6c2sxpgn6x/pfstatic.png?dl=0 My UPnP port mappings before a reboot. Multiple apps opening 3074/UDP?? https://www.dropbox.com/s/lqkfrxay56ulye2/upnp1.png?dl=0 My UPnP port mappings after a reboot. Despite the static forwarding, BLOPS3 tried opening the ports https://www.dropbox.com/s/temf8i79kybr04c/upnp2.png?dl=0 What's weird is the Netduma seems to open the ports just fine, at least on a fresh reboot. I'm not sure what it is doing after awhile, if those rules expire after awhile and allow other apps to open the same port but it just doesn't get removed from that list or what.
  13. I can confirm that for BLOPS3 this does not work, despite their documentation saying that it does. See my earlier post, with pretty pictures.
  14. Here is the problem, and I'll use examples. 1. BLOPS3 ignores static port forwardings and uses UPnP anyways. 2. Netduma allows UPnP requests to ports already manually forwarded 3. Netduma also allows multiple apps to request the same port (!?) As you can see, I have 3074/UDP forwarded to (My PS4). I have 3075/UDP forwarded to (My wife's PS4). This is what their documentation says to do to support multiple consoles. The next image with a bunch of different UPnP forwards shows multiple DemonWare port mappings (BO3) including multiple forwardings of 3074/UDP to multiple IPs AND that's with 3074/UDP already manually forwarded. So I disabled UPnP and re-enabled UPnP to flush those mappings, and re-applied the static port forwardings. BO3 STILL used UPnP to forward the ports, but at least this time it forwarded different ports. 3074/UDP still, even though it was already statically mapped and 3078/UDP -> 3074/UDP for the other. In all cases only the one that got 3074/UDP got Open NAT, the other got Moderate. https://www.dropbox.com/s/ji5xo6c2sxpgn6x/pfstatic.png?dl=0 https://www.dropbox.com/s/lqkfrxay56ulye2/upnp1.png?dl=0 https://www.dropbox.com/s/temf8i79kybr04c/upnp2.png?dl=0
  15. I had this same headache with Ghosts and with AW. With Ghosts I had my Linux box as a firewall, added some extra debugging to the UPnP daemon's code and emailed the output to Infinityward to show them that their UPnP handling for multiple consoles was broken, and they ended up fixing it a few patches later. If I remember right, if UPnP didn't give them a port they expected like 3074/UDP they wouldn't request a different port they would just assume that UPnP was broken or something. My money is on something similar happening
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