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Netduma R2 — PS5 Call of Duty feels delayed despite Open NAT, 45–50 ms ping and 0% packet loss


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Posted

 

Hi,

I’m experiencing inconsistent gameplay and a significant feeling of delay in Call of Duty on PS5. I would appreciate help diagnosing the cause rather than changing settings without knowing what is responsible.

My setup:

  • Fiber-to-the-home (FTTH) connection in Istanbul, Turkey: 1000 Mbps download / 50 Mbps upload.
  • ZTE H3600 router → Netduma R2 WAN port → PS5 connected to an R2 LAN port by Ethernet.
  • DumaOS version: 4.0.258.
  • Only the PS5 is connected to the R2, with no other household internet activity during testing.
  • The R2’s WAN IP is configured as the DMZ host on the ZTE.
  • UPnP is enabled on the R2. The old manual UDP 3074 forwarding rule targeting the PS5’s former Wi-Fi address has been disabled.
  • In-game NAT now shows Open.
  • Geo-Filter filtering and Steady Ping are both disabled for the latest tests.

The problem:

Offline gameplay feels completely smooth and responsive. Online, some matches feel reasonably good, while others feel noticeably heavy and delayed. I often die before I can aim when encountering an opponent, or lose despite firing first. It feels as though I am behind what the opponent is seeing, although I have no measurement of that delay.

The game typically reports 45–60 ms ping and 0% packet loss. In the latest comparison, one match felt acceptable at 45–46 ms, while the next felt much worse at approximately 50 ms.

Tests so far:

  • Fixing NAT from Moderate to Open did not noticeably improve the gameplay.
  • The issue persists with filtering and Steady Ping disabled.
  • Restarting the upstream router did not resolve it.
  • I previously experienced similar symptoms when playing directly through the ZTE without the R2.
  • Two matches through a mobile hotspot felt more responsive despite higher ping of 85–100 ms. However, that connection was less stable, and I cannot confirm whether those matches used the same servers as the fiber connection.

What measurements or logs can I collect to distinguish between ISP routing, jitter, game-server behavior, and any contribution from the R2?

Can the R2 capture useful latency variation or game-traffic diagnostics during an affected match? Please let me know the specific data and screenshots you need.

Thank you.

Posted

How can I obtain the actual game server IP for an active PS5 match on R2 firmware 4.0.258? The Geo-Filter only shows the host location and Server ID. I want to compare traceroute and latency measurements to the same endpoint over my FTTH connection and mobile hotspot.

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