Donnie-Dunn Posted December 15, 2014 Share Posted December 15, 2014 I live in Ironton Missouri. I live just a little bit out of the good Internet range, so at best I get just a bit over 500kb. (Terrible I know) I love to play advanced warfare. Sometimes I have great games for example I had one game just recently where I went 50 kills n 12 deaths just great by my standards. But most of the time I go like 10 n 20. Could this have something to do with the closer host or I just happen to find people who are worse than me? As I said before my Internet sucks, not to mention at any given time I have my PS4, 3 galaxy S5 phones, and 2 Ipads running Facebook or something else that slows down my net. My main question is: Would this help me out or would I just be wasting my money? I thank you for your time. Link to comment Share on other sites More sharing options...
abc123 Posted December 15, 2014 Share Posted December 15, 2014 I live in Ironton Missouri. I live just a little bit out of the good Internet range, so at best I get just a bit over 500kb. (Terrible I know) I love to play advanced warfare. Sometimes I have great games for example I had one game just recently where I went 50 kills n 12 deaths just great by my standards. But most of the time I go like 10 n 20. Could this have something to do with the closer host or I just happen to find people who are worse than me? As I said before my Internet sucks, not to mention at any given time I have my PS4, 3 galaxy S5 phones, and 2 Ipads running Facebook or something else that slows down my net. My main question is: Would this help me out or would I just be wasting my money? I thank you for your time. That's not horrible internet for joining a game...my guess though, sadly when you did that well you were likely the HOST and everyone was cursing about lag. Link to comment Share on other sites More sharing options...
Donnie-Dunn Posted December 15, 2014 Author Share Posted December 15, 2014 Makes sense. I always thought it picked a host based on the best connection. As bad as it sounds I wish it would happen all the time. I like playing that good lol. Link to comment Share on other sites More sharing options...
Donnie-Dunn Posted December 15, 2014 Author Share Posted December 15, 2014 Makes sense. I always thought it picked a host based on the best connection. As bad as it sounds I wish it would happen all the time. I like playing that good lol. Link to comment Share on other sites More sharing options...
abc123 Posted December 15, 2014 Share Posted December 15, 2014 Makes sense. I always thought it picked a host based on the best connection. As bad as it sounds I wish it would happen all the time. I like playing that good lol. Yeah, there is no telling obviously without recorded network usage. But no "best connection" is a very loose way of saying what AW does to pick host. Link to comment Share on other sites More sharing options...
Guest Netduma_Iain Posted December 15, 2014 Share Posted December 15, 2014 Abc could be correct about the host theory. Also as he mentions its not really possible to tell based on the information you've given. This leads me on to a very interesting point, lag is very very subjective. Some people will think a game is amazing and others will think its laggy. Furthermore the same person one day may say a connection is amazing and a next is horrible because they're in a rage mode ha! This is exactly why we added the ping feature, so you get an objective value on how good the connection is. Will this router benefit you? Well I'm biased so I'll just try to answer the following as factually as I can If the game is connecting you to further away hosts and the population size near you is big enough to pick closer hosts. Then the geo-filter should help you If people or devices at your home are overusing your bandwidth then our router should also help you there We have other features like aforementioned ping feature but I won't mention them as I assume you mean will it help in relation to connection quality Hope that helps Link to comment Share on other sites More sharing options...
Donnie-Dunn Posted December 15, 2014 Author Share Posted December 15, 2014 Yes that does help. I hardly ever have a good connection so I can do excellent one game n the next play like I've never played Call of Duty. If I can keep the host close maybe I'll have a better experience with the game. Thanks for your time. Link to comment Share on other sites More sharing options...
Guest Netduma_Iain Posted December 15, 2014 Share Posted December 15, 2014 My pleasure, I guess you could do a little experiment to see if its a local problem. Open the cmd prompt on your computer and type in "ping 8.8.8.8" and press enter. It should be under 40ms. The next time you think you're having a bad game run that command again. If it goes way above 40ms it could be a local issue. Unfortunately its hard to tell if geo-filter would help, as it won't be easy to find the location of the host without our router. Link to comment Share on other sites More sharing options...
Donnie-Dunn Posted December 15, 2014 Author Share Posted December 15, 2014 Ok I'll try that. Link to comment Share on other sites More sharing options...
abc123 Posted December 15, 2014 Share Posted December 15, 2014 To Iain's point you might also want to try the following tools: http://www.pingtest.net/- Reports your ping and jitter to a server (pick one close to you). http://www.dslreports.com/smokeping- Intensively monitor an IP address for 24 or more hours to review packet loss and/or excessive latency variability -- from three different US locations. with windows you'll want to run "cmd" ping 8.8.8.8 -t This will ping 8.8.8.8 (google's DNS server) infinitely, close the cmd line tool to quit or hit Ctrl + C Link to comment Share on other sites More sharing options...
Donnie-Dunn Posted December 15, 2014 Author Share Posted December 15, 2014 Thanks I will do that. I've always wondered what the 3 different NAT TYPES where. Does that affect my gameplay as well? Link to comment Share on other sites More sharing options...
abc123 Posted December 15, 2014 Share Posted December 15, 2014 Thanks I will do that. I've always wondered what the 3 different NAT TYPES where. Does that affect my gameplay as well? Yes, 100%. Basically, the NAT types are as follows: 1. Strict: If you have a strict nat type you can only connect to someone with an open nat type. This means that you are going to get games further away from you. 2. Moderate: You can only connect to Open and Moderate Nat Types, this means you will game further away. 4. Open: You can game with anyone, best experience. Link to comment Share on other sites More sharing options...
Donnie-Dunn Posted December 15, 2014 Author Share Posted December 15, 2014 Ok thanks. I know almost nothing about how the games work. I just like to play, so I'm trying to learn more. That way I might have an all around better experience. Link to comment Share on other sites More sharing options...
abc123 Posted December 15, 2014 Share Posted December 15, 2014 Ok thanks. I know almost nothing about how the games work. I just like to play, so I'm trying to learn more. That way I might have an all around better experience. One thing you might also want to look into is your input latency (TV/Monitor) If you aren't playing in "game mode" your TV might have 100ms latency of showing you what is happening...this makes a big difference as well. Link to comment Share on other sites More sharing options...
Donnie-Dunn Posted December 15, 2014 Author Share Posted December 15, 2014 I'll look into that as well. Link to comment Share on other sites More sharing options...
Donnie-Dunn Posted December 16, 2014 Author Share Posted December 16, 2014 I used the smokeping tool for 4 hours and here's the results so far. California : avg RTT 198.21, avg pkg loss 0.02 % Michigan : avg RTT 180.30, avg pkg loss 1.90 % Kansas : avg RTT 154.41, avg pkg loss 0.00 % Link to comment Share on other sites More sharing options...
abc123 Posted December 16, 2014 Share Posted December 16, 2014 I used the smokeping tool for 4 hours and here's the results so far. California : avg RTT 198.21, avg pkg loss 0.02 % Michigan : avg RTT 180.30, avg pkg loss 1.90 % Kansas : avg RTT 154.41, avg pkg loss 0.00 % RTT = Round Trip Time also known as the ping. So your pings to those locations are way too high, the issue here is that any ping over 100ms becomes completely noticeable. The average human reacts in 100ms, this means that if me and you are paired against each other then even if i live in kansas and i'm the host I have 150ms of seeing you before you even see me... You can see why this would hurt you so much, with this router you'd be able to not let someone in any of those states gets host. Link to comment Share on other sites More sharing options...
Donnie-Dunn Posted December 16, 2014 Author Share Posted December 16, 2014 That's what I'm hoping for and maybe I can find some closer hosts. But I've been playing most of the day like that and I've been doing great as far a kill and deaths go. Link to comment Share on other sites More sharing options...
Guest Netduma_Iain Posted December 16, 2014 Share Posted December 16, 2014 Thanks abc, one thing you should do though is ping 8.8.8.8 as it may be a local issue(e.g. your ISP messing up or you saturating your bandwidth). 8.8.8.8 is googles anycast address so its near everyone. So everyone should have 40ms and below to it, if not its quite likely a local issue. Link to comment Share on other sites More sharing options...
abc123 Posted December 16, 2014 Share Posted December 16, 2014 Thanks abc, one thing you should do though is ping 8.8.8.8 as it may be a local issue(e.g. your ISP messing up or you saturating your bandwidth). 8.8.8.8 is googles anycast address so its near everyone. So everyone should have 40ms and below to it, if not its quite likely a local issue. This isn't always the case: justin$ ping 8.8.8.8 PING 8.8.8.8 (8.8.8.8): 56 data bytes 64 bytes from 8.8.8.8: icmp_seq=0 ttl=55 time=195.077 ms 64 bytes from 8.8.8.8: icmp_seq=1 ttl=55 time=190.118 ms 64 bytes from 8.8.8.8: icmp_seq=2 ttl=55 time=190.540 ms 64 bytes from 8.8.8.8: icmp_seq=3 ttl=55 time=107.102 ms 64 bytes from 8.8.8.8: icmp_seq=4 ttl=55 time=96.607 ms 64 bytes from 8.8.8.8: icmp_seq=5 ttl=55 time=129.705 ms This is from a place I go to Work From Home, wifi network. Obviously I don't control their network and they might be doing silly things but there isn't a guarantee that it is the closest router to you. 8.8.8.8 is a anycast address, so you will get the server "nearest" (in internet/metric terms (usually hops) - not neccessarily kilometers too) to you. You will probably reach the googles datacenter in Frankfurt (i'm not sure if google has anything nearer to Austria). justin$ traceroute 8.8.8.8 traceroute to 8.8.8.8 (8.8.8.8), 64 hops max, 52 byte packets 1 192.168.0.2 (192.168.0.2) 1.301 ms 1.264 ms 1.463 ms 2 cpe-74-134-72-1.swo.res.rr.com (74.134.72.1) 248.657 ms 93.299 ms 60.076 ms 3 tge0-7-0-1.lsvqkydb02h.midwest.rr.com (74.128.23.149) 40.904 ms 83.962 ms 60.701 ms 4 65.29.31.38 (65.29.31.38) 90.640 ms 70.608 ms 60.121 ms 5 be24.clmkohpe01r.midwest.rr.com (65.189.140.162) 33.578 ms 36.520 ms 43.492 ms 6 bu-ether15.atlngamq47w-bcr01.tbone.rr.com (107.14.19.36) 51.320 ms 49.607 ms 55.920 ms 7 107.14.17.147 (107.14.17.147) 30.430 ms 36.934 ms 35.075 ms 8 216.1.123.53 (216.1.123.53) 34.002 ms 216.1.123.21 (216.1.123.21) 33.117 ms 216.1.123.13 (216.1.123.13) 38.159 ms 9 216.1.123.146 (216.1.123.146) 36.681 ms 34.165 ms 37.610 ms 10 209.85.243.143 (209.85.243.143) 29.920 ms 209.85.243.99 (209.85.243.99) 38.149 ms 66.249.94.173 (66.249.94.173) 38.829 ms 11 google-public-dns-a.google.com (8.8.8.8) 32.615 ms 29.608 ms 32.388 ms But I agree that should give him a slightly better understanding of his ping times, which might be caused by his ISP (overselling his node [cable], or bad internal wiring [DSL/Cable]) Link to comment Share on other sites More sharing options...
Donnie-Dunn Posted December 17, 2014 Author Share Posted December 17, 2014 Thanks guys. I'll be looking into everything within a couple of days. I'll post my results so I can get your feedback on rather it's good or bad. Link to comment Share on other sites More sharing options...
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