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Method to test geo-filter


LtRoyalshrimp

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Posted

Hey guys,

 

I would love to test the geofilter, and I'm wondering what the best testing methodology is. 

 

My theory:

 

Get someone over 1000km to host a party and me try to connect to it. The geofilter will be set to 500Km, so in theory this connection should be blocked, right? 

Guest Netduma_Iain
Posted

If you literally want to test blocking abilities, yes that would work. 

Guest Netduma_Iain
Posted

Most people ask the reverse question haha! "Why can't I connect to my friend", answer by the way is put him in your allow list.

Posted

Most people ask the reverse question haha! "Why can't I connect to my friend", answer by the way is put him in your allow list.

Haha, yea, weird question, but thanks for the answer. 

 

Also, newbie user here, where is the "allow list", is that the red and green block thingy at the bottom of the geofilter page? How exactly do I allow someone or block someone? 

Guest Netduma_Iain
Posted

No probs,

 

when a circle appears in the geo-filter click it. Then you can give it a name and a rating(the slider). Anything that falls in the green curtain is allowed regardless of distance and anything in the deny curtain is denied regardless of distance. 

Posted

No probs,

 

when a circle appears in the geo-filter click it. Then you can give it a name and a rating(the slider). Anything that falls in the green curtain is allowed regardless of distance and anything in the deny curtain is denied regardless of distance. 

 

iain the description says "always grant host to this player", does it do that as soon as you put them into the 80%+ region or just on straight 100%?

im asking cause i have someone from like 8000km in my allowed list but i surely wont want him to host my games lol

 

aside from what, what will happen if i give a person a rating between 20% and 80%?

Guest Netduma_Iain
Posted

If he lands in the green circle you can connect to him regardless of distance. So he can become host. If you do deny then you will never connect even if the player falls inside your radius.

Posted

thanks, and what is the range in between red and green for?

(20-80%)

 

do you give a tendency there if a player will be slightly prefered (80-50%) or will be disregarded more than regular players (20-50%)?

Guest Netduma_Iain
Posted

No in hindsight I should have just made it teritary so either allow always, deny always or neither. But I went overboard with giving a rating, the curtains are moveable if you didn't know :P 

Posted

i see, its great how it is now, no need to change it

giving a rating sort of lets the user feel mighty haha

Guest Netduma_Iain
Posted

hehe! The GUI is a bit stupid though because circles can overlap. The Allow & Deny definately needs a rework. Also one of our users brought to my attention that Allow & Deny is the wrong way round it doesn't match the red & green. It should be Deny & Allow!

Posted

hehe! The GUI is a bit stupid though because circles can overlap. The Allow & Deny definately needs a rework. Also one of our users brought to my attention that Allow & Deny is the wrong way round it doesn't match the red & green. It should be Deny & Allow!

 

Genuinely never noticed this lol. The brain just see's the correct version as that is what it is expecting to see! :)

Guest Netduma_Iain
Posted

Me too when someone pointed it out I couldn't believe I didn't notice that. Also on prio it goes red the better the bandwidth which is counterintutive it should be green, again had no idea.

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