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  • DumaOS Routers Owned
    Netduma R1
  1. Ok so this just happened!! Very weird, Duma has been up and running a fair while, setup is solid, wired connections, hyperlane etc etc. Its been solid but suddenly my UPnP table is showing this, my partners ps4 has gone mental and just demanded as many ports to 3074 as possible. we both play on wired connections with reserved IP's for our consoles, no port forwarding rules in place anywhere etc but clearly Duma or Console are not in sync. Any suggestions other than a reboot which is what i will now do but i don't want the issue just coming back. thanks
  2. OK getting an open nat is as simple as running MW remastered first with Upnp turned on and no port forwarding rules applied. that game seems to handle NAT requests better than IW, go figure. I've found IW to be quite good lately if I turn the geo off completely and just rely on hyper lane and traffic control. at peak times i find fairly solid lobbies in the UK so may be worth trying for you.
  3. in fairness i think he wanted to favour the easiest option to get best results for least effort put in. so my netduma has taken an ass age to get stable and even now i find it clunky to get set. that could be solved by an android/os app to activate profiles etc... hint hint lol it does a good enough job when i bother, its just a bother.
  4. both post as type 2 but from time to time it will be at the expense of the other console.
  5. yes but simply turning on the ps4 triggers port 9308 to register in the upnp table not gaming or accessing anything hence my annoyance that the 2nd console is getting locked out of that port is a pain.
  6. Ok so the ongoing saga of two consoles on one network continues. Netduma is setup on point as when i play solo it works really well for the most part. Upnp is active and there are no port forward rules to conflict with it. Only one ps4, mine is active in the geo filter. Only mine is in hyperlane, again to prevent conflicts. UPnP table shows that port 9308 is directed to my ps4. It also shows 3074 is direct to mine. It has port mapped 3074 via another external port number to the other ps4 so in theory, open nat although the game on that machine reports moderate. My question is why doesn't port 9308 get port mapped the same way to the other ps4 via an alternate external port? We often find games together are pretty messy, activision talk horse kack about routing 3075 to the second console which doesn't work at all. case in point, if that were the solution they would allow the port mapping to switch it via UPnP to the second port. having tested the non UPnP setup and done port forwarding, the second console has massive issues and moderate NAT. port 9308 gets mapped immediately when i turn on my console after clearing the table so its clearly a core port for ps4's systems. i don't understand how the second console can simply be blocked and not mapped in the same manner as 3074 via UPnP. Its fairly safe to say that most posts on the web heavily criticise the ps4's poor UPnP qualities but can you guys buff it from your side at all? we can't join the same party as the first to join a party locks the second console out and then can lead to us getting totally kicked from a game and our NAT status gets messed up. How in the name of all sanity Sony didn't think that more than one console may exist on the same network is beyond me but i guess they figured saying next gen a lot may make magic happen to solve stuff they couldn't be bothered to address. we use our billion 8800nl in bridge mode and then the duma dials out to plusnet fibre, we get great solid speeds, both consoles run via powerline adaptors over lan so no wifi. all the mtu values are adjusted to plusnets recommended 1492 value on duma and consoles, ipv6 is disabled, deep packet processing etc in misc is all off as is local link ipv6 so its all in line on that front. any ideas or is it just down to sony being totally useless which is the general internet consensus?
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