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Deceptive

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  1. Haha
    Deceptive reacted to Burger100 in Call of duty PS4   
    I was thinking of doing one it would consist of 
    1 Eject MW disk
    2 Throw said disk over garden wall
    3 Sit back beer in hand and relax
  2. Like
    Deceptive got a reaction from David824 in Official R2 Firmware News   
    Guys, please stop. 
    I only come in here to check if the update is dropped yet. This is a forum to come together and help each other. That's how it should stay my friends. 
     
    Let's make this update the best one yet! 
    I can't wait until Smart QOS drops ❤️
     
  3. Like
    Deceptive got a reaction from titofuenla in Official R2 Firmware News   
    Guys, please stop. 
    I only come in here to check if the update is dropped yet. This is a forum to come together and help each other. That's how it should stay my friends. 
     
    Let's make this update the best one yet! 
    I can't wait until Smart QOS drops ❤️
     
  4. Like
    Deceptive got a reaction from Burger100 in Official R2 Firmware News   
    Guys, please stop. 
    I only come in here to check if the update is dropped yet. This is a forum to come together and help each other. That's how it should stay my friends. 
     
    Let's make this update the best one yet! 
    I can't wait until Smart QOS drops ❤️
     
  5. Like
    Deceptive reacted to Netduma Fraser in Traffic Prio port issue?   
    That is absolutely normal. Packets sent per second could be anywhere between 10-60 for a game, at 8mins (480 seconds) if it was doing 60 packets a second that would be 28,800 packets over the course of that 8 minute game and you're under that slightly so nothing wrong there.
  6. Thanks
    Deceptive reacted to Bigfntarget in Dynamic QoS and Network Monitor Upgrades   
    Not sure if this has been discussed before, but I recently read that Call of Duty Warzone uses random ports from their game servers for gameplay packets. The other ports/connections are to the authorization/stats/matchmaking servers and are not essential gameplay packets.
    After setting up wireshark on my pc and using it to hotspot my ps4, I determined this to be true and the reason why so many of us are having issues with this game. High priority packets shouldn't be detected while sitting idle in the game menu/lobby, yet they are when using the proprietary DumaOS Classified Games option.
    A user on the forums, @RedBull2k, has created a standalone windows program for DumaOS routers he calls Caddy, that basically sniffs the network to determine which ports the Warzone server you're connected to is using, then adds a QoS rule to the router to allow those packets to be placed as High Priority.
    I believe this type of Dynamic Prioritization is exactly what DumaOS needs, and this user needs to be compensated for such a brilliant innovation and maybe brought onto the team... 😉
    It would also be very beneficial to have the Network Monitor upgraded with more information, such as being able to view all of the actual connections to the router, like the ip addresses and ports currently in use, being able to see an individual device's connections, filtering out UDP and such. Like wireshark but running on the router itself.
     
     
    TLDR; Dynamic QoS that sniffs out connections to actual game servers and packets that are solely gameplay related.
    Network Monitor that displays active connections and is sortable and filterable.
  7. Like
    Deceptive got a reaction from Bigfntarget in The ability to Disable/Enable Deep Packet Inspection   
    I do understand that DumaOS is built around DPI but for usability I miss having the option to turn it off.
    Some games I felt responded better when It was off and others with it on.  DPI always added extra ms due to the extra processing.
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