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ItsMrWes

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  1. Like
    ItsMrWes got a reaction from Squizz in The tickrate debate   
    Can confirm the ping part works. I’m on west coast Southern California. Put my radius to 70 off the coast in ocean and it wouldn’t pick up a server. I expanded and it picks up the Choopa server and Vultr server. Game searches for less than 15ms and remains consistent in game. Tick rate, however, is not consistent....went from 60 to 120 fluctuations all game, every game. I’ve always had issues in CoD with Choopa server though. MW still caters to high ping players and average KD with SBMM. A router can’t defeat a games crappy net code. 
  2. Haha
    ItsMrWes got a reaction from Bat 'n' Ball in Cloud update any news ?   
    I believe their idea of “soon” is nothing less than 6 months. 
  3. Like
    ItsMrWes got a reaction from nyder in Cloud update any news ?   
    I believe their idea of “soon” is nothing less than 6 months. 
  4. Like
    ItsMrWes got a reaction from Bat 'n' Ball in Ambiguous Dedicated & Peer hosts (MW)   
    I have the same issue with denying choopa.net servers. I try to deny and it still keeps connecting me to them. It’s frustrating 
  5. Haha
    ItsMrWes got a reaction from ugotstretched in Cloud update any news ?   
    I believe their idea of “soon” is nothing less than 6 months. 
  6. Haha
    ItsMrWes got a reaction from oRaGaMi in Cloud update any news ?   
    I believe their idea of “soon” is nothing less than 6 months. 
  7. Like
    ItsMrWes got a reaction from East in The tickrate debate   
    I have a 500/500 fios business internet account with static IP, and I assure you I’ve noticed NO advantage. So Youtubers, streamers etc have to be doing something or know something we don’t. But I’m sure they get paid off to not share anything as their gameplays theatre consistent are surely to market “great gameplay.”
    ive throttled my bandwidth and done countless testing with many different combinations and nothing seems to work. 
     
    however, last night I randomly took my hardwired connection away and connected to the 5g wireless band while the game was booted up, and the game dropped me from 4000000kbps bandwidth to 2900000kbps. The tick rate on the router then read 120hz or more consistently and stayed there. 
     
    but then when I restarted the game an hour later, everything went back normal and I got the usual fluctuations from 60hz to 120hz or more every single game. 
     
    I give up on trying to fix the connection for this game
  8. Like
    ItsMrWes got a reaction from East in The tickrate debate   
    Having a dedicated or lease line makes zero impact. 
     
    I can confirm this as I have a 500/500 fios business line with static IP and it makes absolutely no difference. I also use IPv6 which makes zero difference as well. 
     
    not sure how the YTers and streamers get these killer games consistently day in and day out. 
     
    im beginning to think they know something that we don’t. 
  9. Like
    ItsMrWes got a reaction from East in IPv6 for COD MW?   
    I’ve enabled it and see ZERO advantage. 
     
    .....queue the generic forum response
  10. Like
    ItsMrWes got a reaction from oRaGaMi in The tickrate debate   
    Can confirm the ping part works. I’m on west coast Southern California. Put my radius to 70 off the coast in ocean and it wouldn’t pick up a server. I expanded and it picks up the Choopa server and Vultr server. Game searches for less than 15ms and remains consistent in game. Tick rate, however, is not consistent....went from 60 to 120 fluctuations all game, every game. I’ve always had issues in CoD with Choopa server though. MW still caters to high ping players and average KD with SBMM. A router can’t defeat a games crappy net code. 
  11. Like
    ItsMrWes got a reaction from ugotstretched in The tickrate debate   
    Can confirm the ping part works. I’m on west coast Southern California. Put my radius to 70 off the coast in ocean and it wouldn’t pick up a server. I expanded and it picks up the Choopa server and Vultr server. Game searches for less than 15ms and remains consistent in game. Tick rate, however, is not consistent....went from 60 to 120 fluctuations all game, every game. I’ve always had issues in CoD with Choopa server though. MW still caters to high ping players and average KD with SBMM. A router can’t defeat a games crappy net code. 
  12. Like
    ItsMrWes got a reaction from N3CR0 in The tickrate debate   
    Can confirm the ping part works. I’m on west coast Southern California. Put my radius to 70 off the coast in ocean and it wouldn’t pick up a server. I expanded and it picks up the Choopa server and Vultr server. Game searches for less than 15ms and remains consistent in game. Tick rate, however, is not consistent....went from 60 to 120 fluctuations all game, every game. I’ve always had issues in CoD with Choopa server though. MW still caters to high ping players and average KD with SBMM. A router can’t defeat a games crappy net code. 
  13. Thanks
    ItsMrWes reacted to Netduma Fraser in How do I setup XR500 for IPv6 if static IP   
    In that case you can just set the static IPv4 in Internet Setup and then just enable IPv6 and it'll work fine.
  14. Like
    ItsMrWes got a reaction from Netduma Admin in Support for CoD MW   
    Figured this should be started in here for the incoming questions for the new call of duty. Let the fun begin!
  15. Like
    ItsMrWes got a reaction from Rockhound in Support for CoD MW   
    Figured this should be started in here for the incoming questions for the new call of duty. Let the fun begin!
  16. Like
    ItsMrWes reacted to Netduma Fraser in Support for CoD MW   
    Just to let people know, we will be testing the game as soon as it arrives tomorrow. If needed we will then push out a cloud update for the game to improve compatbility if required. We'll let people know if we've done this.
  17. Like
    ItsMrWes got a reaction from Kostas83 in Support for CoD MW   
    Figured this should be started in here for the incoming questions for the new call of duty. Let the fun begin!
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