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roguex

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  1. Like
    roguex got a reaction from thewilloxdiaz in Warzone packet loss fix with tcp   
    So I've been having massive issue with this lately. When I start a game I get massive packet loss making it unplayable. But it goes away to 0% packet loss when the player count drops to around 70 or less. My guess would be issues with the server, but I tried using a vpn to connect to US game servers and still have packet loss. Strange when you see popular twitch streamers in the US with 0% packet loss.
    Anyway I started using ExitLag. It allows you to set the number of tcp and udp routes to use. I found that if I set udp to use 0 and tcp to use 1 (effectively disabling udp) the game runs with no packet loss. Which you would expect as tcp does error checking/recovery of lost packets in exchange for higher latency.
    But I found my in game latency to be exactly the same. So it has effectively fixed my packet loss issue. 
    My question is, is there a way to disable udp and only use tcp for this game the way exitlag does? Maybe on the router, firewall or other software (Netlimiter/glasswire)? I have a XR700.
    Thanks
  2. Like
    roguex got a reaction from Sable in Warzone packet loss fix with tcp   
    So I've been having massive issue with this lately. When I start a game I get massive packet loss making it unplayable. But it goes away to 0% packet loss when the player count drops to around 70 or less. My guess would be issues with the server, but I tried using a vpn to connect to US game servers and still have packet loss. Strange when you see popular twitch streamers in the US with 0% packet loss.
    Anyway I started using ExitLag. It allows you to set the number of tcp and udp routes to use. I found that if I set udp to use 0 and tcp to use 1 (effectively disabling udp) the game runs with no packet loss. Which you would expect as tcp does error checking/recovery of lost packets in exchange for higher latency.
    But I found my in game latency to be exactly the same. So it has effectively fixed my packet loss issue. 
    My question is, is there a way to disable udp and only use tcp for this game the way exitlag does? Maybe on the router, firewall or other software (Netlimiter/glasswire)? I have a XR700.
    Thanks
  3. Like
    roguex got a reaction from Kahari in Extreme Packet Loss in Modern Warfare (PC)   
    I have the exact same thing happening. Getting upward of 100-200% packet loss sometimes. Sits around 50-60% usually. Completely unplayable.
  4. Like
    roguex reacted to iPollox in XR700 Owners   
    About the themes, you could let your user-base create their own themes with some sort of API of some sort, and with time add them to a full firmware release for others to use, surely there's people out there itching to make their own designs
  5. Like
    roguex got a reaction from Netduma Admin in XR700 Owners   
    I have the XR700, coming from a D'link cobra modem/router I can say that the netgear is miles ahead! It's like comparing windows 3.1 to windows 10. There are a few bugs for sure but I think with the netduma os and the raw power of the router there is heaps of potential. Lets just hope they continue development and support for this. Personally I'd love to different themes for the UI. The red is a bit much for my eyes. Something clean like the ubiquiti ui or the https://advancedtomato.com/ ui.
    Not sure how the R-apps work, but it would be cool for there to be an api for users to create custom apps for the router. Would love to see a ping plotter like feature to track your ping while playing a game.
     
     
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