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fds

R3 Early Access
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Everything posted by fds

  1. After several tests, the ideal configuration for my connection is to lower the speed on the R3 to 200/100 and CC to 70%. Now I am having a problem. When I return to this configuration, the R3 responds to the speeds indicated manually, but when I run a speed test, it still gives 500-600, which is incorrect. How can I get the R3 to correctly accept the speeds I indicate?
  2. Where can I see the range of values, Avg? I can't read the graph very well, so I've been guided by the line on the graph. I've been downloading several games on PS5 taking up 500 MB, several open streams, UHD videos, and share play.
  3. As time progresses, the graph appears more stable at 30%. With parameters above 50, this result is never achieved.
  4. Edited: I noticed that it took about 20 minutes to flatten the graph. How does that translate in practice? When I play with Share Play and streaming, does it take 20 minutes for the CC to do its job, or can it act immediately?
  5. One is the stable line, the other is with offloads, share play and audio working, and at R3 at 30% of 1GB symmetrical is the closest thing that seems decent; at 20%, the graphics look better. Is it correct to use these parameters then?
  6. In that case, in the R3 is possible to manage the control congestion for the antibufferbloat or only the geo-filter??
  7. So, in my hypothetical scenario of combining both devices and trying to extract the DPI level and limitation rules per device and application as Unify has, and, in turn, having Geofilter and antibufferbloat from the R3 on a device connected to it, would that be possible?
  8. This weekend, someone lent me a Ubiquity device. I tried to combine both devices and explore how they coexist in my network environment, but I found it impossible for the R3 to connect to the internet with the Unify managing the network. The idea was for the R3 to obtain an IP address from the Unify and connect the PS5 to the R3 to work with the geofilter and antibufferbloat and see how they coexist, but I found it impossible. The most I managed was for the R3 connected to the Unify to have its own network, but if I disabled the R3's DHCP, even after setting a fixed IP address, it never requested an IP address from the Unify. I don't know if there is a method, but it has been somewhat frustrating.
  9. Yes, I'm prioritising the PS5 on devices, but there's a big difference when I play games on my own compared to when I do so with audio chat and streaming (I suppose the cause is more to do with streaming, although I notice it overall), so I'm trying to find a way to mitigate this and be able to play with the same fluidity as when I play on my own. That would be a good point.
  10. Okay, I'll try to follow this guide and see what results I can get. So you're saying that I should change the way I test bufferbloat while gaming and screen sharing, for this broader saturation test, and stick with the most optimal values I get. Will this have a better effect while I'm doing several things at once? On the other hand, in SmartBoost, can it detect and improve something in that case if I set priorities or some bandwidth reserve for sharing and audio? I don't know, I think about the variety of paths to follow and it's a bit complex to determine which one is the most optimal. On the other hand, I also have to do (when SmartBoost detects FC26 as a game) search in statistics for experts and see the IP (I suppose it will not be the same as the server's) but where I connect while playing and do a tracert to see how my company communicates with the servers. I've done some with the current data and in jump 3 there's always an error like: * * * and I'm not quite sure how to interpret it or where the problem lies.
  11. I have another question, I'll post it here so as not to create another thread. As I often play in party chat on PS5 with friends and usually share my screen in the same party room, I always notice that the matches have more latency and lag on the players I control, even though I have previously tuned the waveform test to get a good A+ rating. Given this, what is the best way to tune the test so that I can improve the conditions while I am in an audio group and sharing my screen? Can Smartboost detect PS5 party chat in some way (audio calls, etc.)? For screen sharing, the same question applies: what would be the appropriate setting? And would it be advisable to try to fine-tune the waveform test, not only while I'm playing, but also while I'm in audio and streaming?
  12. FC26 is not being detected as EA GAMES in sdmartboost. I checked while playing a match, and it is not detected.
  13. I am considering combining both pieces of equipment in order to get the best performance out of their features (DPI + Geo filter and anti-bufferbloat). I am not quite sure how, or if, they can be combined. Any suggestions or tutorials are welcome.
  14. Ok, I'm understanding, thank,s for contributions!
  15. I understand, it seems like a somewhat different concept from a limiter. On the other hand, it has been mentioned that if this function previously existed in limiter mode, is it possible that it still exists and can be tested with some older firmware?
  16. Thank you for your contributions, they are very helpful.
  17. The results are consistent in monitoring, there is hardly any jitter or fluctuation, and the result is A+. Another question that comes to mind... in the bandwidth reservation options in SmartBoost, does this function act as a limiter? In other words, if I reserve only 20 Mbps, is that all it will offer to the application that applies it, or is that not how it works?
  18. Okay, I understand what you're saying... I'll continue testing in this direction. Thank you for your input!
  19. I have carried out the tests correctly, and although it is not necessary to reduce my speeds, no matter how much I use CC, I cannot achieve decent results. No matter how many adjustments I make, the best I can achieve is a B-C rating. The only way to obtain good results is by lowering my speeds from 1 GB to 500-200. From there, the waveform test starts to give A-A+ results (this is what my query referred to). In my case, I have only achieved this in this way. On the other hand, as I said before, playing this way, I noticed that the matches were smoother and I had better overall response from the actions in DualSense (the skills require a lot of action, and when the network environment is not smooth, the experience becomes very irritating). But anyway, it seems that this could be helping, although EA manages with its servers to give you a terrible experience once again and see if you fix it by paying for items. - What you mention in the video, if I do a bufferbloat test with the game's latency indicators turned on, what do I get out of that? All I'm going to see are bad connection messages... I don't understand what that achieves, what can I check in real time? - The firmware version is the most recent public one, I'm not on the beta at the moment. - The last thing you said is what I think I've done, manually adjusting the speed in speed advanced, which is what has given me the best results.
  20. I meant ‘sliders,’ sorry. I was referring to congestion control. If I try to get an A+ bufferbloat, it's impossible using only congestion control. I have to manually reduce my speeds to get an optimal result. What I've noticed, as you say, is that even when I reduce the speed, everything runs more smoothly and fluidly in games. Therefore, I think I'm heading in the right direction. Any ideas that could help me achieve a good configuration in R3, especially focused on improving fluidity in games, are welcome. I usually play FC26. The truth is that I'm still clumsy with the R3 configuration. Even though I've been using it for a few months now, I feel like I don't know how to get good performance out of it.
  21. Is it normal that I have to significantly reduce my speed in order to achieve an A rating for bufferbloat? Using my maximum speeds of 1 GB and playing with the slayers, it's impossible for me. The only way I've managed to do it is by reducing my speeds.
  22. Thanks for the support Frazer, answer to your question is no, any changes. The problem is about any type of inconsistency of the firmwares that the team are working on, but for me is enough, close a 2 months working with this regular problems. When R3 is a efficient product i,ll com back with. Thanks for your support.
  23. Next drop of Geo Filter. From tonight I'm back to my old equipment. I appreciate the support from the team here, but it is unsustainable and seems like a joke to buy a product and services that are consistently giving more problems than attributes. Maybe another time will be a better time to go back to Netduma. Regards. logs(2).txt
  24. Only 2 servers, Madrid and Paris-The model of ONT and connection type i mean about before: PPPoE direct to R3 (ONT Model ZTE Digi Spain Telecom provider ) - DMZ on R3 to PS5 device Yeah, I catch the browser you mean...maybe it's a problem solves with refresh it
  25. Geo Filter is in restrictive mode always, but i tryed to change that, and turn off but nothing happens. The only way to solve the issue is reboot R3, thats solve the problem and the game servers can reached The browser i use is Firefox, but i dont think the browser cause the issue that R3 dont reach any server
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