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bitz

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Everything posted by bitz

  1. I succeeded, closed the game, choose your location and the server, then you must turn off the geo-latency in the geofilter options, then synchronize the cloud, then you launch your game. every time you want to change server, always closes the game (otherwise it keeps in memory the old location of the server) this is important because the game probes all the servers at the time of launch! I hope this helps you! good game!
  2. Je ne sais pas où es t mon erreur mais impossible d'appliquer mon filtre sur EAFC24
  3. bitz

    IGMP R3

    oui, le R3 est dans la DMZ du FAI ! Oui, ce serait une bonne idée d'en faire la demande ! Thank you
  4. bitz

    IGMP R3

    I understand better, thank you for the clarification! Unfortunately the Dumas Os efficiency, loses its priorities, and its power, the whole point is to connect everything behind the R3. My ISP distributes the TV channels through the internet and this protocol! unfortunately my tv device does not work behind the R3 router. unless you have a tip to solve this? Thank you in advance for your quick response!
  5. bitz

    IGMP R3

    Sorry, I will correct it, I obviously wasn't very precise, the igmp proxy option does not appear in the new R3 router. has this option disappeared? Maybe a picture of the XR500 will refresh your memory ?
  6. Good evening everyone, I can't find an option to activate igmp on the R3, unlike the xr500. Is this an option that has been removed????
  7. I expect the FTTS by November 15, only the last meters will be copper ... I will have 400 mb instead of 70 mb in download ... if it is a wiring problem we will see the result! Thank you for taking the time to answer me while we were slightly off topic
  8. Yes exactly, that internet, that games and that game console only ... it is not at home I agree. Central cabinet and routing is surely that. I changed ISP 3 times... but the main ISP is renting the line to the other ISP... is that logical ? New ISP but same line, same problem ? In this case I have no way out... the line has been checked and according to the ISP everything is in order.
  9. I have tested different schedules, unfortunately none of them brings a gain... the congestion seems permanent but I don't know the source to remove or mitigate it! Is it possible that in my neighborhood, there would be a subscriber who has a bad connection that could disrupt my line?
  10. What I want to explain is that I play on remote server 100 ms (usa) in Europe with 30-40 ms or on the game server near me 8 ms ... make absolutely no difference, common point? Exactly the same delay, the same latency ... too strange!
  11. Intéressant mais ce n'est pas logique. J'ai été obligé de jouer sur le serveur USA... (100 ms) devinez quoi ? J'ai la même latence que si je jouais en Europe sur un serveur avec 8 ms.
  12. The Ping in the Duma during a game on a server displays 16 ms, if I recover IP and I do a traceroute I also find 16 ms and when the games allow it I also see 16 ms in the game ... unfortunately while playing I have a responsiveness with a feeling 500 ms .
  13. No I didn't find or solve the problem! ISP has checked the copper line and everything is within tolerance. I don't know if it can cause this delay... How do you explain that by removing the bufferbloat I don't see any difference when playing?
  14. My problem is elsewhere , I used a router on an OpenWrt base and I removed the bufferbloat . Jitter 0,5 ms Ping in load 15 ms.. and I still can't play online :(... I play in the past I liked in the present in real time... delay delay delay... I don't understand anything, it's not logical to correct this latency and not to see any difference in the gaming... unfortunately my problem is either in the copper line ( corrosion ?, resistance ? Either a peering problem), maybe the outward traceroute and the return traceroute is not the same ?. thank you for your help !
  15. Excusez-moi je n'ai pas tout développé ! Ce que vous me proposez, je l'ai fait et ça ne change rien (routeur ISP pppoe et DMZ , xr500 dhcp, 1 pc, 1 console de jeu)
  16. So to be sure that I will not have any problem in my network, I have the ISP router model zyxel xmg3927-b50A in bridge mode and behind the xr500 with a pppoe connection. The wifi is disabled, only the pc and the game console are connected to the XR500.
  17. I have scrupulously followed your configuration according to your tutorials... what parameters are you interested in checking? I tested with the 3 routers: R1, R2, XR500, and the 3 are updated!
  18. Which algorithm do you use to reduce the bufferbloat? Fq-codel ? Cake? What kind of thread? Diffserv3 diffserv4 ?
  19. Thank you ... unfortunately no setting allows me to reduce or remove this saturated latency! It's impossible for me to play in real time, I have so much delay that it's not worth playing... it's abused ! It concerns all the games unfortunately!
  20. Hello, I would like to know the control protocol during the bufferbloat tests of your qos... indeed I have an A+ for the speed and the Ping, but letter D of the Ping under load... which protocol is used? ICMP, TCP or others, I would like to understand why I have a letter D and especially to regulate that... who can help me and inform me ?
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