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Richard Lau

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Everything posted by Richard Lau

  1. Hi Fraser, how does R3 steady ping work? Calculate the tickrate of CS2 by counting how many packets it receives per second, and then periodically send packets based on its tickrate to buffer jitter? I just captured some packets from CS2, and found that CS2 may have more than 64 packets per second (even though the server is actually 64 ticks per second). I guess that's why tickrate displayed on web is 72 ticks, making steady ping to send CS2 packets at the wrong period, and finally causing a unexpected jitter?
  2. Though the ping displayed in game is stable and is the same with the ping on web, I still encounter lag in game. Meanwhile, the tickrate of the CS2 server displayed on web may become 72 ticks, but it should be 64. Btw, steady ping doesn’t seem to be working for PUBG. I added my PC and PUBG to gaming devices, then I played PUBG. But steady ping just keeped displaying "inactive" on the web.
  3. I'm very sorry that I uploaded a wrong picture. The one below is exactly which I wanted to upload. It stays the same ping in game. But there is still jitter.
  4. Hi. Steady ping doesn’t seem to be working with CS2. What should I do to fix it? thx
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