I don't have a screenshot, nor do I have a Netduma (yet) but what happens to me using the hosts file method is it'll hang on "other players loading..." for an extended period, like 5+ minutes, when it normally only says it for 30 seconds. And then following that hang it'll say "lost connection to the game server" with "there was a problem with the dedicated server" underneath it in a smaller font.
I'm imagining it's similar for people using a Netduma instead of the hosts file.
They've unfortunately patched the hosts file out now, you're limited to how many servers you can block. I can only block the ANZ servers + 1 EU server before the game prevents me from connecting at all.
They really need to add server select in-game. The people geo-filtering who get this "lost connection" message are unfortunately losing rank due to these games where the team they would have been placed on lose in a 3v4 match. It still counts as a L for the geo-filtering player even though they never set foot in the game.
The game in its current state, given the fact that it's literally designed to favor lower ping and it'll just trash my shots I fire when I should be getting trades, etc, is borderline unplayable when every other game is 100+ ping for me and the other players in the game are getting 15-40 ping.
It's heavily in their advantage.
If they had simply coded it to go based on the timestamp of the input rather than favor ping it wouldn't be an issue. If me and the enemy are pulling our triggers within 5ms of each other, that should be a trade whether I'm on 100 ping and he's on 15 ping, or we're both on 50 ping.