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EldestTheGreat

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  1. Like
    EldestTheGreat got a reaction from Netduma Fraser in Hyperlane While Streaming   
    Okay! I just wanted to ask because I've used other routers that made it "dummy proof" and you could prioritize by port,type,upstream and downstream and that's what I did with it. But prioritizing UDP on both surely couldn't hurt. I was just wondering if there was a way to prioritize incoming tcp packets since the the bottlenecking is primarily on the upload end since I'm streaming from the console.
     
    But thanks for clarifying source and destination for me. I had no idea isn't not as simple as one being incoming and the other being outgoing! And thanks for the reply!
  2. Like
    EldestTheGreat got a reaction from Netduma Liam in Hyperlane While Streaming   
    Okay! I just wanted to ask because I've used other routers that made it "dummy proof" and you could prioritize by port,type,upstream and downstream and that's what I did with it. But prioritizing UDP on both surely couldn't hurt. I was just wondering if there was a way to prioritize incoming tcp packets since the the bottlenecking is primarily on the upload end since I'm streaming from the console.
     
    But thanks for clarifying source and destination for me. I had no idea isn't not as simple as one being incoming and the other being outgoing! And thanks for the reply!
  3. Like
    EldestTheGreat reacted to Netduma Liam in Hyperlane While Streaming   
    It's hard to think of these in terms of Upload and Download, as traffic source and traffic destination works both ways.
    Theoretically though your idea of prioritising UDP traffic would work though, give it a test and let us know your findings. It's not something I've tested myself!
  4. Like
    EldestTheGreat got a reaction from Netduma Alex in DumaOS r1 vs r1 original firmware   
    A lot of people say the older firmware was better, and maybe with certain connection types and speeds, it is. But I've been messing around the R1 for about a month now and my hit detection was horrible. See them first, react first, bullets hit after I shoot and look away. Lol. So I decided to download the DumaOS on the R1 last nivht. Bullets were connecting instantly but I'm no longer ahead visual on screen. Weird trade off going on but the bullet lag is gone! I also had some high cpu usage when idle so I factory reset the R1, unchecked save settings and unchecked check version, and flashed DumaOS. The CPU went down to like 20-25%. I also disabled the VPN and now it only spikes when I first log into the touter. Overall, much better for my connection type and speed! 👍
  5. Like
    EldestTheGreat reacted to Netduma Fraser in High Ping Dedi Servers   
    Have you tried using ping assist to limit your games to under your ping limit?
  6. Like
    EldestTheGreat got a reaction from Hunnets in PS4 and XB1 Playing Simultaneously, But Both Are Extremely jittery.   
    So my girlfriend and I play BO3 on 2 consoles, the PS4 and XB1. Both are hardwired. Both have an open NAT with UPNP enabled. I've tried spilting the bandwidth 50/50 with share excess enabled so our phones could at least be on the WiFi but idle. It's very weird because if I sit at the main menu and watch her play. Her connection looks like the Mark of J, but as soon as I begin to play, the jitter returns. Now, I have the sliders to 70% and Hyper traffic off for both as putting either one in it made it worse for both. Nothing has helped. There's no reason for spikes at all as no one uses the Internet except for her. Line quality is an A with a BB of A too. Not to mention a 6ms ping to my ISP. Is there some way to fix this other than using my ethernet hub and spilting the connection off to just strictly 2 devices? Because I tried that and it worked perfectly fine. Thanks in advance, gentlemen!
  7. Like
    EldestTheGreat reacted to RL317 in need help with bufferbloat/hit detection   
    I can't find a way to make IW playable at all. Flat 7ms to my local server, settings optimised for my line, average 2ms or less bufferbloat with 97% sliders, using a BenQ monitor and 90% of the time I'm a deer in headlights apparently, while I'm snapping to people with near max sens and dying while using faster killing faster firing weapons before I can get even half the rounds I need on target out. Visibly and audibly delayed hitmarkers on 7ms, but I die inconceivably fast to slower killing weapons being wielded by potato circle drawing hexagon packet loss jittering WiFi scrubs. Most of the time aim assist is wonky, or stuck BEHIND my enemies.
     
    The last smooth game I had where I didn't feel behind the action, and my speed/accuracy/setup felt like an advantage, was in February a day before patch 1.09 came out and stuffed me.
     
    I watch people play IW on inferior connections, further from servers, or with jittery cable, and it looks like a different game... like the game I had in February which made my jaw drop because it was like playing Ghosts with the hit detection I saw. I'm on the verge of giving up because my experience should be better than most players', not worse. Le sigh.
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