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VengeanceStriker

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VengeanceStriker last won the day on February 12 2016

VengeanceStriker had the most liked content!

About VengeanceStriker

  • Birthday 06/04/1978

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    Male
  • Location
    Florida
  1. As far as proof of results, this was the first game I played after the upgrade and readjusting the netduma. The mothership is my #1 scorestreak and the highest streak on the game. I clear lobbies like this one shown below. So I have to be at the most optimal now. https://www.dropbox.com/s/655org68w60lzs5/Vengeance%20Game.JPG?dl=0
  2. Correct without the header. Now that I remember my max before fragment was 1444 so I added the 28 to get 1472 where it's set now. I mean, if there's proof that the auto sensing works that's great but there are no port flapping issues so I know it's the most optimal setting.
  3. Here is how I setup. Netduma in DMZ, port forward or use UPNP for playstation to get the nat type open. PS4 Pro add to playstation network in hyper-lane, and add PS4 pro to playstation network via Host Filtering. In device prioritisation set your computer out to where all other devices are 1. In my case, I stretch it to 85 upload and download with "share excess" ticket for both. I have 125 up and down. Set to "Reactive", Download and Upload cap set at 100%. Deep packet inspection "OFF". On the computer run a ping to test with the "do not fragment" flag set. Once you find the number that has no packet loss, jot that number down. go to dslreports and pick a region. Im in the US so I'll pick whatever state. BO3 and lots of games run on gameservers.com server farm if I'm not mistaken. I run 3 tests moving 5% down on upload download cap. Each time, looking at the full results of the test for minimal bufferbloat and ping. I stop moving down when the tests get worse. A+ Quality, A+ Bufferbloat and A+ speed is what I achieved in all states where I normally play people. Go to the ps4 and manually enter the mtu number that doesn't fragment. Reset distribution and then pull your ps4 or whatever gaming device out like I did my computer in my case, I pull my pro to 85. Now go HAM! I also, have had to adjust on the fly and add more bandwidth due to players with slower connections dragging the lobby down so I can pull host. I haven't got into that yet about the lobbies but I know I've remedied those 3 bar situations that others get when another person that's slower enters the lobby.
  4. Yes. Line is all fiber now. I do this for a living btw. Before it was 1460 and after the change, I ran the test and it's now 1472. I have 0 issues. When I pull the trigger I hit immediately. Ethernet cut to length as short as possible, running 4k monitor 5ms refresh rate at 60hz. This mtu thing is such a debate. If you set the do not fragment flag on a pc, when you use icmp without setting a size it will send max transmission at 1500 and will tell you that it has to retransmit the rest of the data. So.....if I send 1500 and the port config can only take 1472 then I'm retransmitting 28 bytes which introduces some sort of lag. Setting the mtu too low will also introduce lag because it's not sending enough. I will run Wireshark and sniff the traffic from the ps4 pro. I don't think the PS4 pro set to automatic means that it will automatically sense what size to send for mtu. Thoughts?
  5. I've checked him out. I've had mine for a year and have mastered it. I disagree with him on the mtu. The mtu setting will change depending on speed. I was running 25up/down and using preemptive, now I'm running 125up/down dedicated fiber using reactive. Hard set the mtu on the PS4 pro for the maximum number which is 2 before the number where packets are fragmenting. Dropped antiflood to 50/50. Avg Ms ping is mid 20s. I know this will be different for everyone. I also manipulate the location for my friends that live in a certain area. Ill optimize myself for that state and save it in a profile. Then pull hosts in their area, start a lobby with them in it and all will have good connections to the host. Obviously these are people that aren't running netduma. Another thing I do is pull the hosts ip using Cain & Abel. Geo locate those ips and run dslreports with selecting servers as close as possible to that ip. With all that said and done my buffernbloat avgs 1ms 58/58 up/down mid 20s avg ping just about anywhere.
  6. Hey everyone VengeanceStriker here. Has anyone seen a complete netduma video out there on the net? I ask because I'm a hardcore online gamer and am getting increased requests on the router. Most know what I'm running the netduma but are intimidated by the complexity which I understand for someone that knows nothing about networking. From what I've seen out there are videos that cover one topic. I'm talking about doing a full breakdown simplified including on the fly adjustments, tweaking and troubleshooting. I just don't want to reinvent the wheel if there is already one out there.
  7. Will someone please revisit me for upgrade? my R1 router is in the dmz and fully accessible from my public ip which I'm willing to share privately with netduma. bridge mode from my isp isn't working correctly so taking it out of dmz and doing the port forwarding with those ports isn't an option. I'm sure using my public ip is suffice.
  8. VengeanceStriker upgrade connectivity issue. @Netduma Fraser I have remote support ticked and access from the WAN so the router is out in the open. Can you not use my public ip to upgrade it if you pvt msg me and i provide it?
  9. I am on an older version than 1.03.5 and have remote support ticked and I want to upgrade. Thanks guys!
  10. Right! Agreed. I will hold off and see what they say. Thanks for the prompt response!
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