So I've been having massive issue with this lately. When I start a game I get massive packet loss making it unplayable. But it goes away to 0% packet loss when the player count drops to around 70 or less. My guess would be issues with the server, but I tried using a vpn to connect to US game servers and still have packet loss. Strange when you see popular twitch streamers in the US with 0% packet loss. Anyway I started using ExitLag. It allows you to set the number of tcp and udp routes to