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Tick rate all over the place

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OK I wouldn't know what tick rate was if I was peeing on it, but mine seems to jump between 50 and 200 all over the place during game, is this an issue and is there anything I can do to sort it out.?

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FYI: Tick rate is the frequency with which the server updates the game state. When a gaming server has a tick rate of 64, it means that it is capable of sending packets to clients at most 64 times per second. I am guessing the higher the better.

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I can't tell you this 100% accurate since I am not a dev but I think it has to do with your internet connection. With a 60Hz tickrate, packets are spaced 16.6ms apart. If for some reason there is congestion or other BS on the line the meter will keep jumping all over the place, ie sometimes you recieve 2 packets 8ms apart and then wait 32ms, it will jump from 120hz to 30 hz and so on. I don't know what it exactly counts and how it determines this as it was also found by battle nonsense that the packets are so big sometimes it causes packet fragmentation, it can easily count this as 2 packets etc. And there is the issue of sample rate in DumaOS since the spacing is so narrow and it's updating only once a sec.

 

Some clarification on the side of the devs would be nice.

 

I get the cleanest connection when it's just reading steady 60/60 all the time.

 

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The tick rate reading is just that, a reading. DumaOS attempts to figure out what the tickrate of the server is. The tickrate is always the same on the server and cannot be changed by anything you do because you do not control the server.

If the tick rate appears to be changing, it is likely just picking up incorrect readings from the server. Gameplay will be unaffected because no matter what DumaOS says, the tick rate on the server is the same for everybody.

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9 hours ago, Netduma Alex said:

The tick rate reading is just that, a reading. DumaOS attempts to figure out what the tickrate of the server is. The tickrate is always the same on the server and cannot be changed by anything you do because you do not control the server.

If the tick rate appears to be changing, it is likely just picking up incorrect readings from the server. Gameplay will be unaffected because no matter what DumaOS says, the tick rate on the server is the same for everybody.

So what should the tickrate be on MW servers?

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9 hours ago, Netduma Alex said:

The tick rate reading is just that, a reading. DumaOS attempts to figure out what the tickrate of the server is. The tickrate is always the same on the server and cannot be changed by anything you do because you do not control the server.

If the tick rate appears to be changing, it is likely just picking up incorrect readings from the server. Gameplay will be unaffected because no matter what DumaOS says, the tick rate on the server is the same for everybody.

You are correct in saying that it is a 'reading', however, there is more to it, the information gathered is clearly showing that the connection to the server is 'erratic/unstable'

The very purpose to its inclusion was to show the end user what stats they are receiving from the server they are connected to.

There should be no argument that the fluctuating tickrate as well as the send and receive rates are causing all the XR500 users problems with their respective gaming experience.

What i dont understand is why this is not being escalated to 'whoever' it is that needs to see it and an actual legit response gets given to everyone.

As things stand now it doesnt matter if u have a single digit ping ingame or on the router, you will still not have a consistent gaming experience as the tickrate and send and receive rates will still not be consistent.

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36 minutes ago, dionysus said:

So what should the tickrate be on MW servers?

I believe it's at least 20 and up to 60 but I'm dubious about whether they have servers higher than that. We can't give an accurate statement on whether on not that happens as we're not the developer. If there is an erratic reading then it indicates the packets being sent by them are not being consistent but thats not on us.

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4 minutes ago, Netduma Fraser said:

I believe it's at least 20 and up to 60 but I'm dubious about whether they have servers higher than that. We can't give an accurate statement on whether on not that happens as we're not the developer. If there is an erratic reading then it indicates the packets being sent by them are not being consistent but thats not on us.

Its abit late at night on my side so i wont go back and forth on this.........how many more users do you need to see the existing tickrate 'proofs' from to accept that they are above 60hz?

Or is the software giving incorrect information to everyone?

Has what we have been reporting re: tickrates and send and receive rates been escalated to the people responsible on your end to look at or are we just wasting our time showing the obvious?

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2 minutes ago, GHOST-1-EC said:

Its abit late at night on my side so i wont go back and forth on this.........how many more users do you need to see the existing tickrate 'proofs' from to accept that they are above 60hz?

Or is the software giving incorrect information to everyone?

Has what we have been reporting re: tickrates and send and receive rates been escalated to the people responsible on your end to look at or are we just wasting our time showing the obvious?

I'm unsure what there is for us to look at, maybe I'm just not understanding the issue. Tickrate is down to the developer/servers, there is nothing that can be done on your side to increase this or stabilise it etc as long as you a) have enough bandwidth & b) don't have any local congestion. The stats on Auto Ping are reporting what the game is doing, if it's fluctating then it's coming from the game side which you can't control. As long as you're receiving a ping then the rates will be correct. If there was jitter/spikes that would explain sudden peaks and troughs.

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4 minutes ago, GHOST-1-EC said:

Its abit late at night on my side so i wont go back and forth on this.........how many more users do you need to see the existing tickrate 'proofs' from to accept that they are above 60hz?

Or is the software giving incorrect information to everyone?

Has what we have been reporting re: tickrates and send and receive rates been escalated to the people responsible on your end to look at or are we just wasting our time showing the obvious?

I think it is fair to say there is much debate on that matter, just like SBMM. I have not been connected to any server greater 70hz but I also have not been connected to any server less than 58hz. Based on what I have observed and if Battlefield is anything to go by 60hz servers seems like a more obvious number to me.

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2 minutes ago, Netduma Fraser said:

I'm unsure what there is for us to look at, maybe I'm just not understanding the issue. Tickrate is down to the developer/servers, there is nothing that can be done on your side to increase this or stabilise it etc as long as you a) have enough bandwidth & b) don't have any local congestion. The stats on Auto Ping are reporting what the game is doing, if it's fluctating then it's coming from the game side which you can't control. As long as you're receiving a ping then the rates will be correct. If there was jitter/spikes that would explain sudden peaks and troughs.

This means that you have not been following the issue - the fluctuating tickrates are being experienced by the XR500 users specifically - users with the R1 have reported that they have stable tickrate figures of >100hz.

So remove the game developers and look at what is causing the inconsistency on the XR500 (DumaOs specifically).

 

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4 minutes ago, GHOST-1-EC said:

This means that you have not been following the issue - the fluctuating tickrates are being experienced by the XR500 users specifically - users with the R1 have reported that they have stable tickrate figures of >100hz.

So remove the game developers and look at what is causing the inconsistency on the XR500 (DumaOs specifically).

 

I have a r1 and I never see greater than 70hz!

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1 minute ago, dionysus said:

I have a r1 and I never see greater than 70hz!

Go follow the original posts which have been going on for the longest time now and you will see the reports from different users.

I have personally uploaded screenshots of low (60-70hz tickrates) and high (100-130+hz tickrates) with gameplay from my youtube channel to show what the game plays like on higher tickrates when i stabilizes momentarily.

This is the reason why on almost a daily basis now there are posts being made about tickrates and in addition the send and receive rates.

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13 minutes ago, GHOST-1-EC said:

Go follow the original posts which have been going on for the longest time now and you will see the reports from different users.

I have personally uploaded screenshots of low (60-70hz tickrates) and high (100-130+hz tickrates) with gameplay from my youtube channel to show what the game plays like on higher tickrates when i stabilizes momentarily.

This is the reason why on almost a daily basis now there are posts being made about tickrates and in addition the send and receive rates.

Is that not what I just did? Report on the tickrate I see! consistently.

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So its not more consistent on one router rather than the other if dionysus hasn't seen that, I can't see why it would be more stable on one router rather than another. I would speculate this has more to do with the user location and the time of playing e.g. I imagine it might be more sporadic during peak times. I've been following it but I don't think there is anything to be done from our side, I'm not doing the testing though and I know Alex has been following it also and he will test it if he thinks there is an issue there once the CoD cloud has been done so your comments aren't falling on deaf ears.

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I am not a specialist but I can say that I spend a lot of time to read all this topics for tick rate. Specially the post from DMC_81. Yesterday I start to configure my XR500 with those suggestions. I can confirm that when my tick rate it was over 120 my game experience it was amazing!! I wonder the normal routers from ISP can give you high tick rate? Because we spent 300$ to buy a gaming router for only one reason! BETTER GAMING EXPERIENCE!!

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I just feel like this whole tick rate thing is probably a placebo.

That said, there might be some science to it. It might be that if the router READS the tick rate as higher, it correlates with heightened performance. Perhaps the lower tick rate is actually an under-reading because the connection isn't performing fast enough. I guess the true test would be to disable QoS and see how that affects the gameplay and the reported tick rate.

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13 minutes ago, Netduma Alex said:

I just feel like this whole tick rate thing is probably a placebo.

That said, there might be some science to it. It might be that if the router READS the tick rate as higher, it correlates with heightened performance. Perhaps the lower tick rate is actually an under-reading because the connection isn't performing fast enough. I guess the true test would be to disable QoS and see how that affects the gameplay and the reported tick rate.

Hi Alex!

i will trie it and I will share with you my founds. But I noticed the following. During the game the tick rate it was depending from the upload and download data. When I had low upload then the tick rate drops and when I had high upload the tick rate it was high. Our upload and download date from the servers they should be stable? We talk for few kbps so why we can’t have those high and stable?

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2 hours ago, Netduma Alex said:

I just feel like this whole tick rate thing is probably a placebo.

That said, there might be some science to it. It might be that if the router READS the tick rate as higher, it correlates with heightened performance. Perhaps the lower tick rate is actually an under-reading because the connection isn't performing fast enough. I guess the true test would be to disable QoS and see how that affects the gameplay and the reported tick rate.

Took u guys long enuf to come out and say it but eventually i knew you would. 

Everything is 'placebo' when u cant fix it or dont know what to respond with as factual. 

U rep the company/brand...... by now i was expecting u to at the very least test the theory and give proper feedback. 

Its so easy for you to replicate this and inform everyone what you find...... afterall what is your true purpose?

This should have been a priority. 

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36 minutes ago, GHOST-1-EC said:

Took u guys long enuf to come out and say it but eventually i knew you would. 

Everything is 'placebo' when u cant fix it or dont know what to respond with as factual. 

U rep the company/brand...... by now i was expecting u to at the very least test the theory and give proper feedback. 

Its so easy for you to replicate this and inform everyone what you find...... afterall what is your true purpose?

This should have been a priority. 

True.

If they fix this and its actually not a placebo, then they'll sell a DumaOS router for every copy of those broken CoD MW out there...

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1 hour ago, GHOST-1-EC said:

Took u guys long enuf to come out and say it but eventually i knew you would. 

Everything is 'placebo' when u cant fix it or dont know what to respond with as factual. 

U rep the company/brand...... by now i was expecting u to at the very least test the theory and give proper feedback. 

Its so easy for you to replicate this and inform everyone what you find...... afterall what is your true purpose?

This should have been a priority. 

Question... According to the almighty god that you guys seem to think DMC is... the R1 DOES NOT have stability issues thus you don't need to do his little 'trick'

So why, I ask you am I having such a crappy time playing CoD... if the stability trick (which being an R1 user, I don't need to do) is the miracle answer to all the problems?

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5 minutes ago, N3CR0 said:

Question... According to the almighty god that you guys seem to think DMC is... the R1 DOES NOT have stability issues thus you don't need to do his little 'trick'

So why, I ask you am I having such a crappy time playing CoD... if the stability trick (which being an R1 user, I don't need to do) is the miracle answer to all the problems?

1. Last i checked u dont use a DumaOS or Netduma Router or are you? 

2. You've posted many links to your extremely high kd gameplays (goodstuf) - iirc it was with openwrt correct? 

3. If you are using openwrt and then as u stated above u struggle when using the R1 you should rather be asking why does openwrt give u better gameplay vs DumaOS or whatever normal version of netduma software the R1 uses. 

Leave DMC (dont knock him) he tried to help as before he posted anything this forum was beyond dead and everyone was just struggling on their own in their little corner at least now there is alot more interaction even if most of it is just amongst owners of the products. 

So why............do u have no issues with openwrt vs netduma software? 

 

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