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Possible fix for lag comp/bufferbloat


RoyDavis77

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Also, MW was released in 2007.

 

Nine years later, and there are exponentially more people online across all mediums e.g. wi-fi, cable broadband, DSL, fiber, etc. So, this will not be like the original MW because there will be just too many people compared to the relatively small XBL and PSN networks of old...

 

By January 2008, Call of Duty 4: Modern Warfare had sold more than 8 million copies worldwide... Black Ops 3 sold about 10 million. If anything with a P2P system more players make it better for us. But since it will be dedicated servers, none of that matters it will still be the same laggy nonsense as all the new games.

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They say it is based upon connection quality first, but there is an additional factor that may NOT be the best connection.  They try to match players with the same map packs FIRST and then try to match the best connection quality second.   As more DLC come out, there are a larger number of varying combinations of maps and lower player count.  For example, when BO3 first launched, every player was in the same match making pool base.  When DLC1 was released, you then have player base 1 without any DLC and player base 2 with DLC 1.   With DLC 2 we now have more player bases and less players per base.  For example, you have people without DLC in player base 1, DLC 1 people in player base 2, people with DLC 1 and DLC 2 in player base 3.     

no wonder the fucking lag is HORRIBLE

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