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Found 8 results

  1. Just really wondering what settings work for other people to see how They work for me, for congestion sliders, bandwidth allocation and what not, I mainly play Cold War on PlayStation
  2. Hey, I'm trying to find out if I'm experiencing upload UDP packet loss when playing cod. Does anyone know the what packet size, length, datagrams and general bandwidth the PS4/PS5 uses when playing the game ? I've done some testing with IPerf but I'd like to try and mimic the packet size etc to mimic the game traffic. My assumption is that the game uses TCP for ping and game setup but UDP for the in game traffic. I get that packet loss will always occur as it's the nature of networks but to what degree is acceptable to play a game. With TCP the packets are resent, UDP they are general just dropped. My ISP Supplier test says there is nothing wrong with the line but my gaming experience is very poor, even with Geo filtering, anti bufferbloat and traffic prioritisation. I moved from Plusnet 80Mb Down 20Mb to Sky G.fast 150Mb Down 20Mb up a few months ago, however I see the same results on each ISP. This makes me think it's at the hardware level, perhaps the DSLAM, interleaving on/off etc. I wonder if when playing the game the download traffic is prioritised or affecting the upload throughput. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TESTING DETAILS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I'm using IPerf3 to run UDP diagnostics to a server I've got hosted. For anyone familiar with iperf, I'm running the command. ./iperf3 -c (my server) -p 5400 -u -l 20 TEST 1 below, UDP upload on ISP - You can see a ten second test shows around 20% packet loss TEST 2 below, UDP upload, on hotspot - Same test parameters 0.76% packet loss TEST 3 below, UDP download on ISP - 0% packet loss I believe this the reason a lot of people experience the same issues in game and the ISP's / Openreach do not address it. Pointing your Geo location further away might reduce the perceived effect of packet loss, however playing on a 20ms game with 20% packet loss seems to have big effect. I've even tried inducing an addition ping delay up to from 50 - 100ms through an OpenWRT router but it doesn't improve things. I believe UDP packet loss is the main culprit. There is no packet loss on the download. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TESTS DETAILS BELOW -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------- TEST 1 - UPLOAD UDP TEST ON ISP ----------------- [ ID] Interval Transfer Bitrate Jitter Lost/Total Datagrams [ 5] 0.00-1.00 sec 95.7 KBytes 784 Kbits/sec 0.030 ms 1053/5953 (18%) [ 5] 1.00-2.00 sec 102 KBytes 833 Kbits/sec 0.032 ms 1375/6579 (21%) [ 5] 2.00-3.00 sec 101 KBytes 827 Kbits/sec 0.041 ms 1348/6515 (21%) [ 5] 3.00-4.00 sec 101 KBytes 828 Kbits/sec 0.022 ms 1436/6608 (22%) [ 5] 4.00-5.00 sec 101 KBytes 831 Kbits/sec 0.033 ms 1353/6547 (21%) [ 5] 5.00-6.00 sec 101 KBytes 828 Kbits/sec 0.041 ms 1341/6519 (21%) [ 5] 6.00-7.00 sec 98.9 KBytes 811 Kbits/sec 0.043 ms 1483/6549 (23%) [ 5] 7.00-8.00 sec 107 KBytes 879 Kbits/sec 0.016 ms 1099/6594 (17%) [ 5] 8.00-9.00 sec 103 KBytes 847 Kbits/sec 0.027 ms 1263/6557 (19%) [ 5] 9.00-10.00 sec 103 KBytes 841 Kbits/sec 0.032 ms 1267/6521 (19%) [ 5] 10.00-10.01 sec 20.0 Bytes 11.4 Kbits/sec 0.489 ms 18/19 (95%) - - - - - - - - - - - - - - - - - - - - - - - - - [ ID] Interval Transfer Bitrate Jitter Lost/Total Datagrams [ 5] 0.00-10.01 sec 1014 KBytes 830 Kbits/sec 0.489 ms 13036/64961 (20%) receiver ----------------- TEST 2 - UPLOAD TEST ON 4G HOTSPOT THROUGH IPHONE ----------------- [ ID] Interval Transfer Bandwidth Total Datagrams [ 4] 0.00-1.00 sec 116 KBytes 948 Kbits/sec 5940 [ 4] 1.00-2.01 sec 128 KBytes 1.05 Mbits/sec 6579 [ 4] 2.01-3.00 sec 128 KBytes 1.05 Mbits/sec 6552 [ 4] 3.00-4.01 sec 128 KBytes 1.05 Mbits/sec 6567 [ 4] 4.01-5.00 sec 128 KBytes 1.05 Mbits/sec 6564 [ 4] 5.00-6.01 sec 128 KBytes 1.05 Mbits/sec 6552 [ 4] 6.01-7.01 sec 128 KBytes 1.05 Mbits/sec 6554 [ 4] 7.01-8.01 sec 128 KBytes 1.05 Mbits/sec 6554 [ 4] 8.01-9.01 sec 127 KBytes 1.04 Mbits/sec 6510 [ 4] 9.01-10.01 sec 128 KBytes 1.05 Mbits/sec 6552 - - - - - - - - - - - - - - - - - - - - - - - - - [ ID] Interval Transfer Bandwidth Jitter Lost/Total Datagrams [ 4] 0.00-10.01 sec 1.24 MBytes 1.04 Mbits/sec 0.089 ms 492/64824 (0.76%) [ 4] Sent 64824 datagrams ----------------- TEST 3 - Download TEST with the same parameters on ISP ----------------- [ ID] Interval Transfer Bandwidth Jitter Lost/Total Datagrams [ 4] 0.00-1.00 sec 128 KBytes 1.05 Mbits/sec 0.246 ms 0/2625 (0%) [ 4] 1.00-2.00 sec 128 KBytes 1.05 Mbits/sec 0.308 ms 0/2621 (0%) [ 4] 2.00-3.00 sec 128 KBytes 1.05 Mbits/sec 0.274 ms 0/2616 (0%) [ 4] 3.00-4.00 sec 128 KBytes 1.05 Mbits/sec 0.237 ms 0/2625 (0%) [ 4] 4.00-5.00 sec 128 KBytes 1.05 Mbits/sec 0.275 ms 0/2624 (0%) [ 4] 5.00-6.00 sec 128 KBytes 1.05 Mbits/sec 0.277 ms 0/2619 (0%) [ 4] 6.00-7.00 sec 128 KBytes 1.05 Mbits/sec 0.282 ms 0/2621 (0%) [ 4] 7.00-8.00 sec 128 KBytes 1.05 Mbits/sec 0.359 ms 0/2622 (0%) [ 4] 8.00-9.00 sec 128 KBytes 1.05 Mbits/sec 0.231 ms 0/2621 (0%) [ 4] 9.00-10.00 sec 128 KBytes 1.05 Mbits/sec 0.273 ms 0/2622 (0%) - - - - - - - - - - - - - - - - - - - - - - - - - [ ID] Interval Transfer Bandwidth Jitter Lost/Total Datagrams [ 4] 0.00-10.00 sec 1.25 MBytes 1.05 Mbits/sec 0.209 ms 0/26231 (0%) [ 4] Sent 26231 datagrams
  3. So basically, im using the xr500 which is being fed from my virgin router. its showing my total download bandwidth to be 383mb but when my xbox is downloading a new update or something its maxing out at about 25mb and under the network monitor i'm getting a very low over all usage of bandwidth that peaks about 50mb so why isn't it using all the available bandwidth and only picking up around 50mb over all total usage when theres a possible 383 it could use to make my xbox download quicker sorry im not very techinical so i hope that made sense
  4. Hi, i have two ps4's connected to my router. When downloading update one ps4 downloads faster than the other. Both have the same amount of bandwidth set in qos . One ps4 gets only 5 mb the other gets the remaining bandwidth. Any ideas on how to solve this?
  5. So I'm having bandwidth issues. Before when I was using the Virgin Media router there were no problems what so ever when watching very high bit rate 4K HDR movies but when I switched to the Nighthawk XR700 I get stuttering and buffering, sometimes if I turn off the Qos it stops but not all the time, Quite frankly I am so pissed off about it. Paying £350 and I'm getting less Bandwidth then the cheap ISP router.
  6. One of the big reasons I bought the high end Nighthawk XR700 was its ability to see traffic stats in real time. A lot of times I'll have a LAN party and my connection will become worthless because one of the Xboxes or phones or something decides to hog all the bandwidth. I thought that with this router I could see who the bad apple was and block them, restoring order and peace to the land. Or if not block them, at least QOS would take over and not let any one device crush all traffic. However, I've discovered that the traffic monitor and QOS are only on Internet traffic. I can't see who's saturating the internal network. This has become an issue because right now my 5GHZ wifi network is only eeking out 1-3Mb/sec on speedtest, while my 2.4GHZ network is doing around 30Mb/sec (I have 300Mb down / 10Mb up). My wired network is still getting around 300Mb/sec download. So obviously there's a bad guy (or guys) on my 5GHZ wifi. But since none of the devices on that network are using Internet bandwidth, I can't see what's happening. Is there any way to see internal network stats? Did I misunderstand the router's capabilities? What about third party plugins or R-apps? I hate that I have this $500 rocket ship but can't reliably watch 4K videos in my living room... I'm open to any suggestions y'all might have.
  7. Hi Guys! Happy user of a Net Duma R1 here with the latest update of DumaOS. I've been having issues lately receiving very little of my bandwidth, everything seems to be capped at 40Mbps and 10Mbps? I'm ready and willing to answer any questions to help me resolve this issue. - Currently connected through an ISP Cisco Modem with it's Firewall Settings (Off), NetDuma is in the DMZ, Upnp enabled. - LAN side ports on both my device & modem are 1000 Mbps supportive, and I pay for a service of 1000 mbps DS & 100 mbps US. - On the NetDuma OS I have Anti-Buffer Bloat set to Reactive with 80% Bandwidth allocated. - Using the Bandwidth Allocation QoS feature I have 80% of my bandwidth allocated to my PS4 Pro. - My PS4 Pro is in Prioritized Traffic, UpNp is enabled and my MTU is set to 1438. - Everything is running on a Static IP.
  8. Hi, I recently moved from the east coast where I had a 100mb DL/100mb UL steady connection to Hawaii where I have 300mb DL/ 25mb UL. I'm confused as far as what the best settings are for my bandwith are, so far the only changes I've made were updating my bandwith and switching to a preemptive algorithm and it seems to give me the best results when I run the ping diagnostics (was consistently getting "bad" or "terrible" spikes and jitter) Is there any other setting I should change? Would reactive be a better option? Thanks! Update: To add to my confusion, it seems that disabling my Geo filter is what improves my results drastically and gives me exceptional results consistently for jitter and spikes with no packet loss. So.... preemptive or Reactive???
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