RoyDavis77 reacted to RL317 in Anyone figured out how to make IW play well on a good connection yet?
No need to elaborate really. I'd just like to know if anyone's got some settings that would allow someone on ultra low latency (under half a frame to the server) with negligible (<0.2ms) jitter and zero packet loss to not feel behind the action in 95% of games against oblivious lagging no quickdraw 2 sensitivity circle drawing 10% accuracy morons who supposedly get half an hour to respond to my player model while I'm being instantly red screened by what always initially looks like god accuracy, only to find out via the killcam that they can afford to miss three quarters of their shots because I'm apparently just staring into space in front of them when in fact I'm engaging before they even have their weapon up.
Meanwhile just watch some random's gameplay and they don't take damage or even face being engaged by anyone while casually and slowly dragging to people on near minimum sensitivity, flailing around with poor accuracy and dropping packets with hexagons on their screen, yet every bullet connects? LOL
Audibly delayed hitmarkers (it can be as much as 300ms before my shot connects, which is easily calculated if you know how to check a weapon's fire rate and compare it against how many rounds can be fired on target before a hitmarker appears), force fields that have my aim assist stuck behind a player, and no time to react while using a PC monitor with instant mode enabled, all while snapping straight to people on max sens as if it's not fast enough. Yeah I'm done with that. If anyone can save my sanity for even two weeks before WW2 comes out, I'd greatly appreciate it. I refuse to die to lag on a flat 7ms ping anymore. Cheers.
RoyDavis77 reacted to BIG__DOG in Thinking this tears it for me. #RIPCOD
a similar method of pay to win and microtransactions are in the new star wars battlefront game which they are calling loot crates (pfft)......according to a vid by sim theres a court battle going on as all this seems to be targeting young people and vulnerable people to get them to part with their cash!
RoyDavis77 reacted to antithesis in Thinking this tears it for me. #RIPCOD
I don't play CoD, so I love it! Micro-transactions that affect everyone but me are awesome!!!1! </sarcasm>
I'm not sure if you're aware of this, but Activision has and always will be led by insipid, money-grabbing, ivory-backscratching cnuts. Given they invest more into analytics and brazen marketing subterfuge to empty our wallets than into their abysmal network code speaks volumes.
They don't give two dog shits about the customers who made them fat, rich and lazy, they care only for their investors who demand an even higher ROI.
Vote with your wallets.
RoyDavis77 reacted to Dillinger in Thinking this tears it for me. #RIPCOD
Diptor reached out to Condrey on Twitter and OF COURSE. Condrey got right back to him saying :
1) - This is where professional knee pads come in, Legendary as they are. SMH
2) - ACTIVISION was running in the HIGH 20% for profit off DLC in the late stages of 2014 and into the first part of 2015. The same time frame this "side group" suddenly went out in the woods, all on their own, and developed an algorithm that will ENHANCE DLC profit margins. Then they patented it, which was approved late yesterday.
3) Activision profits from DLC dropped to single 12% for AW before Black Ops 3 dropped. After BO3, DLC profits returned to the low 20's, only to drop in the 4th quarter after IW launched, coming in at 12.56%.
No matter what anyone says, you don't design, test and request a PATENT for software like this assuming it's a whim and you intend to put it on the shelf.
I do believe that this may have been a dark project, paid for by Activision directly. I don't believe for a minute it was not designed with studio input and that it can NOT be implemented with a hot patch.
RoyDavis77 reacted to ColonicBoom in Thinking this tears it for me. #RIPCOD
That's dirty. But not at all surprising.
If this is already in force then it would explain how, when a new gun drops, you quickly start bumping into people with them. And often.
I still won't spend money on 'in game currency', 'gamble supply drops', 'camo purchase' or any of that though. I'm not stupid enough.
I'm probably not going to buy DLC for CoD anymore unless I absolutely love a game, it's nearly always a waste of money.
The maps are usually terrible, if they ever come up in the playlist that is.
I don't like not being to disable the map packs or pick which player-base I'm going into either.
I'm still buying CoD though.
RoyDavis77 reacted to kevo in Thinking this tears it for me. #RIPCOD
I knew it had to be something. I notice in bo3 there were alot of weapons i really wanted. Most of the lobbies i got into people had those guns and i would use my keys and see if i could get it but no luck i just dont wanna spend my money on trying to get a weapon. Tbh it made me not wanna play the game anymore knowing i had to dump hundreds of dollars for one weapons whickh is crazy. I think they should let people buy the weapons like in cod ghosts that would make people happy. The only thing is dont over charge for a weapon make the price reasonable so people will be happy to buy more weapons as they are added. You want believe me when i say i dont even have any of the stocks camos that were in the supply drops for bo3 or hardly any of the attachment variants that came wit the release of the game
RoyDavis77 reacted to BOLDSHOTER in Thinking this tears it for me. #RIPCOD
Way for Activision to screw you big time, all they care about now is just the money not the actual game, a call of duty game might as well be a gambling casino now, they see how weak little kids are so they gonna strangle out that money till they are bone dry, and the game is dead, reason the franchise will die, unless activison will get their heads out of there ass and fix this issue, but they won't Greedy people.
RoyDavis77 reacted to Dillinger in Thinking this tears it for me. #RIPCOD
If you haven't seen the latest FU to the gaming community from Eric Hirschberg at Activision, here is a great read: (Credit Charlie Intel)
Microtransaction Engine 128
COD, and presumably other Activision games, will now be exclusively PAY to COMPETE, and if you are lucky you may win.
The engine can specifically sort your gaming experience, going forward, thusly:
"in a particular example, the junior player may wish to become an expert sniper in a game (e.g., as determined from the player profile). The microtransaction engine may match the junior player with a player that is a highly skilled sniper in the game. In this manner, the junior player may be encouraged to make game-related purchases such as a rifle or other item used by the marquee player".
"In an implementation, when a player makes a game-related purchase, microtransaction engine 128 may encourage future purchases by matching the player (e.g., using matchmaking described herein) in a gameplay session that will utilize the game-related purchase. Doing so may enhance a level of enjoyment by the player for the game-related purchase, which may encourage future purchases. For example, if the player purchased a particular weapon, microtransaction engine 128 may match the player in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase. This may encourage the player to make future purchases to achieve similar gameplay results.”
What they have done is leverage the BILLIONS of dollars made on in-game transactions, not on better gear, better servers or any real interest in giving you a competitive gameplay. No, they spent YEARS developing a new game control algorithm to ensure you are going to get SLAPPED online until you open your wallet. And once you have opened your wallet, the time window for the "advantage you just bought" will last no longer than the release of the next DLC weapons.
This has proven to me it's time to give up on Activision. They are specifically weighting the experience so that you will continue to be placed against players with a much larger desire to spend money on a game than the average working player. Streamers and "VIP Gamers" will delight as they rack up 100 kill lobbies, but the other 80% of the community is going to continue to get put at an unfair advantage, which should effectively kill off the CoD franchise and I suspect Destiny/FIFA will get hit as well.
I don't know how many have seen the news, it just released on Twitter via Charlie within the last 90 minutes, but I wanted to post my thoughts here for an open discussion.
So, who's up for spending $1,000+ to be competitive on in-game content that can't be re-used?
RoyDavis77 got a reaction from RL317 in Duma OS idea (if it's not too late to implement) - thoughts?
I have a sneaky suspicion that there is still a form of host advantage, even though i was connected to a dedicated server at 7ms ping, there was a 3kd player in the lobby and one out of three games i was on his team, during that match my hit detection was flawless and i went 22-2 whilst he managed 43-5, i have never known such a crisp hit detection on iw, the other two matches he was still going ham but i was finding it harder to drop the same players that dropped so easy while i was on his team, he was just unkillable to play against even with my try hard sweaty undies on.
RoyDavis77 reacted to bagsta69 in What are game developers thinking?!??
all of Duty: Infinite Warfare
Activision Blizzard UK Ltd The content of this game is suitable for persons aged 18 years and over only.
It contains: Extreme violence - Multiple, motiveless killing - Strong language System: PlayStation 4
Releasedate: 2016-11-04 Destiny - The Complete Collection
Activision Blizzard UK Ltd The content of this game is suitable for persons aged 16 years and over only.
It contains: Realistic looking violence - System: PlayStation 4
Releasedate: 2016-09-19 The age restriction can probably get them a "get out of jail card"
RoyDavis77 reacted to BENORMOUS in What are game developers thinking?!??
I remember midnight release of mw2 and queing up to get it,I drove home and played all night until my alarm went off for work at 6.30am I was totally lost in cod world but I felt absolute shit driving to work that morning and having to put a shift in for 10 hours,I still got home that night and played til 11pm lol agreed though they should release for wknds
RoyDavis77 reacted to bagsta69 in CoD WW2 what did you think?
Love, Nothing about it, It feels and looks like (on PS4 pro) like a ps 2 game, I know its a beta but the hit detection and general game play is off whack.. My mum who's just had her stomach removed due to cancer could code a better game and shes 78.
Piss poor effort, People keep telling me its a beta and I am aware of that fact, I do have an IQ above that of a flip flop, but this is a bad game And I believe it will flop along the levels of IW. This is th first gam since MW that I have pre ordered that I am going t cancel. It is that bad. In my opinion. (as a gamer since pong)
Quote me when I'm proved wrong.
love y'all xx
RoyDavis77 reacted to ColonicBoom in CoD WW2 what did you think?
Now the beta is over, I'm interested to hear how other CoD fanboys feel about it.
Did you love it, hate it, indifferent? Why?
Before you post:
It's CoD so it's got CoD problems, don't list them, I want specifics about THIS game.
CoD will have the same engine when our great-great-great-grand-children are playing it in 200 years, don't tell me that.
We all know there was something funky going on with the hit-markers, don't tell me that either.
I don't care if you felt it lagged, if the hit-detection was 'broken', if the servers were busy, if you got kicked, etc.
If you didn't play it because you hate CoD and [insert other game] is the best game in the world ever, then don't post here, I haven't got time for that bs.
I want your opinions on the game's design, the choices the devs have made, what you hope will be kept / removed / changed / tweaked. What did you genuinely love or hate, like or dislike about it?
Keep it clean, I'll begin.
That you can often get away to cover after being hit, I felt this was missing in IW and I'm glad it's returned. Back to boots-on-the-ground and Synaptic can no longer batter me from above ad nauseam. Nobody can fly through the window and kill you. No Specialists / Superpowers.
Indifferent / Unsure:
Female soldiers, I don't care at all, it's not a realistic representation of war anyway. Hiding Nazi symbolism and pretending they weren't the 'baddies' annoys me a bit, it feels weak to sanitise this but it doesn't affect my enjoyment of the game. If it's illegal to show them in games then it's a stupid law, you can show them in films.
Abolition of 'Pick 10' or 'normal' perk system. Not broke, Don't fix. Quiet footsteps for enemies, louder for team, much louder for self. It's stupid, stop doing it. Nobody wants to get shot in the back because you can't hear the enemies (unless there's a lot of noise at the time). If you want to play 'sneaky sneaky' then it should at least require a stealth class and some caution, not sprinting across broken rubble with a LMG and leaping off a 20 ft ledge landing like Bruce Lee with a parachute on a pile of marshmallows. I hope this will change but it didn't in Advanced Warfare. The jumping about. It's just weird that they put this in. The dolphin dive makes sense but jumping is a weird tactic for survival in the theatre of war. It doesn't seem like a major problem but it feels cartoonish. And the big one, the maps, maybe a deal-breaker for me. They all felt like caged arenas without any freedom or variety - the exact opposite of what I was hoping for.
It was a small selection and I really hope they were the smallest and worst maps in the game but I expect they will be the norm.
I wanted variety between the different maps and variety within each map...
Fallen, Bakaara, Invasion, Crash, Stand Off, Overgrown, Village, that Theme Park map (the layout / flow not the theme park obvs), Strike, Ambush, Rundown, there have been so many quality maps over the years.
I'd liken the WW2 beta maps to a tubular hamster fun-house in a goldfish bowl. I knew the maps within the first play through, no need to explore anywhere because there was nowhere to explore. I was constantly aware of the edge-of-map walls because you're always near one. And they were littered with stuff.
Map design + minimal footsteps = annoying deaths from behind + more people sitting still or hiding in a corner.
Very little opportunity for any engagements at distance so it's very SMG friendly again.
Boots-on-ground = Happy days.
Maps = Small, repetitive, boring.
Enemy footsteps give me ear-strain and a pain in my arse.
RoyDavis77 reacted to pollutionblues in Tournament in honour of A7Legit - Suggestions
I think us all playing the game that sadly A7 never got to play (WWII) is a great idea however, I think there a some people who aren’t getting WWII and it would be nice to have the highest amount of players possible.
FFA will be far easier to setup than trying to organise teams in my opinion with the top 2 or 3 players from each game advancing to the next round depending on the size of the player pool.
A donation is definitely preferable over the winner getting a prize, I don’t think any of us would feel right taking a prize for winning under the circumstances.
If the game is WWII then maybe early December would be a good time as it’ll give everybody a bit of time to get used to the game. If it’s black ops 3 then maybe October/November time to give plenty time to organise everything.