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Bert

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  1. Thanks
    Bert reacted to RedBull2k in Caddy 1.2   
    I can do both requests, update bandwidth and delete hyperlane on stop. When u spent more time with allow deny maybe it will be easier
  2. Like
    Bert got a reaction from Grafti in Caddy 1.2   
    It works really well, I tried it on Infinite Warfare and detected the ports no problem.
     
    Only thing I would add, if that is even possible that it deletes the QoS rule when you press stop. But that is not a big deal
     
    Delete Offline works like a charm.
     
    The Allow and Deny lists I am not a 100% sure about how that works but I haven't spend much time on it.
  3. Like
    Bert got a reaction from Zennon in Dude did ya'll see this yet? I'm really excited for this!   
    It really would not matter.
     
    The 'servers' they are using now are also cloud based. And Google datacenters are generally located in more or less the same places as their location now.
     
    When I ping Google in Amsterdam I get exactly the same ping as Vultr since both connect over AMS-IX
    When I ping Google in Singapore I get exactly the same ping as AWS. My ISP has peering with AWS but I suspect to Google as well so really no difference there.
     
    On the map you can see that most locations that have CoD servers now are the same as these Google datacenters. Ace is actually wrong about some bits, like in Middle East there is a CoD server in Bahrain. So they have a server at the moment where Google has nothing.
     
    They will also never let you choose region or datacenter since this goes against their matchmaking algorithms.
     
    Too soon to get excited
  4. Thanks
    Bert got a reaction from Zennon in Anti bufferbloat 20%   
    I have the same with Ziggo (I'm in the netherlands atm)
     
    Even just idle their ping isn't stable.
  5. Like
    Bert got a reaction from N3CR0 in Worst. Patch. Ever...   
    Well it goes two ways. If they made a good game everybody would be happy for two years. This one I think I would rather have a new one every year since I am already bored with it.
     
    Just came back to Europe today and had to redownload the game. And would you believe it I get the stats reset bug. Ugh.
  6. Thanks
    Bert got a reaction from Frustrated1980 in I cannot get the geofilter on the XR500 to work for Destiny 2 to save my life   
    No expirience with this, but 69 miles might be too low or you have the wrong home location.
     
    Because if you connect from console 1 to console 2, the geolocation might not necessarily be reported in that area. This depends on the ISP entirely. If I go to https://www.iplocation.net/ and enter my IP, I get 3 different locations that by itself are more than 69 miles apart.
     
    That's also why the thing with setting both in a circle in the arctic won't work as console 2 won't be reported to be in that location when console 1 is trying to match.
     
     
  7. Like
    Bert got a reaction from Netduma Alex in ANNOUNCEMENT: The Future of DumaOS: Version 3.0   
    Can you add me to the list too?
     
    Can test both R1 and XR500 if needed.
  8. Thanks
    Bert got a reaction from CrophiXx in Slow Speeds on Gigabit Internet   
    From my home testing with R1. I max out at about 420 Mbit with turbo mode on and QoS on. 
     
    When I enable super turbo mode and disable QoS I am able to reach connection max, 580mbit. But I have read somewhere that even with that it will max at 700ish mbit.
     
    Realisticly speaking though it you have a 1Gbit connection I would just get another router that works ok with gigabit speeds. R1 is outdated and for example the wifi throughput is too slow to be used with a 1Gbit fiber line. What you can use your R1 for is use it as a standalone geofilter for a PS4 etc. What you do is connect your new router to the modem. Connect the R1 to your new router and set it in DMZ to avoid double NAT. Then configure the R1 in super turbo mode, set bandwidths to 1000/1000 100%. Connect your console to that. Leave wifi active so you can alter the geofilter by your phone or use a loopback cable from your new router to the R1 so you can reach it that way.
  9. Like
    Bert got a reaction from ianken in Slow Speeds on Gigabit Internet   
    From my home testing with R1. I max out at about 420 Mbit with turbo mode on and QoS on. 
     
    When I enable super turbo mode and disable QoS I am able to reach connection max, 580mbit. But I have read somewhere that even with that it will max at 700ish mbit.
     
    Realisticly speaking though it you have a 1Gbit connection I would just get another router that works ok with gigabit speeds. R1 is outdated and for example the wifi throughput is too slow to be used with a 1Gbit fiber line. What you can use your R1 for is use it as a standalone geofilter for a PS4 etc. What you do is connect your new router to the modem. Connect the R1 to your new router and set it in DMZ to avoid double NAT. Then configure the R1 in super turbo mode, set bandwidths to 1000/1000 100%. Connect your console to that. Leave wifi active so you can alter the geofilter by your phone or use a loopback cable from your new router to the R1 so you can reach it that way.
  10. Like
    Bert got a reaction from Kostas83 in Traffic Prioritization Settings: Modern Warefare (BO4)   
    A lot of people fool around with their connection on purpose. Trying to throttle bandwith, saturate the connection on purpose or other gimmicks. Could be that he's doing one of those, or just plays on shitty wifi.
  11. Like
    Bert got a reaction from MikeyPython in BO4 / MW Gameplay and Settings 2019/2020   
    It runs about the same for me.
     
    I think there really isn't any difference, only when you play in parties open NAT is something to worry about.
     
    Back in the days where there was no dedicated servers this was way more important.
  12. Like
    Bert got a reaction from Netduma Fraser in XR500 and PPPoE   
    You can leave MTU on auto in your PS4. MTU works by auto discovery, if one link between you or the server is below 1500 then this will get corrected automaticly.
     
    I would make a IP reservation for your PS4 if you need a fixed IP for something, like port forwarding etc. I did that anyway even though I don't use port forwarding at the moment.
  13. Like
    Bert got a reaction from Netduma Fraser in How can I share PC connection with console?   
    You can try.
     
    But really if you connect through internet sharing your Netduma should not recognize your console. To the netduma it appears that the traffic is coming from your PC. That's why you need to set your PC as gaming console in DumaOS.
     
     
  14. Like
    Bert got a reaction from DanyKTM in Gaming Hardware and Settings - Controllers, Headsets, Monitors, Router/s   
    Actually no need to reset the console, just close and restart the game.
  15. Like
    Bert got a reaction from N3CR0 in Gaming Hardware and Settings - Controllers, Headsets, Monitors, Router/s   
    Actually no need to reset the console, just close and restart the game.
  16. Like
    Bert reacted to N3CR0 in BO4 / MW Gameplay and Settings 2019/2020   
    Nice little match I had the other day.
    Nothing amazing but it was great to move around and not be slaughtered by corner / window campers.
    I wish every match was like this, I'd enjoy the game much more and do alot better.
     
     
  17. Like
    Bert got a reaction from Netduma Alex in Netduma on XR500   
    There can be many reasons for this, especially if it's peer hosted.
     
    One is that when DumaOS pings the server you usually don't get a reply from the server, as these don't respond to ICMP ping. So it's reporting the hub just before that.
     
    Two is that same as one, the peer that you ping might not respond to ICMP requests and especially on crappy DSL / Cable connections it takes ping of a ISP hub and real latency to the host is much higher.
     
    Third is that not only you will have higer latency on wifi, but the host might also be playing on wifi and thus further increasing latency.
     
    Forth is that DumaOS measures actual ICMP ping where the game calculates latency via UDP traffic. So these don't necessarily return the same value due to congestion issues etc.
  18. Like
    Bert got a reaction from Zippy in Gaming Hardware and Settings - Controllers, Headsets, Monitors, Router/s   
    You will always see a difference in data rate coming from the server, in a game like CoD for example you are only sending your own player data but you are receiving data from 11 other players and yourself. So the packets coming from the host are bigger.
     
    That said. I do remember something that the option DumaOS Classified games only prioritizes packets below a certain amount of bytes. (Not sure of this, devs would have to confim) So maybe it's a programming issue where it just doesn't tag traffic like you said.
     
    On the other hand, if you divide the 2 figures it would mean you have a 6% packetloss. Not an implausible figure.
     
    One other thing is also that CoD sends data to the backend servers alongside game data. Things like stats are uploaded realtime. In my case this stream is also coming off port 3074 together with game traffic from 3074. This is also why QoS stays active when you sit idle in the menu. Since you have 57344 as source port this might not be the case for you. When I change my setup to where I go through my PC, the source port changes but for some reason backend communication stays at 3074.
     
    And the other thing is your game needs to have symmetrical tickrates. WW2, BO4 and MW have 60Hz servers so 60 packets per seconds up and down. But games prior to that didn't necessarily follow that scheme. IW for example had a 100Hz client tickrate but a 20Hz host tickrate. So you would be sending 5 times as much packets as downloading.
     
    And last thing, you have 2 rules in your QoS setting. I find that if you set for example SRC 3074:3074 to 30000-45000 it works in both directions. So there is no need for the inverse rule. You might actually be tagging other traffic for QoS that's not game related.
     
    Not saying you are not on to something by the way, but there is other possibilities as to why it seems this way.
  19. Thanks
    Bert got a reaction from Kostas83 in XR500 and PPPoE   
    You can leave MTU on auto in your PS4. MTU works by auto discovery, if one link between you or the server is below 1500 then this will get corrected automaticly.
     
    I would make a IP reservation for your PS4 if you need a fixed IP for something, like port forwarding etc. I did that anyway even though I don't use port forwarding at the moment.
  20. Like
    Bert reacted to Bat 'n' Ball in Slow send rate over 5GHz Wi-Fi   
    I seem to have sorted my problem 😀
    I posted over in the Netgear forum but got no suggestions so I created a ticket. The guy’s in telephone support were good and methodical at trying to resolve the issue but suggested nothing which I hadn’t tried thus far. 
    I’ve spent many hours trying to get this sorted so I just gave up and decided to suffer the relatively slow transfer speeds... 
    Then, one day (I’m not trying to make this sound like a story, honest), I was pottering around on the PC and remembered there were some under-the-bonnet settings for my ethernet adapter which I could try. In Windows 10, it is: 
    Right click Start  Device Manager  Network adapters  Realtek PCIe GBE Family Controller  Advanced tab  In the Property list, I selected Speed & Duplex. My Value was on Auto Negotiation. I assumed this was the default setting and it meant my devices would talk to each other and ‘negotiate’ the highest possible speeds. But I tried changing this to 1.0 Gbps Full Duplex and clicked OK. Guess what? Yup, speeds with my NAS connected directly to my XR500 went up to a, not too shoddy, 904Mbps down (0.904 Gigabit) and 875 up. Previous readings were 605Mbps down, 215 up. 
    I then put Speed & Duplex back to Auto Negotiation and my speeds were still high! I presumed it was a driver glitch and looked on t' internet for a more recent driver. My old driver was released 2015 but I found a more recent ‘signed’ one for 2017 and installed that. 
    What threw me is the fact that when I plugged my NAS directly into the PC, I got great speeds so why would I suspect the driver was to blame? Whether this was Auto Negotiation failing to ‘negotiate’ or not, I have no idea but I now have a shiny new driver installed and speeds are great. The real test was over Wi-Fi - my original dilemma... 
    Speeds over 5GHz Wi-Fi are now 782Mbps down, 443 up. Previous readings were 400Mbps down, 45 up. 
    To conclude, Wi-Fi write speeds have increased by almost half a Gig and read speeds are now approaching a Gig! Not bad for Wi-Fi 😎
    The End.
  21. Thanks
    Bert reacted to RedBull2k in Gaming Hardware and Settings - Controllers, Headsets, Monitors, Router/s   
    Your all right it should be a R app, go look over the other threads, there are people who have been asking for a while for more detail to be shown, and many posts about targeting individual ports.
    There are many more things i can make in terms of what people want, if you want to see all the ports your device is using i can do that.
    If people only want their geo filter to show specific ports i can do that, as it stands your limited to what they give you.
  22. Like
    Bert got a reaction from N3CR0 in How can I share PC connection with console?   
    You can try.
     
    But really if you connect through internet sharing your Netduma should not recognize your console. To the netduma it appears that the traffic is coming from your PC. That's why you need to set your PC as gaming console in DumaOS.
     
     
  23. Like
    Bert got a reaction from N3CR0 in How can I share PC connection with console?   
    I have auto for these settings, let DHCP on XR500 supply those.
     
    But they should not be having any influence on your geofilter.
  24. Like
    Bert got a reaction from Grafti in How can I share PC connection with console?   
    You can try.
     
    But really if you connect through internet sharing your Netduma should not recognize your console. To the netduma it appears that the traffic is coming from your PC. That's why you need to set your PC as gaming console in DumaOS.
     
     
  25. Like
    Bert got a reaction from Netduma Fraser in Never thought I'd ask this...   
    If you forward ports 1-65535 for both UDP and TCP it should work. Essentially this is the same thing as putting it in DMZ.
     
    I would not worry about it though as it's likely just the app going off because it sees something in DMZ like Fraser says.
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