Bert got a reaction from Victor-Yout in Using R1+XR500
You would if you switch off the XR500's QoS and run the R1's QoS.
I have both as well and for me the XR500 is usually a bit better though. Just on DSL reports it's not really great because it uses DPI, but on pingplotter the actual ping stays flatter.
Depending on what you're trying to achieve, you can also configure the XR500 as AP and connect your devices to the R1.
If you run modem -> R1 -> XR500 your bandwidth is pretty much limited by the R1 anyway.
Bert got a reaction from dpk_ydv in DumaOS 3.0 PPPoE Login credentials
I'm not sure if they are the same menu though. because R1 and XR500 are also different. I'm just not sure if that third field is there in the XR500, as I don't have it hooked up at the moment.
The one I gave you is for R1, I don't have acces to XR500 DumaOS 3.0
As for the Singapore servers. They are mislocated and are showing in India now. I have no issues connecting to them.
Bert got a reaction from N3CR0 in XR300 ping unstable even with ABB
There is definitely an issue here.
Is your ABB actually decreasing your speeds? I only know the XR500 one, but there is a bug in that where it doesn't reduce bandwidth even if you set it to.
Also do you get this jitter on idle connection as well? Ie the pic is idle connection?
Bert got a reaction from N3CR0 in Netduma has to fix this.
What makes you think it's the actual router?
There is a lot of variety across different internet connections and servers.
Also, to touch the elephant in the room, a lot of people are blaming connections / routers but in reality they are not as good at the game as they think they are.
I have tried many setups with different routers, and even connecting my PS4 straight to internet (NAT 1) and none of it makes a difference for me. The only reason I use Netduma routers is the ability to filter out server locations.
So really I don't know what you guys want them to fix.
Bert got a reaction from Newfie in ANNOUNCEMENT: DUMAOS 3.0 IS HERE
To be fairly honest, I think it's also because there is less of a market for the XR700.
It's a niche product compared to the XR500.
The biggest failure of the XR700 is supplying only 1 SFP port. Because of this, you either have the option of running a 2.5-5-10G internet connection, but you have no way to transmit this to your network, outside of wifi.
Or, you run a 1000/1000 internet connection and use the 10G port to link up to a 10G capable switch or a NAS. This is really the best use case scenario. Where this comes in handy is if you are doing a lot of streaming from local sources. Since you could run a NAS or something else at 10G instead of gigabit. That eliminates any sort of congestion. Or use link aggregation to the NAS and hook up a 10G switch. Your devices can make full use of the NAS without congesting the link between router and switch.
If it had 2 SFP ports you could run 10G LAN and link up to a 10G switch. This would have been a much better scenario altough by the time 10G LAN will become mainstream, the wifi is outdated anyhow.
Bert reacted to Netduma Fraser in ANNOUNCEMENT: DUMAOS 3.0 IS HERE
If they were about to be EOL then we wouldn't be spending all this time trying to get 3.0 working on each router properly and running a beta for each, just would not be a good use of dev time if that were to be the case. Our routers have always been a decent price, it's not a case of undercutting them at all. If people want the higher hardware option then that's what the XR series is for. With ours we're aiming to get DumaOS in the hands of those on a budget and get updates out faster. Just depends on what you would prefer. I think it actually complements the XR series well. I can assure you the partnership is going strong.
Bert got a reaction from N3CR0 in The problems of the game are not in the NETDUMA routers or in other routers.
I think he's referring to something else.
Most routers and ISP hubs are running traffic cues and anti congestion controls / traffic shaping. Usually TCP has a higher priority value over UDP. The reason is that if you send a TCP packet, the receiver will send a acknowledgement. If the sender doesn't receive this, the TCP is resend. UDP is a single way stream and packets that do not arrive are not resend.
So for a router/hub to manage congestion, it will give more priority to the TCP packets. If the traffic cue overflows and they get dropped, they will get resend so this really doesn't fix any of the congestion issues. UDP on the other hand just gets dropped and it's gone. So a router/hub will drop UDP first over other types of traffic.
I have been saying this for a long time tbh. When you look at stability for gaming connections you have to look at UDP flow. Pingplotter etc are useless since you can have a perfect ICMP ping where your UDP packets might be getting dropped along the way. Pingplotter is only good for determining stuff like bufferbloat from your ISP. Whenever I run connection tests I usually look at the in game ping in CoD since that is derived from actual UDP packet flow.
I have used Connection Emulator in the past for example, setting it to UDP only and adding 100ms latency. DumaOS and other ping tools will show normal ping to the server while CoD shows this extra 100ms I added in.
Bert got a reaction from jameswoo in ANNOUNCEMENT: The Netduma R2 is here
You don't even need the XR500 in your case tbh.
I have exactly the same setup, 1 PC and 1 PS4 and wifi turned off. R1 runs this fine altough if you want QoS the bandwidth will become a issue and PPPoE support is an issue.
I'm running the R1 now instead of the XR500 and really it performs practically no different in game. The only thing is I need to use my ISP router as well, while I generally run PPPoE on the XR500.
Bert got a reaction from nyder in MW is not working for me!
By the way, something that hasn't clicked with a lot of folks in this game with regards to hitdetection is the importance of bullet velocity. Some attachments make a huge difference in this.
Stock M4A1 = 722 m/s.
M4A1 + Grenadier Barrel + monolithic suppressor = 1267 m/s
M4A1 + 11.5" compacty barrel + monolithic suppressor = 588 m/s
Why is this huge? Suppose your enemy is 30m away.
Let's compute the travel time to target:
Stock M4A1 = 41ms
M4A1 + Grenadier Barrel + monolithic suppressor = 23ms
M4A1 + 11.5" compact barrel + monolithic suppressor = 51ms
So there is literally almost 2 frames (console) of difference between the short and long barrel in this case.
Here is another one.
MP5 9mm = 537 m/s
MP5 10mm = 433 m/s
MP5 9mm + integral monolithic = 671 m/s.
So supposedly the target is 20m away. Lets look at the travel times:
MP5 9mm = 37ms
MP5 10mm = 46ms
MP5 9mm + integral monolithic = 29ms
So again, here there is slightly over a frame of difference on these setups.
It's not just the travel time by itself but at 46ms for example there is a good chance your target has moved out of the way.
I swapped my MP5 to 9mm when I saw this data and basically it renders 10mm rounds almost useless. Data is from truegamedata.com
Bert got a reaction from ONEovFOUR in NETDUMA R2
To be honest, the tech specs are not that impressive. The XR500 / XR700 probably have better hardware.
It is a step up from the R1 though and really for $150 is a good chunk cheaper than the XR line.
One advantage I can think of though is that the support from Netgear is lacking and with the R2 you would have support straight from Netduma.