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Bert

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  1. Like
    Bert got a reaction from Netduma Jack in Traffic Prioritization Settings: Modern Warefare (BO4)   
    What I don't like about a VPN solution is that you are connecting through their servers so they potentially give you more connection issues.
     
    Adding latency on your own system ensures you keep the same route to the nearest server so minimal interference from the internet. Plus you can adjust it to what you want. 30ms isn't really all that much, I was up to 100-120ms in most cases. But that is in Asia, latency in the lobby here is higher across the board.
  2. Like
    Bert got a reaction from Netduma Fraser in Why tweaks/settings only work for 1-2 games?   
    You have to look at how you play.
     
    If you can run around and just aim at people and shoot them, good for you but it's a rare skill. If you think about this, with SBMM in the game you are facing players around your level. So play smarter not harder.
     
     
    That is my last game from today. 21-5 in TDM. I am doing really nothing special in the video. The class has restock and shrapnel on it. I find that a good strategy for solo plays since you have a bit better control over the area. 
     
    Some statistics:
    50/50 gunfights: 12
    50/50 gunfights won: 7 / 12
    Uncontested gunfights: 8
    Mine kills: 6
     
    So from the 50/50 fights I am winning roughly half of them and that is usually how it is.
     
     
    Now look at my 5 deaths:
    1: I paused a bit to orient myself. While it looks like a 50/50 fight, he probably would not have spotted me if I had remained backed up in the corner. He most likely heard me and that made him turn. 
    2: Absolutely wrong positioning on my part. I see on the minimap that they are closing in on both sides so what I should have done is backed up. I already put a mine on one side so should have let it do it's job.
    3: I should not have challenged that with an SMG due to the distance.
    4: 2v1. I could not have known that they were coming. They take out my teammate on the fence but I was shooting the guy just before that so most likely would not have spotted it. Managed to kill the first get killed by the second. I should have been 2 meters to the left, there I would have been in better cover and both would have lined up preventing the second from shooting me simultaneously.
    5: This is probably the only death where connection played a significant role. He came sliding around the corner and landed his shots. He would have had a good peakers advantage there. My fault is trying to hipfire, if I ADSed I just might have gotten him. Still, just a better play on his part.
     
     
    It's often people blame connection but it's worth it to look at the other stuff to win in game as well. Because you won't win every 50/50 fight. That is like betting red and black in a casino, the outcome should be 50/50 but you can be unlucky and have 10 times black in a row.
  3. Like
    Bert reacted to Netduma Jack in Turn off Share excess for certain devices   
    I can't disclose too much, but DumaOS 3.0 is going to make you both veeeeery happy on that front. QoS is getting something special next year.
  4. Like
    Bert got a reaction from ugotstretched in Traffic Prioritization Settings: Modern Warefare (BO4)   
    What I don't like about a VPN solution is that you are connecting through their servers so they potentially give you more connection issues.
     
    Adding latency on your own system ensures you keep the same route to the nearest server so minimal interference from the internet. Plus you can adjust it to what you want. 30ms isn't really all that much, I was up to 100-120ms in most cases. But that is in Asia, latency in the lobby here is higher across the board.
  5. Like
    Bert got a reaction from Tallone in teething problems or something deeper?   
    I think it's mostly VLAN tagging giving issues with QoS, not so much the PPPoE. At least according to my testing. PPPoE is an issue for the old R1 but not for the XR models.
     
    If your switches have layer 3 capabilities, it's a simple workaround. Create a 2 port VLAN in the switch that is named the same as your ISP VLAN. Run a cable from modem to that port. From the other port run a cable to the XR500's WAN. Configure the port to your modem as tagged and configure the port to your XR500 as untagged and PVID same as the VLAN ID. Then just run a cable from your XR500's LAN to the port you want to connect to the switch.
     
    This also has the benefit that you can relocate the router to a better place to make use of it's wifi.
  6. Like
    Bert got a reaction from purpleandgold33 in What on gods green earth does this mean?   
    I had the same and had to factory reset the router to get it working again.
  7. Like
    Bert reacted to Netduma Fraser in Please read if you're experiencing DumaOS not loading/login interface issues   
    Clear your browser/cache cookies, if that doesn't work you may need to do a factory reset to ensure no legacy issues have carried over.
  8. Like
    Bert got a reaction from N3CR0 in Traffic Prioritization Settings: Modern Warefare (BO4)   
    People are forgetting that we have bullet travel and bullet drop. Like a long range headshot often becomes a torso shot and if you shoot a moving target you have to lead a bit.
     
    If it ever came to light that this is in the game CoD would loose it's playerbase overnight.
     
    I think many people are on a goosechase with this SBMM stuff going on.
  9. Like
    Bert reacted to Sable in Traffic Prioritization Settings: Modern Warefare (BO4)   
    Can confirm this, been testing out different settings with my old R1 with DumaOS and I get far better gameplay than the XR500 for some reason, ABB set to always 75/75, share bandwidth disabled.

    2 port priority rules:  
    3074- 3076   -   30000-45000. UDP
    30000-45000    -    3074- 3076. UDP
    I am on PS4.
    first game on with these settings dropped this while going for camo’s.
    Feels like I am half a second ahead of everyone.
  10. Like
    Bert got a reaction from Zippy in how to get better hit detection   
    What IP adress did you look at? You need the port from external IP adress. In my case when it wasn't 3074 it was in the range 62000-65535
     
     
    Sometimes it is and sometimes it's not. Strange really. I thought it changed with open and moderate NAT but Kinel said he also had 3074 on moderate NAT.
  11. Like
    Bert got a reaction from Cajun72 in PSN or Microsoft servers for Call of Duty?   
    They are not hosted by Sony or MS, servers are 3rd party hosted. So it doesn't make a different anyhow.
  12. Like
    Bert got a reaction from N3CR0 in PSN or Microsoft servers for Call of Duty?   
    They are not hosted by Sony or MS, servers are 3rd party hosted. So it doesn't make a different anyhow.
  13. Like
  14. Like
    Bert reacted to GHOST-1-EC in BO4 / MW Gameplay and Settings 2019/2020   
    Been a busy week at the office, had little time to game but when i did jump on, everything still felt as good as when i last played. 
    Using ping assist at 50ms instead of geofilter in this gameplay......this was a <42ms lobby. 
    With no cloud update i'm still stuck playing <58ms lobbies majority of the time. 
    ABB set to 'Never' - using manual qos rules specifically for the servers i connect to.
    Enjoy!! 
     
  15. Like
    Bert got a reaction from SM961 in Three Different Speed tests   
    If you have windows 10, try using the speedtest.net desktop app. For me, their website always reads low but for some odd reason the desktop app is bang on.
     
    DSL reports usually doesn't give me accurate results due to the distance to their server.
  16. Like
    Bert got a reaction from purpleandgold33 in Three Different Speed tests   
    If you have windows 10, try using the speedtest.net desktop app. For me, their website always reads low but for some odd reason the desktop app is bang on.
     
    DSL reports usually doesn't give me accurate results due to the distance to their server.
  17. Like
    Bert got a reaction from N3CR0 in trying to fix lagcomp expiriment   
    They have always done that. So many times when I quit a match they just toss you back in the same lobby.
     
    You can run and gun just fine in this game but the more slow playstyle currently has a lot of advantages.
     
    However. There is probably 10+ ways a player can improve himself. Most people just stand opposite of eachother, shoot, or strafe a bit and shoot, or at best use cover. If you're in a 1:1 situation you need to figure out other tactics than shoot and aim for the best.
  18. Like
    Bert got a reaction from bagsta69 in Great hit reg on MW   
    I think you both had the same thought LOL.
  19. Like
    Bert got a reaction from bagsta69 in Great hit reg on MW   
    4:06 wtf haha.
  20. Like
    Bert reacted to bagsta69 in Great hit reg on MW   
    Im still really enjoying this new Modern Warfare. I have some good games and bad but for the most good. Hit reg on this game seemed to be excellent. 24-3 with 3 captures and 9 defends. 
     
  21. Thanks
    Bert got a reaction from progprogprog in trying to fix lagcomp expiriment   
    IMHO if you add asymmetric latency on up and download. Adding 50ms of ping in both directions doesn't alter much.
     
    I have been testing and looking at others.
     
    On YT, clips have a 30FPS format. so we can assume there is 33ms between frames.
     
    My own connection, no artificial delay, 60ms in game latency gives a hitmarker after 2 frames, ie 66ms (+/- 33ms). This is what you would expect. Add another 60ms artificial latency so we show 120ms in game, and measure the same, I get a hitmarker after 4 frames, ie 133ms (+/-33ms) also pretty much what you would expect. I played back a game from when I was in Europe a few weeks ago where I show roughly 25ms in game, 8ms on Duma OS and my shots land on the next frame, ie below <33ms.
     
    That is what you would expect it to be. 120ms is perfectly playable by the way you really only notice this when you start measuring or if you are a pro from a hitdetection point of view.
     
    I just need to find a game with high latency users now and see if it changes, ie are connections equalized or not. Because this is all measured in games where my connection was good.
     
    You can replicate this by connecting to a far away server that gives you higher ping but the issue is that there is more hops in between that can mess with your traffic so getting a server close and adding artificial latecy gives a far more accurate result. Like from the past I know that the Japanese server often has huge unexplainable delays. Ping in game in both MW and BO4 are measured directly off the in game UDP packets so is by far the most accurate. The server itself doesn't actually answer ICMP requests so I am guessing that DumaOS goes off the last hop it can get a ICMP response from.
     
    These measurements are very rough, ideally you need a capture card. PS4 and YT footage is recorded at 30FPS but 60FPS would produce a more accurate result.
     
    I have looked at others as well. On YT, if you pause a video you can play them frame by frame by pressing , and . on the keyboard. Korean Savage has 3-4 frames delay and on Apathy BZ I can see a 3-4 frame delay as well. These are guys I expect to play on a really good connection. What actually surprises me is how good first shot accuracy on Korean Savage is. He almost never misses the first shot. But it indicates a latency of 100-133ms for them, either they are beeing compensated against or their connections isn't as good as you think.
     
    My best game yesterday was on regular 40ms yesterday though (60ms in game) so really I don't think it helps much. I think it might just cause the game to be visually more fair when you are at a slightly higher latency, closer to the lobby average. Ie the guy coming around the corner laserbeaming you in a nanosecond would likely still have had you if your ping was higher. Just the killcam would have looked more decent.
     
    Conenction balancing would make the game fair but it does obviously affect the quality of the game for low ping users.
  22. Like
    Bert got a reaction from Grafti in trying to fix lagcomp expiriment   
    You use a PC and a console.
     
    The PC needs to have 2 network ports or wifi. You connect 1 port to the Netduma and 1 port to your console. Then turn on Internet Connection sharing.
     
    In DumaOS call your PC a games console and add it to the geofilter, port forwarding etc. Forward ports in windows ICS and voila.
     
    Now you can use wireshark to capture traffic and you can also run a connection emulator to add additional latency. I use SoftPerfect Connection Emulator. It lets you target a specific protocol like UDP and a specific port if you want to. But CoD MW seems to be changing it's ports every time so I just delay all UDP. You can adjust the latency values while it's running.
  23. Like
    Bert reacted to Bat 'n' Ball in trying to fix lagcomp expiriment   
    Before adding an XR500 to my hardware collection, I used to use HMA VPN to connect to US servers across the pond (via a DD-WRT-flashed router), primarily because EU servers tended to match me with continental European players who did not speak English - I like to communicate with players and I only speak English, hence the VPN usage. The chances of English-speaking players on an east coast US server was maybe 95%, as opposed to maybe 50-50 when playing on a European/UK server. I’ve generally been playing over a VPN for nearly 10 years!
    My ping to a US VPN server on the east coast from the UK was around 72ms; not bad at all considering the distance. The in-game ping would generally go up due to the extra hop from the VPN server to the game server but despite the relatively high latency of 72ms and above, vs a closer European server, I found that the lag comp generally went in my favor.
    I now use my XR500 to change my home location rather than use a VPN but if anyone is interested, ProtonVPN is free and works with the Hybrid VPN feature of DumaOS. You need to paste your credentials into the Advanced tab of your router VPN section. https://protonvpn.com/
    After many, many tests over the years, some quite complicated ones involving Windows ICS and specialised Connection Emulator software to artificially invoke lag to the connection etc., as with you ‘ugotstretched’, I tend to have the opinion that the better my connection, the worse my gaming experience is. This is not definitive; it’s just a general observation which I’ve made over the years of playing COD.
    Most serious gamers pay for the best connection they can afford and therefore this is fundamentally wrong. Lag compensation algorithms/netcode should not chastise a gamer with an excellent connection. 
    I’m a fair player BTW and I never ‘tinker’ with my connection in order to gain an unfair advantage. I’m quite satisfied to lose to a better team, but when I am going game after game with hardly any kills and I see a player on the other side seemingly in ‘god mode’ whom nobody can touch, with 30/0 KD, I will go out of my way to figure out what is going on.
    I never used to take much notice of the kill-cam replay’s because what you see on your screen and what the other player sees on their screen are two different things. But what you do see with the replay, is what the server itself saw, not what you or the other player saw. It can sometimes hint as to what is going on with the lag comp.
    Online gaming can seem infinitely complicated sometimes if you are an avid gamer. I often spend more time changing settings than I do playing. I don’t mind experimenting but wouldn’t it be nice to just sit down and have a fair game without having to worry about settings!?
  24. Like
    Bert got a reaction from Netduma Fraser in Server Connection   
    Just move it above it. But you can only do that on the dashboard page.
  25. Like
    Bert got a reaction from bagsta69 in Crossplay   
    I had crossplay on and most PC players are not hard to beat. But then they started spamming that 725 shotgun in lobbies and that combined with MKB input is just impossible to beat consistently. Aiming with MKB and a weapon that you just need to fire in the general direction of your enemy is simply faster than a controller.
     
    On PC it's actually easy to run programs to increase latency. Same for console but it requires routing console through a PC and that needs a little tooling.
     
    Side note is that wifi often doesn't cause much extra latency. When I use my normal ethernet connection I will read about 33ms to the server and on wifi that is 34ms, its about 1ms slower and that is because base ping to the router seems 1ms slower. Only when you run a ping plotter check you will see slightly more jitter. That is with the router 1.5m away. But there is big differences in wifi quality though.
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