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CrossFitKila717

DumaOS Insiders
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  1. Like
    CrossFitKila717 got a reaction from Goofus in AT&T Fiber BGW210 Gateway Dumbswitch???   
    I’ve tried this before & it was really good then really bad.......frustrating that right when you get your hopes up with consistent play, it tanks for the rest of the night, regardless of settings. I know it’s COD but come on......I see these dudes that seem to crush every room they’re in......I have Fiber 300/300 with 6-7ms ping on the Geo, and no more than a 1-2ms fluctuation on PingPlotter during gameplay..... I have my server set to 8.8.8.8 on PingPlotter with a consistent 5-6ms ping “during” gameplay “without” QOS on. How’s it possible for them to dominate??? Lol 😂   
  2. Like
    CrossFitKila717 reacted to skschatzman in FPS Hit Registration Issues   
    The issue is likely you. TTK in these games is extremely fast, so if you are not the aggressor in most engagements, then you will die really fast. Playing at high MMR doesn't reward slow or campy playstyles. The advantage usually goes to the player with the most tactically aggressive and situationally aware playstyle. Nobody wants to admit when they suck, but this is how it is. You really have 2 choices. Learn to be more tactically aggressive and situationally aware or continue to play conservatively and be dominated.
    Something I'm having to deal with recently is my response time. I'm almost 40 and can feel the effects of age on my ability to react fast enough. Adapting isn't easy, but that is what makes the game so fun. There is always something to work on for improvement.
  3. Like
    CrossFitKila717 got a reaction from Netduma Fraser in Firmware Version??   
    Great, sounds good and will do. I’ve tried this before and like you said, it’s pretty repetitive. Sometimes, it’ll move to another location just when I think I’ve got it pinned down. 
  4. Like
    CrossFitKila717 got a reaction from Netduma Fraser in Firmware Version??   
    Yes sir, will do! Once I hop back on I’ll take the pics. 
  5. Like
    CrossFitKila717 got a reaction from ToOFeduP in QOS Disable?   
    Because I have 300/300 fiber & no traffic in my house. Even when my wife is watching Netflix while I’m playing, I’m watching PingPlotter & my graph is pretty flawless, never fluctuating more than 1ms (5-6ms is what it stays at with 8.8.8.8) and since gaming uses almost nothing, I figured I’m pretty good. 
    Unfortunately, at least with BO4, I can’t really tell a difference between using the Duma and just straight hardwired into my gateway with no control at all. I have great and not so great gameplay either way.
    Believe me, I want the Duma to be amazing and make a difference. I hate this inconsistency.  
    What are your thoughts? I’m always open to learn!
    My PingPlotter during gameplay with no Duma.......
    Thanks!

  6. Like
    CrossFitKila717 reacted to jakecrew in Speed Versus Ping........   
    speed is the current rate at which you are receiving data lets say 5mbps
    bandwidth is the max speed possible for example 10mbps is the bandwidth then speed can be 5 or 6.
    Ping depends on two factors speed + distance. if you live in US and connect to a server in china you will get a ping of 100+ms but if you connect to a server in canada you will get around 2ms to 3 ms.
    Hope it clears out the concept.
  7. Like
    CrossFitKila717 got a reaction from purpleandgold33 in Holy Crap   
    I’m on OG R1 firmware. I set my CC sliders to 8% down / 1% up which yielded me 25mb down & about 3mb up (I have 300/300 fiber). 
    This seems to be the way to do it on OG R1 firmware??
    When throttling like this, am I at the same time limiting packets? 
    Just to spice it up even more, I utilized the device Prioritization flower & dragged it to give 75% (up & download) to my WiFi router, which runs everything else in the house, leaving 25% to gaming. 
    I’ve only played on this for a couple days but I’m feeling like with the quality of the fiber while throttling the crap outta my connection, may be inducing the great gameplay I’ve had. I’m giving it more time of course but so far it’s been drastically improved as far as hit detection etc. I’ve experimented with BO4, MW & WW2 for a couple hours a piece (so far). 
     
  8. Like
    CrossFitKila717 got a reaction from ugotstretched in Why tweaks/settings only work for 1-2 games?   
    Now we know where to find you!!! Lol 😂 
  9. Like
    CrossFitKila717 reacted to ugotstretched in Holy Crap   
    Whatever works for you is great, its the fibre. its too fast for some of these players.  As far and limiting packets you cant limit what is not there.  Lowering bandwith used to be a fix for me. But this new COD it doesnt do as much.  The slower and stable the router connected to your xbox the better the gm plays
  10. Like
    CrossFitKila717 got a reaction from ugotstretched in Holy Crap   
    I’m on OG R1 firmware. I set my CC sliders to 8% down / 1% up which yielded me 25mb down & about 3mb up (I have 300/300 fiber). 
    This seems to be the way to do it on OG R1 firmware??
    When throttling like this, am I at the same time limiting packets? 
    Just to spice it up even more, I utilized the device Prioritization flower & dragged it to give 75% (up & download) to my WiFi router, which runs everything else in the house, leaving 25% to gaming. 
    I’ve only played on this for a couple days but I’m feeling like with the quality of the fiber while throttling the crap outta my connection, may be inducing the great gameplay I’ve had. I’m giving it more time of course but so far it’s been drastically improved as far as hit detection etc. I’ve experimented with BO4, MW & WW2 for a couple hours a piece (so far). 
     
  11. Haha
    CrossFitKila717 got a reaction from Netduma Fraser in Inputting the Bandwidth?   
    You got DumaOS on the brain! Lol 😂. Don’t forget about us Lil OG R1 users 💪🏼💪🏼
  12. Like
    CrossFitKila717 reacted to Netduma Fraser in Inputting the Bandwidth?   
    Sorry, yes ignore me! 😂
  13. Like
    CrossFitKila717 reacted to Netduma Fraser in How Throttling Really works?   
    No worries, totally understand! The ? icons on the top right of each panel has a lot of useful information for each feature as well if you want to understand it a bit more. You wouldn't really need to do that as using Anti-Bufferbloat would allow you to both do that without causing each other to lag, likewise Traffic Prioritization would keep your packets ahead of Netflix in the queue. Though in theory yes if you wanted to do that more would go to the Netflix device rather than the PS4 as gaming requires very little - less than 1mbps. If it's just the two of you then that bandwidth is enough that you don't need to manually allocate bandwidth.
  14. Like
    CrossFitKila717 reacted to Netduma Fraser in How to find server locations?   
    Yes exactly, sometimes the IP won't be the exact server IP as sometimes the destination can't be reached so an IP close to what the server is will be used instead but should generally still give you the same location.
  15. Like
    CrossFitKila717 reacted to Netduma Fraser in Recommended speeds?   
    If you were to do a speed test after setting to 70%, you would see the results as 70% of your overall speeds yes. I think Alex meant that the hardware of the R1 doesn't have the same capacity for speed as the XR500.
  16. Like
    CrossFitKila717 reacted to Netduma Fraser in ANNOUNCEMENT: The Future of DumaOS: Version 3.0   
    I mean why wouldn't they want the features when they're great features. I'm just saying I'm sure they would want them.
  17. Like
    CrossFitKila717 reacted to DMC_81 in Sign up to DumaOS Insiders   
    I think that it is The Badge 😉
  18. Like
    CrossFitKila717 reacted to Zennon in Must Be Magic?!   
    Bert, It so so good to see someone understanding the variables, its an on line environment, die shrug it off and use your confidence in the next gun fight take you to a kill. Anger at so called bullshit gets you nowhere
  19. Like
    CrossFitKila717 reacted to Bert in Must Be Magic?!   
    Not even throttling but there is instances where the lagger can gain the advantage simply due to in game mechanics.
     
    If I play at 150ms and you at 4ms. Assume the game has approx. 50ms interpolation lag for 60Hz servers.
     
    We are playing on Freqency. You run through the middle, I camp one of the hallways on either side of the map. As soon as I come out of cover and aim and shoot at you, this needs to be put in an update by my console, 0-16ms, send to the server, which takes 75ms, they need to process it in the master gamestate, which takes 0-16ms in theory (time between 1 update) then it gets send to your console, which takes 2ms. Then this gets processed by your client, 50-83ms interpolation lag (time between updates and frame rounding. in the best case it takes 127ms for me to be visible on your screen, worst case it will take 192ms. Average, 160ms.  If I use a gun that kills in 300 ms I can have killed you before you finished raising your gun. 
     
    Also in the above example, in CoD damage is dealt directly, so there is no interpolation delay, but there is a delay for it going in the update to the server, 0-16ms. So actually you would receive damage after just  0+75+0+2 = 77ms best case, or 16 (update rate)+75+16+2+32(frame rounding) = 141ms. So you can actually start recieving damage or be instakilled before I even appear on your screen fully. Also, my shots lag but register at the server after 75ms best or 107ms worst case scenario.
     
    What a lot of people forget that with high latency connections, that it gives the lagger a window to shoot at you without having flinch, because you can't shoot back yet. Where it hurts him is that hitmarkers will come at a delay.
     
    If situation above was reversed. 
    You would come out of cover and this would be visible to me after 2+0+75+50 = 127ms best case or 16+2+16+75+83 = 192ms. Same numbers. But you fire and your shots hit at the server in 2ms best or 18ms worst case scenario. So I would already be dead at the server before I even see you moving.
     
    Now 2 players that both  have 4ms to the server:
    Best case for coming out of cover: 0+2+0+2+50 = 54ms
    Worst case for coming out of cover 16+2+16+83 = 117ms
    Average, 85ms delay.
     
    You you see, it's not just your ping, but the other guy's ping plays a big role in the gunfight.
     
    And this is assuming clean connections which is usually not the case in a online environment. And a server that is not limited by CPU cycles etc etc.
    If you do the math for LAN with no latency then you will see that it's still not 100% fair.
     
    In reality. Most of the times latency is not symmetrical. And game updates are not recieved in exact 16ms intervals etc. Server can be at max capacity. It can go on forever.
     
    Low ping just means that you have the lowest possible path to the server. Less hops in between so the least chance of something going wrong. You have the advantage when coming out of cover and in straight up fights. But there is times where you are disadvantaged.
  20. Like
    CrossFitKila717 reacted to N3CR0 in Must Be Magic?!   
    I'm telling ya its the servers dude. I had one match last night where I was 17-0, finished the match 26 - 14. Almost every one of my deaths were 'shoot first, die first'.
    I even put several shots at close range with my Mx9 into someones back for them to turn on me and one shot me with an ICR of all things!
    I too run PingPlotter while playing and got 0 spikes and no packet loss in that match.
  21. Like
    CrossFitKila717 reacted to Netduma Fraser in Settings Question?   
    Exactly!
  22. Like
    CrossFitKila717 reacted to pollutionblues in Settings Question?   
    Don worry about multicast snooping unless you are using a media centre.
    UPnP Forwarding is used to open ports when you use an upstream router. If you already have an open NAT don’t worry about enabling it.
  23. Like
    CrossFitKila717 reacted to Netduma Fraser in Settings Question?   
    As above! Let us know if you have any other questions!
  24. Like
    CrossFitKila717 got a reaction from Netduma Fraser in Do I need to keep my PC on for Netduma to work correctly?   
    Great, thanks!
  25. Like
    CrossFitKila717 reacted to Netduma Jack in Do I need to keep my PC on for Netduma to work correctly?   
    Yup Spectator Mode will do it. The reason is that the Geo-Filter can block NAT servers if it's enabled while the console is booting up. This depends on your region really - a lot of people don't have that problem. It also depends on the game you're playing.
    Now, automating our Geo-Filter cloud database is a process we're working on. If we can find a way to get the cloud to automatically detect NAT servers and changes to them, whitelisting them... Well, that'd mean you don't have to disable your Geo-Filter at all
    Maybe some day!
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