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Netduma Iain

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  1. Like
    Netduma Iain reacted to purpleandgold33 in Father/son duo win baby!!!   
    I forgot that I didn't have the setting to record chat party voices on! Video woulda been a whole heck of alot better if you could of heard what my son saying! We ended up getting another dub together a few games later!
  2. Like
    Netduma Iain reacted to Zippy in Father/son duo win baby!!!   
    Awesome father and son duo! The clutch win on the end....Priceless! Good job guys!  
    Zippy.
  3. Like
    Netduma Iain got a reaction from purpleandgold33 in Father/son duo win baby!!!   
    That's awesome! Good to see Fathers and sons owning online.
     
    My Dad & I used to play Doom on IPX network back in 1995. Normally against each other not coop though
  4. Like
    Netduma Iain got a reaction from Zippy in Father/son duo win baby!!!   
    That's awesome! Good to see Fathers and sons owning online.
     
    My Dad & I used to play Doom on IPX network back in 1995. Normally against each other not coop though
  5. Like
    Netduma Iain got a reaction from Netduma Alex in Father/son duo win baby!!!   
    That's awesome! Good to see Fathers and sons owning online.
     
    My Dad & I used to play Doom on IPX network back in 1995. Normally against each other not coop though
  6. Like
  7. Like
    Netduma Iain got a reaction from Killhippie in DumaOS Developer Q&A   
    1. I believe so but it is not top of the list so still a quite a few months away at least. Is there anything specific you desire? The obvious one is running a file server of course 
    2. We could on some routers but not all and it is not straightforward. Is there a reason you ask?
    3. Sure that is a good idea!
    Thanks for the kind words very much appreciated  
     
    Sorry I should have been more explicit, I think you emailed someone else and eventually the question reached me. I understand your frustration but we have limited resources (as does every company!) and therefore we must prioritise what we think the customers want. We are developing features that a huge percentage of the #DumaAmry want where as IPv6 (albeit important) is desired by far fewer. It is definitely on the roadmap we just have a few other features we want to get out first. Hope you understand. And it is not a political sidestep at all, I have no interest in doing that.
     
    We're very happy with our NG relationship, they make in my opinion the best quality router hardware and have an excellent team.
    Thanks for the feedback, I think we should be able to find away to ping different servers via a button on the UI. The problem would be determine the server set for different games but it is probably feasible.
    I hear you on the traceroute, my initial idea for the Geo-Filter actually used filtering by number of hops. This ended up not working, I'm based in the UK and I found that I'd get to NYC in less hops than I would to Scotlan in some instances. That inspired me to develop the Geo-Filter based on IP mapping which required huge compression and was a load of fun to develop,  alas I digress.... 
     
    Sure, I think we will do that soon
    That's a good idea. We are doing heavy research into improving QoS that people should see the benefits from soon
  8. Thanks
    Netduma Iain got a reaction from sabarblade in DumaOS Developer Q&A   
    1. I believe so but it is not top of the list so still a quite a few months away at least. Is there anything specific you desire? The obvious one is running a file server of course 
    2. We could on some routers but not all and it is not straightforward. Is there a reason you ask?
    3. Sure that is a good idea!
    Thanks for the kind words very much appreciated  
     
    Sorry I should have been more explicit, I think you emailed someone else and eventually the question reached me. I understand your frustration but we have limited resources (as does every company!) and therefore we must prioritise what we think the customers want. We are developing features that a huge percentage of the #DumaAmry want where as IPv6 (albeit important) is desired by far fewer. It is definitely on the roadmap we just have a few other features we want to get out first. Hope you understand. And it is not a political sidestep at all, I have no interest in doing that.
     
    We're very happy with our NG relationship, they make in my opinion the best quality router hardware and have an excellent team.
    Thanks for the feedback, I think we should be able to find away to ping different servers via a button on the UI. The problem would be determine the server set for different games but it is probably feasible.
    I hear you on the traceroute, my initial idea for the Geo-Filter actually used filtering by number of hops. This ended up not working, I'm based in the UK and I found that I'd get to NYC in less hops than I would to Scotlan in some instances. That inspired me to develop the Geo-Filter based on IP mapping which required huge compression and was a load of fun to develop,  alas I digress.... 
     
    Sure, I think we will do that soon
    That's a good idea. We are doing heavy research into improving QoS that people should see the benefits from soon
  9. Like
    Netduma Iain got a reaction from major masingil in DumaOS Developer Q&A   
    No sorry it has not. We will investigate soon.
    Ok I think I understand what you mean. You'd like to take multiple parameters describing a host and let the user use a heuristic to decide if the host is allowed or not. Then allow different heuristics for different games. You're already kinda of doing this with the combination of ping-assist and Geo-filtering.  Problem with other metrics like traceroute (hop-count) is they are very flaky as not all core routers respond to them also it is a very slow operation so if we were to do it it'd need to be running the background all the time.
     
     
    See my prior response to Zennon about player-filtering. In regard to kicking a player out, in a server based game you can't do that you can only kick yourself out by blocking the connection. Hope that helps.
     
    See my prior response to Zennon please.
    We don't need any right now but please submit your interest by emailing [email protected] and the team will get back to you in due course 
    Sorry mate I'm not sure what you mean? Are you asking for DMZ on the router, if so that will be in the next DumaOS release Thanks for the kind words!
    Netgear is a public company so we can't comment on anything about them as it is literally illegal as it could impact share price. So all my comments in this thread are regarding DumaOS.
    Thanks for the suggestions on security. We're aware that is a big area for customers and we do want to bring something offerings to you at some point. But we're not currently developing that. On IPv6 you've already contacted us about this via email, we will add this in due course but our current goal is to bring new features. Remember IPv6 routing does work just some of the features don't. But rest assured it is coming soon.
    The details of QoS is different on different platforms (we use fq-codel, codel and our own algo for bufferbloat). Kudos to David Taht for codel implementation btw. But remember that is only a 1/3 of our current QoS solution  Watch this space....
    As mentioned earlier themes will be coming soon to DumaOS. They are actually already on milestone 1.3 but are buggy so we pulled the plug on them, they should be available soon.
    Also one thing to clarify, any LAN traffic should only need wireless QoS as it does not actually reach the routers CPU when using the switch. 
     
    VLAN should be in next DumaOS release 
     
    Yes that is being implemented.
    Right so temporary ban being the key. Gotcha thanks for the feedback.
    Can't comment on NG. And for the foresseable future we will push updates via firmware as simplify matters. But some day it would be cool to not do that....
  10. Like
    Netduma Iain got a reaction from DAKOTADOCKALL in DumaOS Developer Q&A   
    No sorry it has not. We will investigate soon.
    Ok I think I understand what you mean. You'd like to take multiple parameters describing a host and let the user use a heuristic to decide if the host is allowed or not. Then allow different heuristics for different games. You're already kinda of doing this with the combination of ping-assist and Geo-filtering.  Problem with other metrics like traceroute (hop-count) is they are very flaky as not all core routers respond to them also it is a very slow operation so if we were to do it it'd need to be running the background all the time.
     
     
    See my prior response to Zennon about player-filtering. In regard to kicking a player out, in a server based game you can't do that you can only kick yourself out by blocking the connection. Hope that helps.
     
    See my prior response to Zennon please.
    We don't need any right now but please submit your interest by emailing [email protected] and the team will get back to you in due course 
    Sorry mate I'm not sure what you mean? Are you asking for DMZ on the router, if so that will be in the next DumaOS release Thanks for the kind words!
    Netgear is a public company so we can't comment on anything about them as it is literally illegal as it could impact share price. So all my comments in this thread are regarding DumaOS.
    Thanks for the suggestions on security. We're aware that is a big area for customers and we do want to bring something offerings to you at some point. But we're not currently developing that. On IPv6 you've already contacted us about this via email, we will add this in due course but our current goal is to bring new features. Remember IPv6 routing does work just some of the features don't. But rest assured it is coming soon.
    The details of QoS is different on different platforms (we use fq-codel, codel and our own algo for bufferbloat). Kudos to David Taht for codel implementation btw. But remember that is only a 1/3 of our current QoS solution  Watch this space....
    As mentioned earlier themes will be coming soon to DumaOS. They are actually already on milestone 1.3 but are buggy so we pulled the plug on them, they should be available soon.
    Also one thing to clarify, any LAN traffic should only need wireless QoS as it does not actually reach the routers CPU when using the switch. 
     
    VLAN should be in next DumaOS release 
     
    Yes that is being implemented.
    Right so temporary ban being the key. Gotcha thanks for the feedback.
    Can't comment on NG. And for the foresseable future we will push updates via firmware as simplify matters. But some day it would be cool to not do that....
  11. Like
    Netduma Iain got a reaction from Sameer in DumaOS Developer Q&A   
    Please ask tech support to help in another thread and they'll happily help you. And DumaOS is far superior then original R1 firmware, it has a much greater architecture and richer featureset. And is designed to be extended via our R-Apps system so you'll see many more features in the future only on DumaOS
    Have a great weekend!
  12. Like
    Netduma Iain reacted to Netduma Jonathan in DumaOS Developer Q&A   
    Hi everyone, first time posting. I'll be answering some questions as well in the future but am currently working on new features. Hope to get them to you soon.
  13. Like
    Netduma Iain reacted to TurboFreak in DumaOS Developer Q&A   
    Hi,
    I have the XR500 with DumaOS and just love it, their is one thing I kinda miss that my old router had (Asus RT-AC87U) is an scheduler for rebooting.
     

     
    Could be something like this above where you easy can enable it ans choose when and what time to reboot.
  14. Like
    Netduma Iain reacted to Netduma Admin in DumaOS Developer Q&A   
    Thanks for sharing this idea. If you have any other future suggestions over how we can continue to improve DumaOS, let us know in our feedback & ideas subforum: https://forum.netduma.com/forum/9-feature-ideas-improvements-for-dumaos/
  15. Like
    Netduma Iain reacted to Zennon in DumaOS Developer Q&A   
    Yeah, thanks Iain ive got you now, I did not realize it would need voice channel to be effective.
  16. Like
    Netduma Iain got a reaction from titofuenla in DumaOS Developer Q&A   
    Hi everyone, I'm very busy right now so I (or another developer) will respond to the rest of the posts either tomorrow or Friady. Thanks for positing
  17. Like
    Netduma Iain got a reaction from titofuenla in DumaOS Developer Q&A   
    I think you quoted the wrong post. Are you discussing filtering not only by distance to server but also by ping to player? 
  18. Thanks
    Netduma Iain got a reaction from Zennon in DumaOS Developer Q&A   
    Hi sorry for delayed response I'm super busy at the moment. We'll respond to other messages either tomorrow or latest Friday.
    I think in CoD the only reason you have a connection to other peers is due to the voice channel. I presume all game data is exclusively between your client and the server. So you'd have to use the voice channel to detect peers then you can do some round-trip-time detection that way.  Either way it's something I've thought of for a while now and I think the best course of action is to run an experiment before investing too much resources into making a polished verson for everyone (assuming experiment proves it valid).
    Just to be totally explicit I think that if you don't have voice channels in a star topology game (i.e. one server and each client only connects to the server) then this solution certainly won't work. So this won't work for PubG, Apex legends etc. I'm not certain on battle royale for BOP but I assume with that many players you're gonna have a hard time finding games if you filter by single player with larger latency. So if this works you probably want to have a percentage of lobby > latency as the filtering criteria.
    Hope that makes sense. 
     
     
  19. Like
    Netduma Iain got a reaction from flexingjohn in DumaOS Developer Q&A   
    The problem is it takes time to port to hardware and by adding a modem you reduce the market size and will have to support multiple WAN technologies. The extra step I understand is a mild irritant for the customer but the amount of development effort is not worth it at this point.
    Thanks for the suggestion though! 
     
     
  20. Like
    Netduma Iain got a reaction from BIG__DOG in DumaOS Developer Q&A   
    The problem is it takes time to port to hardware and by adding a modem you reduce the market size and will have to support multiple WAN technologies. The extra step I understand is a mild irritant for the customer but the amount of development effort is not worth it at this point.
    Thanks for the suggestion though! 
     
     
  21. Like
    Netduma Iain got a reaction from titofuenla in DumaOS Developer Q&A   
    Sure, so at the moment we have just minimum. Adding maximum should be trivial! 
  22. Like
    Netduma Iain got a reaction from BIG__DOG in DumaOS Developer Q&A   
    I was expecting this question :D We've got a policy these days of not announcing until it is ready. So we'll need to be slightly coy. Having said that....
    I'm personally working on optimising the development process across multiple machines. After we've improved the devops it will be much easier for all developers to focus 100% on features. 
    This will be available in version 1.4. It's actually already in existing firmware it's just a little buggy so we disabled it in 1.3. 
    Feel free to suggest any ideas and ask if they are possible or not?
  23. Like
    Netduma Iain reacted to Zennon in DumaOS Developer Q&A   
    Stick that on the to do list cheers
  24. Like
    Netduma Iain got a reaction from Zennon in DumaOS Developer Q&A   
    Sure, so at the moment we have just minimum. Adding maximum should be trivial! 
  25. Like
    Netduma Iain got a reaction from titofuenla in Merry Christmas!   
    Thanks Stu, I've been reading up on topics I'm weak on. Leaning loads! Hope you and the family are having an amazing holidays. I assume there has been a lot of 4-way owning
    Thanks mate, and happy successful new year to you! 
    Thanks
    And to you too BD!
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