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Madman

Madman

Member Since 08 Jan 2015
Offline Last Active 6 days ago
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In Topic: R1 DumaOS Briefly Delayed

14 June 2018 - 12:11 AM

The silence can create rumors and false speculation, but I’ve come the conclusion that the NetDuma support team has been instructed not respond to this thread for the simple fact of not knowing when it will be ready. Saying anything at this point would not help the situation but just fuel the disappointment even further. My advice for all those waiting, for your sanity’s sake, just forget about asking or posting anything on this thread. When the DumaOS is ready, you will know, it’s not something that’s going to fly underneath the radar. If I were in NetDumas shoes I would’ve given the customers updates throughout the delay, but unfortunately that ship has sailed long time ago. All we really can do now is be patient and hope for the best.

In Topic: Rubber bullets ww2

11 June 2018 - 10:27 PM

I do this when I get tired of the Southern California Server, but usually when the San Francisco server comes up that one plays well and sometimes better than the So Cal server. But the Dallas Texas pings at about 43ms and is sweet and sometimes it is bad but that is because of the players with bad ping.

I hear you, its a hit or miss sometimes but its more playable than on a low ping server


In Topic: Rubber bullets ww2

11 June 2018 - 10:25 PM

It's not lag comp but just the laws of physics - if you're on a considerably higher latency than another guy, you'll see him before he sees you. This getting melted inconceivably fast is common in games where you're on <one frame of latency to the server and someone else is lagging. Sadly the enemy lagging seems to affect how fast your shots register too - since latency stacks in a gunfight, regardless of who's on the better connection - even though you'd expect low latency would at least give you solid hit detection. After 2500+ games on IW since moving to a better ISP where I now get a flat 7ms to my local server, that's a load of nonsense. My shots only register fast if everyone else is on low latency, and since it's impossible to influence matchmaking or control who joins games on a server, my experience is determined by how shit everyone else's connection is. I'd say maybe 0.5-1% of games on 7ms actually felt like it.

There seems to be a sweet spot - play on higher latency until you notice that latency starts to impact how fast your shots register. Judging by my experience and what I've seen from countless other people, it seems to be somewhere between 34ms (a nice round value of two frames at 60fps) and 50ms. I got a few games of IW TDM on the Polish server at 40ms~ last year and it was ez mode; I was melting but felt invisible with nobody reacting to me.

On 7ms everyone in my lobby is a veteran bot while host on the fastest monitor ever built. Then you watch the killcam (which is more accurate the LOWER your latency is) and apparently you're a deer in headlights facing in a totally different direction, while they can afford to have a thumb spasm and LMG windmill hipfire around you on 2 sensitivity while dropping packets LOL

WW2 was so much worse than IW that I uninstalled at level 20 something. I had just two games with tolerable hit detection and time to react. Trashcans rule... it fits the supply drop RnG/SBMM/participation trophy generation logic to a tee lmao

Lag comp is real my friend, ping is not king.  A stable connection definitely helps but if the games net code adjusts to a player with bad internet to even the playing field, this is called lag compensation. IWs connection was way more consistent than WW2s, this I can agree to.  Never needed a sweet spot for my ping in IW.


In Topic: Rubber bullets ww2

11 June 2018 - 07:41 PM

Yup, I can confirm that a ww2 has a sweet spot when it comes to ping. I was pinging to servers in California at 15ms and experienced that I would get melted and have no reaction time 9 out of 10 times. So I experimented with other server locations that would give me a ping of 80 to 100ms and I would noticed the hit detection also was bad. Finally I found a server that pings 45-50ms and hit reg is finally acceptable 9 out of 10 times. Every now and then a will still feel horrible but I believe it has a lot to do with the players in lobby and how the game balances out the lag compensation. Play around with different servers with your geo filter until you find a server that is 40-50ms and share your results! Hope it works for anyone who tries this method...

In Topic: R1 DumaOS Briefly Delayed

28 May 2018 - 08:47 PM

Weeks at most = 7 weeks, 6 days, 23 hours, 59 minutes, 59 seconds...  :P