Jump to content

Welcome to Netduma Forum
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

fuzzy clam

fuzzy clam

Member Since 30 Dec 2014
Offline Last Active 6 days ago
*****

In Topic: Duma OS idea (if it's not too late to implement) - thoughts?

A week ago

Agreed IMO that's a great idea and would love to see something like this, in my situation I'm 70 actually miles from a huge dedi bank (Illinois) and between 10-15 ms to them but still struggle with stability during gameplay.

 

But as Fraser said if it's something we see, it will be down the road as I know they are concentrating all their efforts on the new OS right now.

 

But again great idea... :D


In Topic: Netduma Complete video guide

A week ago

I haven't played Ghosts for a few months but I never pulled host there. I got it once in four player hosted games out of 3000+ games of BO3, and got it quite a lot in 2015 playing BO1.

What would the Netduma show if you had host, or would it remove the ping graph? I've had all circles on the map bulge like I was host before, only to be transferred to a server in IW, but I know it picks lobby hosts before moving on to a server. I just don't know what it takes to be host. They must have a f*cked up way of choosing who's closest to the server and provides the best, most stable experience because it's always given to some jittery WiFi player 1000 miles from the server lol

Yeah I'm with you on how they choose who's host,I'm sure it's a extremely complex process...like some throwing a dart at a dartboard blindfolded and the closest person to the dart is host.

 

If you pull host the Duma would have all the same size circles, in my experience anyway but we should all have the same results with that part of it.I didn't pay much attention to it at first and then starting bailing on lobbies in the middle of games as the "host migration" always came up.And in my case again this happens overtime I play the game, but with Ghosts only I'm guessing it would work the same on MW3,BO2 anything that's not on Dedi's.


In Topic: Netduma Complete video guide

A week ago

Do you know what's required to actually pull host? Do you need a bare minimum of xMb upload bandwidth or something? I can never find a straight answer online lol

On Ghosts on PS4,there seems to be no particular reason why you get host.My ISP speeds are below/normal 60/5 and it takes a couple of games to get it but I noticed one I got it,I had it until I left the lobby.

 

Wish I had a magic formula to share with you but I can't.All I can say is try playing Ghosts and see what happens.

 

And I don't throttle my connection,I set my CC at 70/70 and call it good.But always get host when I play but couldn't tell you why,I would like to say solid connection but surely there are people playing with faster and more stable connections than mine.


In Topic: And thats a clean line :D

A week ago

Yup.that's pretty clean... :D


In Topic: Netduma Complete video guide

A week ago

Agreed Boom... DSL reports are overrated,Pingplotter is so much better on a flooded connection.

 

And the last I knew there weren't a lot of P2P games as Boom said, if your playing a newer game you're most likely playing on a dedi.

 

Which would mean you have no control over the "3 bar" or slower connections in your lobby.We can only control our own connection and optimism our own network,not much you can do about playing in a lobby with someone who's stealing his neighbors WiFi and gaming.

 

I like playing the older titles and if I can pull host at least I know the connection is solid for myself and the rest of the lobby.