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Member Since 13 Jan 2017
Online Last Active 6 minutes ago

#160938 Netduma Destiny 2 optimal settings

Posted by RILLA au on 11 October 2017 - 03:08 AM

I'm in Australia and ended up disconnecting the duma about 3 weeks ago due to constant beaver errors from various padlocked NA hosts, just wasn't worth the trouble, even in PvE with 2 local players.


Dissapointing to see it's still the case, dominate lag? yeah nah.


I'm in Australia and it works flawlessly. I have the geofilter set to include melbourne, sydney, brisbane and adelaide, with it on i never get kiwi hosts or people from guam. Its a shame you didn't give it a go, with it setup properly its worth its weight in gold.

#158199 WIFI Timer/Schedule

Posted by RILLA au on 29 August 2017 - 05:59 AM

if this does come about, being able to schedule individual devices would be awesome. e.g. kids ipads or consoles.

#157844 Nat type

Posted by RILLA au on 25 August 2017 - 03:53 AM

all open NAT playing destiny on 4 consoles using UPNP only


I can see in the upnp portmap that there are distinct ports for each xbox opened

#157715 Nat type

Posted by RILLA au on 24 August 2017 - 02:33 AM

The R1 can't handle two or more gaming consoles at the same time and get full OPEN NAT, even with same game running. It's due to the kind of NAT the R1 uses, Port Address Restricted Cone NAT. Only FULL CONE NAT routers can handle multiple game consoles/PCs:



Also there is handling of NAT and uPnP at the console level when two or more game consoles are online at the same time. I'm not sure if Sony is doing anything however MS is intro'g a new feature that may make multiple consoles work with routers that use other kinds of NAT besides FULL CONE NAT. We hope it can be handled at the console level so maybe router FW won't need to be touched. However we'll will see what happens when it comes out. It's been reported due for public release by October from what I've been told.


Currently FULL CONE NAT routers work well with multiple game consoles running same game all at the same time. 


Very strange what you are saying, I'm not going to argue because you clearly know what you are on about, but I have 4 xbox ones on my network all with open NAT through my netduma using UPNP.

#156215 Australian NBN compatibility

Posted by RILLA au on 03 August 2017 - 10:29 PM

I'm probably more concerned with the connections from the duma to the nbn modem.

 Using bigpond cable is kinda similar, the WAN comes in via ethernet to the netduma, I'm having no issues.

#156065 My XBoxOne requires a restart every time to get NAT=Open

Posted by RILLA au on 02 August 2017 - 03:26 AM

Thank you for your reply.


I have too many other devices and I only want the Xbox One on Netduma. I only need the geofilter feature. I still don't trust the R1 enough to put all my devices through it. (considering the trouble I'm having with only 1 device attached)


No, my Xbox One is not on Instant On mode. I found that it conflicted with getting achievements, so the Xbox One is in Power Saving Mode (? the option to switch it off completely)


I have 4 xbox ones and about 30 devices going through my Netduma, I was going to suggest instant on as being a problem, but since it starts up from off i can't see why you should need to reboot. I will vouch for the Netduma as doing a great job on QOS/congestion control and for hyperlane traffic for gaming. see if it fixes your issue.

#156063 Australian NBN compatibility

Posted by RILLA au on 02 August 2017 - 03:11 AM

Im on Bigpond Cable, i get 115 down and 2.3 up, the netduma handles it fine. I will be getting NBN in january, but i'm sure it will be able to handle the speeds just fine, there are guys in USA with ridiculous speeds going through their Netduma

#149913 DNS topic

Posted by RILLA au on 30 May 2017 - 10:12 PM

yes please enable the DNS topic

#147870 DumaOS Announcement: Development Progress & Testing

Posted by RILLA au on 02 May 2017 - 10:34 PM

If i can make one suggestion, perhaps a burndown chart of progress might help. for those who don't know what it is or how it works, they can google it. 


A burndown chart shows development velocity along with the ability to add new bugs that extend the deadline. That sort of visibility should be transparent enough to keep the haters quiet so you can get on with it without having to waste time on dealing with negative comments. 


for those unfamiliar with software development, this little rhyme should clear it up:


99 little bugs in the code 99 little bugs in the code Take one down, patch it around 117 little bugs in the code

#146610 DumaOS Announcement: Development Progress & Testing

Posted by RILLA au on 18 April 2017 - 02:30 AM

Hi Guys,


any update on the release roadmap? The year is getting on ;-)

#144378 DumaOS Announcement: Development Progress & Testing

Posted by RILLA au on 26 March 2017 - 11:11 PM

One comment i will make that looks as though it will be a problem for a minority (such as myself) is the device bandwidth allocation spider graph. With increasing devices on your home network, when you have around 30 (like me) you can only set device bandwidth to 3 or 4% before it affects the other devices on the slider, making it very difficult to control QOS device priority. 


Being a front-end designer and also involved in UX, my suggestion would be to allow a toggle to go to an old school device priority list to easily order devices by drag and drop. I realise it might not be feasible off the bat to cater for minorities in the initial releases, but would be greatly appreciated if it were included in post release updates.


feel free to add it to what i would imagine to be an already long list of user feature requests. ;-)

#143751 Two Xbox Ones on the same Netduma - issues?

Posted by RILLA au on 21 March 2017 - 05:21 AM

try no portforwarding and restart each xbox first, you will probably find that is all you need to do. portforwarding will always result in one box being moderate or strict. UPNP was designed to share ports on a local network.

#143742 DumaOS Announcement: Development Progress & Testing

Posted by RILLA au on 21 March 2017 - 03:06 AM

I feel I can comment here as an outsider who owns a software company (relatively small with 17 developers) 


I can assure you that NetDuma want this to be released as much as we do. I know what it's like to say something will be done and 4 months later it's still going, It hurts more when its not in your budget and you pay the wages from your own pocket. Give these guys a break and be patient. Good things come to those who wait.

#137050 Optimal Destiny Settings?

Posted by RILLA au on 19 January 2017 - 12:41 AM

all good, the settings above seem to be working well.

#136352 Optimal Destiny Settings?

Posted by RILLA au on 13 January 2017 - 12:35 AM

1 - Router my ISP provided: Technicolor MediaAccess TGiiNet-1
2 - I also like trials closing in on 200 flawless matches
3 - I tried PPPoE with the Duma but was only able to get 60% of my max speed so now I have the duma attached to the ISP router.


4 - GEO 1600 Km so I only connect to the east coast of Australia 
5 - My console in hypertraffic
6 - I have the same as you

7 - I had the same as you 90/90 (Tho just changed to 70/70 as per Fraisers recommendation)

8 - I have IPv6 disabled.  Due to a recommendation on reaching peak speeds with the Duma

Misc Settings:
Allow Auto Feedback

Allow Remote Access

Multicast Snooping (No idea what this is was on my default)

Turbo Mode (Was needed to reach my peak DL speeds (100/40))

Auto Could - Off (As per recent post by Chive972)
Bleeding Edge Cloud - Off (As per recent post by Chive972)

Whitelist - 30 (As per recent post by Chive972)
Game Server - 28 (As per recent post by Chive972)
Map - 28 (As per recent post by Chive972)

9 - 
I have the same as you Auto MTU

10 - Default ISP DNS (These were the fastest ones when I ran a DNS benchmark and are local)  I have experimented with google and but noticed no difference.

I am in Brisbane and have the same settings as you, I find with geo filtering on I often get booted from trials. I have bigpond cable 100/2.5 (fastest upload i can get here)