Thanks for the comments. I love my Netduma router as well. It's just wishful thinking on my part that there isn't a way from preventing high-latency gamers from joining my game matches and lagging all over the place.
First, let me say that I think my Netduma router and its accompanying software are quality products. It does a great job of preventing me from joining "high-latency" game servers or peer connections (e.g. COD).
My issue is the Netduma router doesn't prevent high-latency gamers from joining my games.
Yes, I know it's not possible for Netduma to block other gamers from joining my games. But then, I have to ask: What's the point of owning a Netduma router?
http://www.ign.com/articles/2017/08/22/gamescom-2017-linksys-announces-new-router-that-prioritize-games
Pass. My Netduma R1 router works with EVERYTHING (not just "killer-enabled PCs" like this Linksys router).
This. I used my old wireless router just to make sure. Sure enough, I was still getting kicked out of the game and into the lobby screen, only to lose the server (as did everyone else)
COD IW can really be a piece of crap game at times lol.
When I use peer pings to see the ping speeds of the other gamers in a game, the maximum ping speed shown is always 55 ms.
Is this the maximum ping value that Netduma can show? I know for a fact that there are some gamers whose ping speeds are well above 55 ms.
How can I show the actual gamers' ping speeds, regardless of how high they are? Thanks.
It's my understanding that UPnP is a dynamic process. UPnP forwards ports to consoles as they are needed, not automatically. So, UPnP forwards ports as needed depending on the game, type of activity (e.g. multiplayer), etc.
I experimented with changing my PS4's MTU (specifically with regards to trying to gain improved multiplayer gameplay performance with COD Infinite Warfare).
Changing the MTU did NOTHING to improve performance gameplay-wise.