blue2kid3 1 Report post Posted February 11 I have no clue if these games are requested but seeing that the Switch games do not have dedicated servers better support for these could give a true advantage I have seen the average tick rate is about 50MHZ and ping ranges from 19ms to 193ms I have it set on spectating because I run into issues with those two games on filtering mode. both games are peer to peer connection.... smh =/ Share this post Link to post Share on other sites
Netduma Jack 1,387 Report post Posted February 11 13 hours ago, blue2kid3 said: I have no clue if these games are requested but seeing that the Switch games do not have dedicated servers better support for these could give a true advantage I have seen the average tick rate is about 50MHZ and ping ranges from 19ms to 193ms I have it set on spectating because I run into issues with those two games on filtering mode. both games are peer to peer connection.... smh =/ Thanks for the suggestion Blue2kid if you enable Ping Assist at about 60ms, what happens? Do you get good games that way? Share this post Link to post Share on other sites
blue2kid3 1 Report post Posted February 14 On 2/11/2019 at 9:51 AM, Netduma Jack said: Thanks for the suggestion Blue2kid if you enable Ping Assist at about 60ms, what happens? Do you get good games that way? So I used 60 Ms and it is a hit and miss, using the switch with no other monitoring software other than dumaos I'm limited in what I can see vs if it was a PC game. One concern I have is Nintendos anti cheat is absolutely garbage (I assume that it's part of anti cheat) but using 3k km filtering I actually ended up with a "poor connection" 5 day ban.... Share this post Link to post Share on other sites
Netduma Jack 1,387 Report post Posted February 14 5 hours ago, blue2kid3 said: So I used 60 Ms and it is a hit and miss, using the switch with no other monitoring software other than dumaos I'm limited in what I can see vs if it was a PC game. One concern I have is Nintendos anti cheat is absolutely garbage (I assume that it's part of anti cheat) but using 3k km filtering I actually ended up with a "poor connection" 5 day ban.... Hmm... In all the cases I've seen I've never seen anti-cheat get activated by the Geo-Filter itself. It's far more likely to have been activated by another factor - especially since you had 3000km distance applied (hardly a strict setting). If you run a line test on Pingplotter, do you get high ping spikes / packet loss? Share this post Link to post Share on other sites