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Potential New NetDuma Client


MacProjB

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I arrived here because a guy on youTube recommends your R1 Router to assist with Lag Compensation. I am currently on an official Kahuna Package with Virgin Media that is 152 Mb down and about 12 Mb up, unofficially it's often even better than that at 160Mb and 15Mb up. In ALL COD games. With that fast speed,  I am hammered by Lag Compensation, which I understand has to be there to help others who have a sh**ty connection. However the calculated algorhythm of lag compensation, within the game and server setup, as many of you will know with fast connections is way too severe. In game it means I can shoot first and continuosly but I am killed instantly, around corners etc etc. When I play on my sons VM 30Mb connection I can win most times, but not all, so it isnt me. It's the difference in playing the same game on the same xbox360 with the same controller but on a slower connection.

 

I am hoping to be able to use the R1 with my VM superhub (super !  What a joke) in modem mode and use the settings in the R! to slow down my connection so that when the game and server network on COD sorts out the slow and fast connections I can at least start on a level playing field, and not be so penalised by Lag Comp.

 

Is there anybody out there on Virgin Media who has done this ? Will it work ?

 

I am on a hackintosh and not a PC and am also asking if the Netduma settings are accessible on Mac... I am assuming yes because it's web via the browser anyway 192.168 etc etc....

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The R1 will help you get into lobbies close to you with a low ping.

Try to forget everything you have heard about "lag compensation" and how it penalises people with a fast connection.

Have a browse around the forum and I am sure you will see the many benefits of owning an R1

:)

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So i am runing virgin media here in uk on 100mb fiber plan mybset up is simple and easy like you sad 2 clicks and i have my superhub set to modem mode and then i run though net duma router all mi internet you have to keep in mid that net duma router suports only 2.4 wireless bandwidth. So now back to the lag comp like bangsta sad above forget what you have learn about it so far. I have read opinions on how it panalizes good connections etc and the oposite of it that it is nnot good at all. There is a lot of opinions on the internet abou how lag comp really works but the truth is nobody apart from decs knows for a fact how it works . i have tride the trothling net speeds befor purchasing this router it worked till some extend but not a huge difference yet when i purchase this router everything chnage for me to see on how good hit deteciob etc. I have with his router go to youtube and type lukasz malankowski i have recently posted around 35 u will see for you slef what it mens when bal kills in 3 bulets. Also net duma team is now working on a update that will alow you to trothel you speed with exsact numbers you wanna set it to so if you want it you will have it not just now but maybe in 2 3 weeks time this router will have that feature

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Latency is how fast your packets travel to a destination and back a 4mb adsl package can have the same latency as a 300mb fibre package the pings get there and back in the same time meaning they are both as fast as each other just one can send more at a time.

Gaming needs very little bandwidth.

 

lukasz uses the Netduma on virgin media I am sure he will gladly help you out if you decide to go ahead.

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Latency is how fast your packets travel to a destination and back a 4mb adsl package can have the same latency as a 300mb fibre package the pings get there and back in the same time meaning they are both as fast as each other just one can send more at a time.

Gaming needs very little bandwidth.

 

lukasz uses the Netduma on vigin media I am sure he will gladly help you out if you decide to go ahead.

i salute to that sure will help and on the top of what zennon sad i will comper bandwith of net to a normal road to 2 or 3 way roday bigger bandwith just lets you transtport more packets but at this same time
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Also to be completly honest with you virgin its not the best way to go in terms of gaiming they offer grate bandwith etc . for good value yet the lines are offten overoladet and full of jittery nad here net duma rauter have a feature that allowes you to do accurate internet/line diagnostics etc. Mi story was that it took me about 1 and half monts of battle with virgin to finaly sort out my line to gamable level. Will change it in a future probobly to bt but you can still have a good gaming expirence with virgin and net duma router atles i have againbyou can see on that channel how crispy and sharp my hit detection can be

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Yes you can access it on a Mac. I agree with the others, I would focus on the ping as that is a direct correlation with how smooth the gameplay will be. Being able to get local hosts will give you a lower ping and should make the gameplay a lot smoother and nicer. 

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I agree with everyone else.  Bandwidth throttling has very little effect and what effect it does have produces inconsistent results to say the least.  However, this is one of the best pieces of hardware I've ever purchased and one of the best companies I've ever been supported by. I'd buy it if I were you, but do it for the right reasons.  It will give you the ability to have the optimal online gaming experience; but probably not in the way you hope. Read the "wtf is lag" article posted above and know that this router truly does everything it promises.

 

As it relates to COD, please understand that there's more to it than throttling or speeding up your connection. Online gaming and virtual environments are more complicated that a lot of you tubers would have you believe.  Read through this forum, there's some smart and clever people posting here; you'll learn a lot if you read through these posts. Everyone, even people with slow bandwidth experience lag.  If you take the time, you'll learn how to optimize your connection. I can tell you that my relationship with gaming (even COD) and my expectations of what gaming should be have changed (for the better) as a result of buying this router.

 

The R1 is an incredibly powerful tool, but remember that the hammer doesn't swing itself.  Once you get this bad boy dialed in, you'll love what it can do.

 

And um...they just keep making it better.

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Thank you everybody above for your answers. I will go ahead and buy the router when ££ permits, if I have'nt lobbed the xbox into the duck pond before then. Yes, I'll try to forget what I know about Lag compensation, but please humour me a little here.....

 

I understand latency, and delays caused by numerous network hops, differences between hosts, mileages etc etc. Then within the game the differences between weapons, TTF, TTK  etc... I also realise that there can even be a visual delay depending on how good your screen is. Further derlays can be added with a poor or damaged controller, and of course, good old fashioned slow reactions....

 

I am only really looking to get around whats built into the game being basically poorly coded. I'm fairly sure the R1 will solve the issue if and when I get it set correctly, i.e. not too far the other way. If I get the right setting and my speed is slow enough not to incurr the effects of Lag Compensation, and not too slow as to make me lag, it should improve things. Currently, my ping is always really low, and as I said my speed always very fast.

 

I have a fairly large freind circle on MW3/BO1/BO2 and play people worldwide, all of whom have various isp's and modem set ups. As the games go all I can tell you is when I play the same people on the same maps but with a slower (but not too slow) connection I win. On my own connection my KPD is less than 0.6 and my score is usually 5 kills fo 10 - 20 deaths. On  a slower VM connection I score 20 -30 for 6 - 10. Normally on my connection on the run I cannot win a gun battle even if I am using a more deadly gun at close range I lose everytime. In fact I am often dead before anybody appears and the killcam makes it look like I have not even fired. On a slower connection I shoot, I kill, almost everytime, even if they fired first. This is true for my friends also.

 

I have over the years been involved in coding some games, and even writing some server scripts. I am no expert by any means, but fairly ok with how Lag compensation works, why it's there and what it was intended to do, the problem is that as far as COD games are concerned, it's based on an incorrect set of values/variables and is nowhere comprehensive enough. My understanding is that as the server is in the proces of connecting everybody and calculating their connection speeds based on their ping, there exists some sort exponential algorythm that is based on a predetermined set of (inaccurate) figures that works out the overal estimated latency and/or lag. Based on these pre-determined figures a number of Milli-seconds is added to the lower pings to delay game play to average them out. Simply put the algorythm adds way too much.  For me and others with a fast connection and a low ping, this means I am not seeing what is happening in real time, but another version of it that can be almost a full second old.... so I cannot hit anybody. Of course since the writing and coding of the games, broadband speeds have increased dramitically and without further sensible adjustment to the predetermined delay the server/game adds, it will not play well for people on a fast connection. I hear this from so many players. Truthfully, if I had the souce code I could probably alter it, or at least ensure a flatter correlation between players in the lobby. Being selfish, maybe the people with the poorer connections need to suffer a bit, maybe that would encourage them to buy a better connection, if its available. Thenwe wouldn't need Lag Compensation.

 

Man, all I want is a level playing field. Playing with an unfair portion of lag compensation is like having two football teams,  lets say the ones with the fast connections are like world cup standard, and the other with their cr4p connections or who are a long way away, are like amateur league. So to compensate for the difference in skill level or in my case lower ping, and higher broadband speed, instead of tipping the field slightly to favour the weaker team, you tip it so that the pro team are playing up a one in two incline, like an 80degree tilt, ridiculous analogy I know but thats what it feels like playing any COD games with a 152Mb connection. Lag due to an excessively slow connection or a really high ping is something else. I am sure it's probably better to start with as fast a connection as you can afford, and let the R1 deal with the rest.

 

There I'm done now... all better, I'll let you know more when it's bought, installed and set properly..... :D

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Well like i sad above you know your stuff about lag comp and it makes sense to me yet doing all this trothling did help maybe once in 12 games where since i got my duma i actualy forgoten about the whole lag comp topic i am also on prety fast 100 mb . like i sad before the duma i cod ghost i went 0.8 kd horrible and now since i got my duma i am 1.6 kd AW at this smae time if you really wont to trothel you soon will be able to so WELCOME TO THE DUMA ARMY.

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I have virgin superhub 150 and 12 up when I used to play aw on my xbox 1 I rage quit every game with the problems you spoke about now with my netduma  I see the people leave and I think thank god I got me duma you wont go wrong super piece of equipment and a great community

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Then we wouldn't need Lag Compensation.

 

Until we master Quantum Mechanics (faster than the speed of light), we will always need Lag Compensation if we want to play in "real time" across great distances. There is no getting around this at the present time, unfortunately.

 

However, what we can do is lobby for is Activision to man up and fix the netcode in the CoD games... Which might even call for a modern game engine (what a concept?!)... And more importantly, adjust their MM algorithms so people are not paired up across oceans & continents. I'm beyond grateful for the Netduma, and the cool bunch of company guys who hang out with us here, but truth be told, it should not even exist if the devs at Activision did their job right in the first place.

 

Think about this:

 

Why does a game with multiple vehicles, 64 on-foot players and changing landscapes have better netcode than a game limited to 12, or 18 people in a small enclosed area with very little dynamic environments?

 

That's what is so distressing about the state of CoD and the aging Q3 engine it uses.

 

The inherent in-engine latency adds to the online latency which means skill is not even a factor a lot of the time. It's whomever lags least so-to-speak. That's not how you produce a AAA title, or so-called competitive game. Add in the asinine (IMO) SBMM, trying to force parity where none should exist to begin with e.g. Veterans players SHOULD be allowed to stomp newer players because they are Veterans by default, and this is why nobody takes CoD seriously anymore... Because it has so many technical issues even fanboys aren't ignoring them anymore. This is why sales keep dropping every year for CoD. Bad connections, bad spawns, bad latency (in-engine + online), etc.

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Until we master Quantum Mechanics (faster than the speed of light), we will always need Lag Compensation if we want to play in "real time" across great distances. There is no getting around this at the present time, unfortunately.

 

However, what we can do is lobby for is Activision to man up and fix the netcode in the CoD games... Which might even call for a modern game engine (what a concept?!)... And more importantly, adjust their MM algorithms so people are not paired up across oceans & continents. I'm beyond grateful for the Netduma, and the cool bunch of company guys who hang out with us here, but truth be told, it should not even exist if the devs at Activision did their job right in the first place.

 

Think about this:

 

Why does a game with multiple vehicles, 64 on-foot players and changing landscapes have better netcode than a game limited to 12, or 18 people in a small enclosed area with very little dynamic environments?

 

That's what is so distressing about the state of CoD and the aging Q3 engine it uses.

 

The inherent in-engine latency adds to the online latency which means skill is not even a factor a lot of the time. It's whomever lags least so-to-speak. That's not how you produce a AAA title, or so-called competitive game. Add in the asinine (IMO) SBMM, trying to force parity where none should exist to begin with e.g. Veterans players SHOULD be allowed to stomp newer players because they are Veterans by default, and this is why nobody takes CoD seriously anymore... Because it has so many technical issues even fanboys aren't ignoring them anymore. This is why sales keep dropping every year for CoD. Bad connections, bad spawns, bad latency (in-engine + online), etc.

Great answer, 100% with you on all of the points you raised... yes indeedy the quake engine has been seriously hashed, rehashed and is now like a tired old donkey trying to pull a train....

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