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Weird stuff happening on PingPlotter, and some questions


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I was just messing around on my laptop over WiFi as I wanted to know why I don't get packet loss playing CoD over WiFi. Granted my router is right next to my PS4, but when I did this test just now I was downstairs on the other side of the house and my R1 is upstairs.

 

So I started PingPlotter, left my R1 on 100% reactive and didn't really notice anything out of the ordinary. There was packet loss to the first hop (R1), but not to my destination hop (a CoD server). Then I dropped my sliders to 50% because DSLReports usually reports packet retransmits if reactive is used with anywhere from 1-99% on reactive (but not with preemptive?!), and still the only packet loss was on the first hop. It started out around 20% but dropped down to like 5% so the majority of that was from the start of the test.

 

Then with that 50% reactive, I gave my laptop 5% download and 10% upload on device prio, and unticked share excess. This gave the laptop around 1.4Mb down and 0.5Mb up, but this is over WiFi at quite a distance so I didn't expect it to be exactly that. I immediately started getting packet loss to every hop including the destination. I reset device prio on my phone and immediately stopped getting packet loss to the destination hop.

 

As you'll see in screenshot 1, I'm getting packet loss at the router - probably just because I'm on WiFi, as I don't see the same when wired - yet not at the destination hop. Why is this? Surely if you have packet loss at the first hop, it would carry on up the chain to the destination?

 

Another question relates to both screenshots. How on earth am I getting these "backwards spikes" of 3-5ms? It happens when using PingPlotter when wired too, but the "normal" higher latency spikes don't because there's next to no jitter when wired. If I do a ping test, command prompt ping, Netduma diagnostic test or whatever, all of the latency numbers are in a tight range and jitter is 0.2ms max. I don't see how it's possible to go from 7ms~ to as low as 3ms just because I'm using PingPlotter. Has anyone seen this before? This happens every time I've used PingPlotter on BT Infinity, but didn't with Virgin Media cable. I guess the latter was too busy spiking upwards lol <_<

 

Regarding the second screenshot, you'll see the destination hop packet loss that occurred immediately after lowering bandwidth via device prio and unticking share excess. Now 1.4 down and 0.5 up is not a lot of bandwidth, and I was over WiFi, but surely pings don't use much at all. I never actually thought to check my network monitor while this was happening, but I know that CoD packets top out at like 225 bytes because I've used Wireshark before. Surely this isn't an indicator that device prio or unticking share excess cause packet loss, and it's just because of the further reduced bandwidth? Because I had zero destination hop packet loss before that as you'll see below lol

 

Just thought it was interesting that I've never seen wireless packet loss in games. In CoD Infinite Warfare you'll notice a lot of streamers, or players on congested lines, have hexagon icons on their screen because they're dropping packets, but I've never seen this even on WiFi. PingPlotter asks more questions than it answers at times :D

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Nothing out of the ordinary there WiFi drops packets forget DSLreports It is not a local test.

 

As for throttling a said device this causes issues across the board on many routers I have tested and why I only use share excess.

 

Use Ethernet set your CC to 70% share excess, stop worrying and start enjoying gaming :)

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Nothing out of the ordinary there WiFi drops packets forget DSLreports It is not a local test.

 

As for throttling a said device this causes issues across the board on many routers I have tested and why I only use share excess.

 

Use Ethernet set your CC to 70% share excess, stop worrying and start enjoying gaming :)

 

He can't enjoy gaming until he figures out why his experience in IW is nothing like anyone one elses  :P

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Nothing out of the ordinary there WiFi drops packets forget DSLreports It is not a local test.

 

As for throttling a said device this causes issues across the board on many routers I have tested and why I only use share excess.

 

Use Ethernet set your CC to 70% share excess, stop worrying and start enjoying gaming :)

Oh I wasn't using PingPlotter to diagnose anything or improve anything. I was just wondering mostly why first hop loss doesn't translate to loss across the board because that doesn't make any sense, and why PingPlotter shows weird minimum latency "spikes" that are impossibly fast. I don't intend to actually play on WiFi :D
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