Hi all. I wanted to share with everyone my experience playing WW2 with the XR. First a little about my setup:
- Verizon FiOS 100/100 in New Jersey
- Wired connection
- In game, I ping to the nearest dedicated server in NJ between 3-6 MS (!)
- anti-bufferbloat set (although my bandwidth is NEVER stressed)
- Prioritized traffic
- Classified games enabled
I have everything set up properly according to all the research I've done. My conclusion is this, using the GEO filter to guarantee you the best connection just does not work well with this game because players far away with a worse PING can still connect to that same server/host (possibly because of skill-based matchmaking, not location based).
The beauty of the geo filter is that you can see who is connecting to that game and from where and here's what I've experienced. If the players in my lobby are all on the eastern part of the U.S. with fairly good PING times to the server, the game runs properly as it should. When you start having players scattered across the country with hugely varying PING times, the game tries (and fails) to compensate to make it fair for everyone.
I guess it would be unfair to give a player like me a HUGE advantage because of my low ping times. Theoretically, I should be sending/receiving game information faster than anybody. But that's not how it works with this game. During my gaming session last night, I was monitoring the geo filter and for basically the entire night, I was getting scattered connections. This resulted in my typical problems with new CoDs where I would get killed instantly, no time to react, and getting loads of hit markers. This is because, you see a player model on your screen and you shoot at him, but in reality his hitbox according to the game server is in a different spot. The result is, you don't get that kill.
I don't consider myself a great player, but I've been playing CoD for a long time. When I had connections in a game that were in the eastern half of the country, I would go my typical 20-6, 25-10, 18-4. It felt like I had a chance to win gunfights and when I lost, it was because I just got beat. When the other players are scattered, totally screwing up my connection, I can't even break even and in a lot of instances I finish rounds with scores like 8-15. It's extremely frustrating and basically unfair.
I have no doubt this router would be good for other games that handle PING times differently, but for CoD is extremely frustrating to the point where I'm probably just going to stop playing it. Back in the old games (Cod4 and MW2) where it would put you in lobbies with players as close as possible, the game ran flawlessly for me. The way matchmaking works now makes that impossible.
I MAY try to experiment with the GEO filter to force a server say in the midwest to see if there's a difference, but I'm not expecting much. Anyway, sorry for the long post. I just wanted to share my thoughts with everyone. The GEO filter was a valuable tool for figuring out why things run the way they do. All anyone can do is keep trying to find a lobby where ALL players are as close as possible to the host.