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WW2 Dedis


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5 replies to this topic

#1
Albo2001

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Hi Guys , finally Fiber. 100/20 and 7 ms ping to Italy dedis

I have a problem..

My hit markers are terrible.. Last week was more consistent , in the last days become inconsistent..

Which could be the problem? 

Server Side or Client Side??

How could i fix lag compensation??



#2
carmine19

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Ciao Albo sono anche io italiano , io avevo il tuo stesso problema ma da ieri ,quando hanno attivato I server dedicati , le cose vanno meglio .

Per la lag compensation non puoi far nulla purtroppo , è un algoritmo stesso del gioco che serve a far compensare il ritardo del ping per non avvantaggiare chi ha il ping molto basso.

Io sto giocando con il filtro geo attivo in un raggio di 1500 km , peer ping e auto ping host attivi con gli slider a 70/70 in reactive, modalità ristretta disattivata.

Controlla anche se hai nat aperto .

#3
ltr7

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It's down to broken servers, last weekend was the best gaming I've had in at least five years since the dedicated servers were implemented. Last week max pings were 40ms last night in dedicated server lobbies I had max server pings from 80ms-500ms with average player pings of 200-400ms, what a joke.



#4
Albo2001

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Ciao Carmine , connessione e Nat super perfetti , il problema è stato proprio quando hanno riaperto i server dedicati , di solito vado su Milano e mi pinga 6/7 ms , il problema è che nn mi registra i colpi..

 

Hi ltr7 my serious problem is a Bullet Registration.. In a Milan Dedis  , 6/7 ms ping , hitmarker are terrible..

One week ago , before they shut down the dedis , my bullet registration are perfect.. 



#5
ltr7

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The thing that bothers me the most is p2p I play people from around my area, made eight new friends that are local low ping players just last weekend playing ww2. This week all the people in my lobbies are over 1k miles away?!?



#6
lllRL

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Hi Guys , finally Fiber. 100/20 and 7 ms ping to Italy dedis
I have a problem..
My hit markers are terrible.. Last week was more consistent , in the last days become inconsistent..
Which could be the problem?
Server Side or Client Side??
How could i fix lag compensation??


I get 7ms to the UK server and I've had only ONE smooth game with actual hit detection. Maybe we should swap places and I'll try 30ms to Italy :D

Funny enough I tried Ghosts last night for shits and giggles. Got a 6.7ms player hosted game and it was smooth as butter. There were only 1800 people online worldwide, people in the lobby were connecting from as far away as Saudi Arabia and they all dropped fast. Hitmarkers were instant. If I want to see instant hitmarkers in WW2 I have to watch someone on 40ms with packet loss LMAO




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