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Lag Compensation Problems? (not sure what this is tbh)


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#121
THE_DEAD_POOL

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You're a life saver right now. I wish you would've been here a long time ago when I had all these problems LOL (past year? 3 years? I lost count). But this is great advice and I will most certainly make sure that I do this. Now, when I test the modem by itself on pingplotter, how long should I run the test for exactly?

I would say at least a couple hours. If you start seeing excessive packet loss right away, then probably 10 minutes would do. I wish I had saved the screenshot of what my pingplotter looked like. It was pretty bad. Packet loss within a few seconds that would last as long as 5 seconds in some spurts. As well as the pings spiking really high all the time.

 

Definitely get a Tech over there to look everything over and let us know what he finds.



#122
THE_DEAD_POOL

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Divide uncorrected codewords by total codewords and you'll get such a low percentage that it's insignificant. 30,000 out of 280 billion. If it was 50% then I'd be worried about it, but since he's using an Arris modem - half of those come from just turning it on since Arris/Motorola seem incompetent when it comes to making a modem now and have it logging errors before it's fully booted.

I would agree. I was showing millions of uncorrectables after a day. That's pretty excessive. I just prefer to see solid 0's across the board. 

 

Uncorrectables are either packets lost or packets having to be re-sent (lag) right?



#123
iAmMoDBoX

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I would agree. I was showing millions of uncorrectables after a day. That's pretty excessive. I just prefer to see solid 0's across the board. 

 

Uncorrectables are either packets lost or packets having to be re-sent (lag) right?

 

http://www.zcorum.co...rf-impairments/


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#124
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Good stuff Modbox! Nice read!



#125
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http://www.zcorum.co...rf-impairments/


Yeah good read. Nice to know what those actually mean.

#126
ColonicBoom

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Again, apologizing for such late response. I haven't called ISP yet due to the fact my grandfather is sick and I haven't had the time to call them yet.

 

Sorry to hear that Monzo, best wishes to him.


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#127
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ModBox is right. The router DOES stop lag. if you're lagging, its either because 

 

1. The router is not set up properly.

2. You're not really having a lag problem, you're probably having the issue that I'm having, which is a line or modem problem (hopefully that's my issue). That is not lag.

 

Lag and Lag comp in my opinion are two different things. when you lag, your character goes all over the place, you can't move, and the deaths are a different kind of what we scream when we die, "BULLS***". Lag compensation issues is a little different. Lag compensation applies more to the hit detection, who shot who first while 4 barring kind of problem. When you have very good connection with the Duma, but are suffering from this kind of issue constantly, you are obviously having a lag comp problem, which in my case is probably from having a not so great modem, line quality, congestion problems, etc. 

 

Again, ModBox is right. and to clarify what you are now denying, you did say that you were mislead by youtubers to create the opinion you now have on the Duma. 

 

So back to fixing my problem, Scion. Thank you! :)

 

Sorry but if your going to quote some one, atleast read their statement correclty, I said 'The Netduma is sold on a very misleading basis as most think its plug play (as its sold this way by youtubers) which its not'

 

I never said I bought one due to a youtubers, I stated its mis-sold by them as they make out it fixes lag which is does not always do as some even said here, 'if you have a potatoe connection then it wont do any good', this goes for the players connected to any game lobby as you connections might be good and congestion free but not all players are, also the geo filter stops you connecting outside it but dont stop anyone connecting to your server etc.. so if they connect from miles away lag will play a big part in the game.

 

My opinion is formed from my own mind, the R1 isnt always going to do its job on every game/match you play.

 

So next time you two quote someone read what they put please :)

 

@ modbox you forget to realise that if the other player has as again someone stated 'potatoe connection' then your shots could be dropped on his end, meaning they wont all reg on his side.

 

I know how to set the router up as Fraser showed me.

 

a6e9b022_bb1c_439c_9e44_07dc300b6081.png

 

Also this is one of the videos that shows the R1 does have some issues which the DumaOS will clearly fix.

LINK

 

 

You will sort this out Monzo but again as people have stated it will depend on your setup and connection. I will say I was using a BT router and then switched to a netgear one, and wow is all i can say that change made a huge difference. In connection, QOS, Lagspikes, packet loss etc.



#128
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Looks like I ran out of the trial version for Pingplotter. Is there any way I can get it for free so that I can show enough proof to the ISP that there is a problem? Still not sure when I will be able to call them though



#129
ColonicBoom

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Looks like I ran out of the trial version for Pingplotter. Is there any way I can get it for free so that I can show enough proof to the ISP that there is a problem? Still not sure when I will be able to call them though

 

You can still see 10 mins of graph though right?

 

It's a bit of a pain but you can just screen shot every 10 mins or so until you have 1 hour, that should be plenty enough to show them the problems.

If the issue is visible all the time then as few as 3 screenshots will be enough I expect.

 

When I showed my ISP, I only had 3 screenshots covering 30 minutes. It doesn't even matter if there are 5 minute gaps in between.

A few different 10 min graphs throughout the day might even be better, as you can show them that it happens no matter what time of day.

 

Also, shorter timescale graphs are much easier to look at, so no need to worry about it.


I like cats and cheese and CoD. Don't mix them up, it'll ruin your lunch and your Xbox. And your cat.

#130
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Alright I'm going to drop my 2 cents in here. I known a lot of people in this forum like to think ping is king but I beg to differ. Can someone explain to me why sometimes a negative kd player can outslay a 3 kd player and other times that 3 kd player can outslay a 5 kd player? Shoot first, die first? Trust me I know the difference between being outplayed and being BSed.. Even though we have optimized our connection to be the best possible, other people's connection is still going to be unstable. Dedicated servers and even peer to peer host algorithms have to take into consideration all of the elements in connections to determine a fair lag comp result. I've played fps games before lag comp was a thing and host would destroy everyone so it's understandable that something had to be done to avoid this from happening and even out the playing field. If everyone had NetDuma quality we would live in a better world but that's just not the case. I wouldn't put the blame on the netduma not doing what it's suppose to, I would put the blame on the netcode of some of these games not being able to adjust or interpret bad internet.

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#131
Monzo

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Alright I'm going to drop my 2 cents in here. I known a lot of people in this forum like to think ping is king but I beg to differ. Can someone explain to me why sometimes a negative kd player can outslay a 3 kd player and other times that 3 kd player can outslay a 5 kd player? Shoot first, die first? Trust me I know the difference between being outplayed and being BSed.. Even though we have optimized our connection to be the best possible, other people's connection is still going to be unstable. Dedicated servers and even peer to peer host algorithms have to take into consideration all of the elements in connections to determine a fair lag comp result. I've played fps games before lag comp was a thing and host would destroy everyone so it's understandable that something had to be done to avoid this from happening and even out the playing field. If everyone had NetDuma quality we would live in a better world but that's just not the case. I wouldn't put the blame on the netduma not doing what it's suppose to, I would put the blame on the netcode of some of these games not being able to adjust or interpret bad internet.

Here's the thing, I'm not blaming the Duma, I'm blaming the line quality because it's already been proven that it's garbage. If it was the Duma, I would wholeheartedly admit it was the duma. But I know it's not.



#132
Madman

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Here's the thing, I'm not blaming the Duma, I'm blaming the line quality because it's already been proven that it's garbage. If it was the Duma, I would wholeheartedly admit it was the duma. But I know it's not.

Oh, I wasn't taking shots on you buddy, I apologize if it came out that way. I was just sharing my experience with lag comp in general. I hope you get your line situated.

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#133
ColonicBoom

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Ping generally is king but yeah sometimes we'll still get screwed by some total bs.

I'd take a low stable ping over one of those congested spiky lines every time though.

 

But if you're specifically thinking of IW...

That game seems designed to be completely erratic and unpredictable. Small maps with loads of routes, few 'safe' places to regroup, easy to move across the map very fast, easy to sneak up on people, hard to hear enemies coming. Stupid specialists to help any terrible player knock a pro off their kill streak.

It's the only CoD I remember where, when you go into a gunfight, you don't really have any idea if you're going to kill them or be killed.

I'll often think I'm going to get the kill but it doesn't surprise me at all when something ridiculous and annoying happens and I get spanked by a 0.4 KD.


I like cats and cheese and CoD. Don't mix them up, it'll ruin your lunch and your Xbox. And your cat.

#134
Madman

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Ping generally is king but yeah sometimes we'll still get screwed by some total bs.
I'd take a low stable ping over one of those congested spiky lines every time though.
 
But if you're specifically thinking of IW...
That game seems designed to be completely erratic and unpredictable. Small maps with loads of routes, few 'safe' places to regroup, easy to move across the map very fast, easy to sneak up on people, hard to hear enemies coming. Stupid specialists to help any terrible player knock a pro off their kill streak.
It's the only CoD I remember where, when you go into a gunfight, you don't really have any idea if you're going to kill them or be killed.
I'll often think I'm going to get the kill but it doesn't surprise me at all when something ridiculous and annoying happens and I get spanked by a 0.4 KD.

Absolutely, I'll take a stable connection any day of the week over a spiked ping. I'm just pointing out that some games don't handle the bad connections appropriately and that they become sponges and or see you first before you see them.

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#135
ColonicBoom

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some games don't handle the bad connections appropriately

 

Can't argue with that. Sometimes it totally stinks.


I like cats and cheese and CoD. Don't mix them up, it'll ruin your lunch and your Xbox. And your cat.

#136
Monzo

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Hey guys, I deeply apologize for such the long wait. Here's whats going on as of right now.

 

I replaced the modem with a TC 7620 or whatever the hell its called. Great internet, seemed like the line quality issue was fixed because whenever I went to DSLReports, it was consistent results with no bs like before. A+ bufferbloat and A quality, BUT..... heres the catch.

 

When I tested the other part of it, by going into the actual results, it showed that I had a bigger problem here. The ping was absolutely insane. We went from consistent low ping with bad consistency with the modem, right to great consistency with the modem bufferbloat wise, but ended up with horrible ping to where ping plotter says its bad, netduma says its bad in game, and DSLReports says that Idle lag is horrendous depending on where I put the sliders, but majority of the time, it's the idle lag.

 

So now I'm really starting to think that it's a line problem like we all said a month ago. I will try to get the results on here to show you. But from what I'm saying right now, this DEFINITELY sounds like a line problem, correct?



#137
Netduma Jack

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Hey guys, I deeply apologize for such the long wait. Here's whats going on as of right now.

 

I replaced the modem with a TC 7620 or whatever the hell its called. Great internet, seemed like the line quality issue was fixed because whenever I went to DSLReports, it was consistent results with no bs like before. A+ bufferbloat and A quality, BUT..... heres the catch.

 

When I tested the other part of it, by going into the actual results, it showed that I had a bigger problem here. The ping was absolutely insane. We went from consistent low ping with bad consistency with the modem, right to great consistency with the modem bufferbloat wise, but ended up with horrible ping to where ping plotter says its bad, netduma says its bad in game, and DSLReports says that Idle lag is horrendous depending on where I put the sliders, but majority of the time, it's the idle lag.

 

So now I'm really starting to think that it's a line problem like we all said a month ago. I will try to get the results on here to show you. But from what I'm saying right now, this DEFINITELY sounds like a line problem, correct?

 

I'll reply to the thread you created and lock this one since it's been inactive for a while.


Technical support:

 

Fine tuning guide - How to set up your Netduma R1 quickly with optimum settings. Includes: How to get your full speeds, opening your NAT & Geo-filter settings etc.
FAQ - Includes: How to play with friends using the Geo-filter, I can't access the router control panel, Wifi keeps dropping out etc.
Wiki - Main link to the Wiki, for everything else please search here or on the forum.
Current firmware version (1.03.6) - If you are on anything below this, follow the instructions carefully to upgrade.

 

Any other issues please make a new thread on the forum, thank you  :)

 

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