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DumaOS Update - Recent Progress


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This video explains it all.

 

https://www.youtube.com/watch?v=6erRRbaiAT0&t=224s

 

As having a lower ping is an advantage right? - http://xboxdvr.com/gamer/Sci0n/video/32922129 - As this is with the R1 on???

 

 

Don't take this the wrong way but Battlenonsense whilst helpful and a truly nice guy, isn't someone you should take as a form of gospel information. I'm not claiming that he misinforms or has any bad intent but he get's things wrong just like any of the rest of us.

In saying that, take it from someone with hardware to say I've tested many devices.

 

Have a look what low ping and low jitter actually does in Call of Duty for example using the Netduma R1:

 

http://twitter.com/A7Legit/status/877859392661487616

 

http://twitter.com/A7Legit/status/874492851270238208

 

Now look at what low ping and low jitter actually does in Call of Duty using the ERL3:

 

http://twitter.com/A7Legit/status/869911528459206656

 

My point is, the Netduma R1 does as advertised, you just need to tinker with it and apply some math.

 

I have two different ISP's, I use the R1 on one and the ERL3 on the other...

 

http://twitter.com/A7Legit/status/868444049409097728

 

 

If you're after some Netduma settings, here's what I'm doing.

http://twitter.com/A7Legit/status/869392359397629952

http://twitter.com/A7Legit/status/869392508534390784

http://twitter.com/A7Legit/status/869392593909465088

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The update needs to come soon as there are better routers out ther right now that are doing a better job.

 

Like the Ubiquiti EdgeMAX EdgeRouter Lite Gigabit 3 Port Router has better features. Also the congestion control is handled way better.

 

The geo Filter on the R1 is pretty much useless as it doesnt stop other gamers region hoping servers.

 

 

This video explains it all.

 

https://www.youtube.com/watch?v=6erRRbaiAT0&t=224s

 

The R1 offers some good things but having a geat ping doe not offer you an advantage as alot of games have lag compesation built it which means the other players has an advantage most of the time this has been proven over and over again in videos on youtube.

 

Yes the geo filter connects you to the closet server but it also doesnt stop region hoppers from across the pond joining those rooms and again if the play has a bad ping has lag compesation to help him out, as if having a lower ping to the server/host is meant to give me an advantage then why are gamers not dominating others with bad pings?

 

As having a lower ping is an advantage right? - http://xboxdvr.com/gamer/Sci0n/video/32922129 - As this is with the R1 on???

 

The geo filter also stops you from joing certain game modes as there are no players in the region you have selected playing that mode, so again the geo filter is a doulbe edge sword.

 

I am not bashing the R1, I am just saying right now things like the Ubiquiti EdgeMAX EdgeRouter Lite Gigabit 3 Port Router (once set up) handles the congestion and ping from game to game alot better.

 

As I can use that router without a geo filter and feel the connection to the game is great. The R1 feels like you have to keep chaning the settings from game to game or lobby to lobby.

 

I do know the DumaOS will take most of these issues out once you have perfected it.

I do agree that Netduma for the most part works well.  I know not everyone will agree with me but with Netdumas price tag a lot of if not all of the features should be automatic.  I consider myself somewhat tech savvy but the tinker for the Netduma settings that is required is a bit too much.  This is why I am so excited about the DumaOS and very hopeful.  I am rooting for Netdumas success for the company, router and so on. 

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Don't take this the wrong way but Battlenonsense whilst helpful and a truly nice guy, isn't someone you should take as a form of gospel information. I'm not claiming that he misinforms or has any bad intent but he get's things wrong just like any of the rest of us.

In saying that, take it from someone with hardware to say I've tested many devices.

 

Have a look what low ping and low jitter actually does in Call of Duty for example using the Netduma R1:

 

http://twitter.com/A7Legit/status/877859392661487616

 

http://twitter.com/A7Legit/status/874492851270238208

 

Now look at what low ping and low jitter actually does in Call of Duty using the ERL3:

 

http://twitter.com/A7Legit/status/869911528459206656

 

My point is, the Netduma R1 does as advertised, you just need to tinker with it and apply some math.

 

I have two different ISP's, I use the R1 on one and the ERL3 on the other...

 

http://twitter.com/A7Legit/status/868444049409097728

 

 

If you're after some Netduma settings, here's what I'm doing.

http://twitter.com/A7Legit/status/869392359397629952

http://twitter.com/A7Legit/status/869392508534390784

http://twitter.com/A7Legit/status/869392593909465088

I agree with you on this but people that don't have the time or are not tech savvy and just want things to work out of the box this router is definitely not for them.  I hope DumaOS changes all the manual input, tinkering and so on and just makes it AUTOMATIC!  I believe they already mentioned that it will be mostly AUTOMATIC and for those that want to tinker with it will be able to turn off the AUTOMATIC feature. 

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Don't take this the wrong way but Battlenonsense whilst helpful and a truly nice guy, isn't someone you should take as a form of gospel information. I'm not claiming that he misinforms or has any bad intent but he get's things wrong just like any of the rest of us.

In saying that, take it from someone with hardware to say I've tested many devices.

 

Have a look what low ping and low jitter actually does in Call of Duty for example using the Netduma R1:

 

http://twitter.com/A7Legit/status/877859392661487616

 

http://twitter.com/A7Legit/status/874492851270238208

 

Now look at what low ping and low jitter actually does in Call of Duty using the ERL3:

 

http://twitter.com/A7Legit/status/869911528459206656

 

My point is, the Netduma R1 does as advertised, you just need to tinker with it and apply some math.

 

I have two different ISP's, I use the R1 on one and the ERL3 on the other...

 

http://twitter.com/A7Legit/status/868444049409097728

 

 

If you're after some Netduma settings, here's what I'm doing.

http://twitter.com/A7Legit/status/869392359397629952

http://twitter.com/A7Legit/status/869392508534390784

http://twitter.com/A7Legit/status/869392593909465088

 

I dont see how he is miss informing anyone as he shows FACTS. If you are so confident then why dont you make a video to counter his??

 

Sorry but your videos are of a player staying in the same place on Black ops 3 - which on that map is a easy place to dominate.

 

Also I can make videos of me dominating its not hard but unless some one can show on a live stream the R1 consistantly working as it should as most videos are clips strung togther also again region hoppers ruin games buy high lag.

 

Also my point is, the Netduma R1 does as advertised now and then, you need to more than tinker with it.

 

They way this product is sold right now is a plug and play lag fix.....

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Well there's your problem... "Playing Call of Duty: Infinite Warfare"

 

If you look at the R1 sale pitch COD is one of the biggest games it says it fixes the lag lol

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There seems to be some confusion around why things happen the way they do in games and people are blaming various things such as net-code or tick rate without fully understanding what's going on. So, to those inclined to read about it, here's a brief breakdown of the factors at hand and what's really causing you to be shot after you round a corner.

Brief disclaimer: This is my understanding of what happens based on playing video games personally. I may not have every detail right so please feel free to (politely) point out mistakes if you know more about the topic than me and I'll update the post.

  • Tick rate

    When you play Overwatch your computer is taking your input, doing all the necessary calculations for how and where you moved or shot, and showing you what happened after you did that. After you do your thing, the game puts everything you just did in a little message and sends that message to a server. These messages are what Blizzard is referring to when they say ticks or tick rate, the rate at which your game is receiving messages from their server, or their server is processing messages from your game.

    Overwatch runs at 60+ frames per second (FPS), and it sends messages to the server 60 times or ticks per second. So every 1/60th of a second the game takes all the calculations it has done and sends that info in a message to the server. The server takes your message along with everyone else's, crunches some more data, and sends messages back to each game about what happened (who went where, who shot who, and in what order all of that happened) once every 1/20th of a second.

    What all that means: Your game is only receiving info about what is happening in the game 1/3 as fast as the server is processing input from all of the players. So if you think you ran around a corner but then got shot anyway, it's because by the time your game showed you running around the corner on your screen, it received a message from the server saying, "oh sorry, you got shot between 1/60th and 3/60ths of a second ago, before you made it around the wall."

    While it feels bad to see yourself rounding the corner and dying anyway, keep in mind that the server is running at the full 60 ticks per second. So if you got shot on the server you really did get hit, it's just the delay in you receiving that information that makes it seem like you didn't get hit. Think of the server as the place where the real game is taking place, and your computer is just a window into that game that updates a tiny bit later. This is much like the delay in watching someone stream a game, but in this case the delay is much much smaller.

  • Latency (aka: ping, lag)

    This is the physical time it takes for electrons to travel great distances between servers and computers. Electrons are fast, but they are not instantaneous. It also has something to do with your internet service provider (ISP), who has to process your data as well as that of everyone else they serve. This can sometimes slow things down if traffic is heavy or they are having problems.

    Latency is just a cold hard reality of the world we live in, and will typically be almost the same between any game you play. The only things that might affect latency are physical server locations in real life (affecting the distance your electrons have to travel) and above mentioned issues with your ISP. This manifests in a set amount of extra time it takes each message to be sent to the servers, as well as a set amount of time it takes for each message to come back to you from the servers.

    There are 1000 milliseconds(ms) in a second. If servers are processing information at 60 tick rate and your game is receiving messages at 20 tick rate, then messages are sent every 16.7ms and 50ms respectively. Compare that to your ping in Overwatch (which can be displayed in the top left corner of Overwatch by turning on "display performance stats" in the video options) which is the one way travel time to their server, or the RTT (return trip time) which is the time there and back. Doing some quick math you can see that if your ping is 100ms, by the time you've sent the server 6 messages saying "I'm behind the wall now," the server is just getting the first one. Thus making the "I was already around a corner." problem worse.

 

  • Net-code

    First off, if you haven't seen it yet Blizzard posted a nice video on their net-code here. It even includes paper Pharah cutouts for visual demonstrations :D

    In short, net-code is a complicated system of rules (an algorithm) that Blizzard uses to process the messages it receives. An easy rule would be if you shot someone before they shot you, they should die first. But what if one player is lagging more than another? What if they happened to use Zenyatta's ult at the same time they got shot? What if Roadhog hooked a second Roadhog who hooked a third Roadhog who hooked Zenyatta? Net-code is how Blizzard has decided to handle all of the situations that can come up in the game, big or small, related to sending and receiving messages about what each player is doing.

    Networking is hard. Really really really hard. There are a lot of factors that you have no control over that can all play into the delicate simulation you are trying to make. In order to mitigate some of the problems a lot of things are predicted before they actually happen in order to keep the game running quickly and smoothly. This is talked about briefly in the video linked above. Put simply, they predict what will happen, and if that thing doesn't happen how they predicted they interpolate the real results back into the game.

 

  • A quick example: Tracer takes 3 steps forward. The server takes this info and says, "I ran my prediction algorithm and decided she will probably just keep going forward." The server then assumes Tracer will be 3 more steps forward and will calculate people shooting her, or her running into a wall etc. based on that position. You, being the fickle human you are, decide that you want to do a dance and blink around 3 times instead. When the server gets that message from you, it will then say, "Oops ok, well she was going to run into a wall and get shot but since she danced instead let me undo the damage and put her here." It then interpolates that position into the things it's already calculating and predicts things again based on the new information.

    Most of the time you won't even notice your game undoing something. The movements and corrections are so small your eye can't usually catch them. If you pay close attention you may occasionally notice things like a hit confirmation crosshair popping up even though the enemy took no damage, but for the most part, thanks to Blizzard's net-code algorithm, these things are few and far between.

If you made it this far, thank you

I hope you better understand what's going on under the hood and are hopefully a little less salty about why things happen the way they do sometimes.

In my experience it's best to keep in mind that making all this run the way it does is a monumental task, and that it works seamlessly 99% of the time is a small miracle. You will notice the times it appears to screw you over far more than you notice it all working as intended, so try to let those few times go, move on, and enjoy the fantastic game that Overwatch is.

 

See the R1 doesnt take any of this into its factor as yes it gives at times a good connection but its not the 'Dominate Lag' as its being sold as.

 

The geo filter is brilliant for games like SFV, Injustice 2, Capcom Vs Marvel 2 etc. as if you dont use the geo filter OMG the LAg/hit detection issues are a joke

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I dont see how he is miss informing anyone as he shows FACTS. If you are so confident then why dont you make a video to counter his??

 

Sorry but your videos are of a player staying in the same place on Black ops 3 - which on that map is a easy place to dominate.

 

Also I can make videos of me dominating its not hard but unless some one can show on a live stream the R1 consistantly working as it should as most videos are clips strung togther also again region hoppers ruin games buy high lag.

 

Also my point is, the Netduma R1 does as advertised now and then, you need to more than tinker with it.

 

They way this product is sold right now is a plug and play lag fix.....

 

I didn't mean to criticize Chris/Battlenonsense but he can only give you his "facts" based on his internet connection, he can't tell you what works for every type of internet connection... That's a real fact.

 

Every video I have is the same thing, according to you however I'm just sitting around in every video?

 

Na... It's consistent but if you think otherwise then there's not much I can do for you.

 

Why not check out someone else enjoying his Netduma R1 with consistent hit detection like mine?

http://forum.netduma.com/topic/21382-blackops-3-a7legit-way/

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Every video I have is the same thing, according to you however I'm just sitting around in every video?

 

Na... It's consistent but if you think otherwise then there's not much I can do for you.

 

Why not check out someone else enjoying his Netduma R1 with consistent hit detection like mine?

http://forum.netduma.com/topic/21382-blackops-3-a7legit-way/

 

If you says its consistent then do a live stream of atleast 5 games of you dominating... I have videos of me going like 23-7 or 12 - 1

 

I will agree the Netduma works alot better on COD: BO3 than CODIW

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If you says its consistent then do a live stream of atleast 5 games of you dominating... I have videos of me going like 23-7 or 12 - 1

 

I will agree the Netduma works alot better on COD: BO3 than CODIW

I don't livestream, not because I am hiding anything but because of my bandwidth on the upload...

 

I don't know how familiar you are with Australian internet services but I'm not on any NBN services and I have HFC (2 ISP services) and the upload is no higher than 2.5MBps.

 

My XB1 account:

My PS4 account:

 

To keep those at their levels I need to consistenly do around or above my overall k/d or they fall...

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I swear I have played with you or even agaisnt you?

 

Yes for me the R1 on COD:BO3 is a flawless, the hit detection is on point 85% of the time ony say 3 out of 10 games its off at times.

 

Also yes I am fully aware Australian internet services, Whats your GT as maybe I actually need to play with a team od the COD titles as most times i am running solo,

 

See the one thing the R1 has that not tother router has....

 

Its customer service/support. I have to say hands down this product has support/service above and beyond, compaired to other companys.

 

I just hope these guys dont loose that as its one of the biggest things it has going for it as a company.

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So will we see the DumaOS before the end of the year?

 

I would be incredibly surprised if it wasn't out by then

 

Where are the updates? I thought that was the topic of the thread. Zero updates have been posted since this thread opened.

 

It's only been 2 weeks, when we have some more information we'll let you know

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I don't livestream, not because I am hiding anything but because of my bandwidth on the upload...

 

I don't know how familiar you are with Australian internet services but I'm not on any NBN services and I have HFC (2 ISP services) and the upload is no higher than 2.5MBps.

 

NBN is launching in my suburb next month. Going from 2.5Mbps to 40Mbps is a giant leap forward. It's only a decade after the NBN was announced (Kevin '07), but beggars can't be choosers...

 

If possible, I'll go with My Republic and subscribe to their Gamer Pro Plan - https://myrepublic.net/au/personal/nbn/gamers/

Hopefully their optimised routing includes PSN and XBL.

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NBN is launching in my suburb next month. Going from 2.5Mbps to 40Mbps is a giant leap forward. It's only a decade after the NBN was announced (Kevin '07), but beggars can't be choosers...

If possible, I'll go with My Republic and subscribe to their Gamer Pro Plan - https://myrepublic.net/au/personal/nbn/gamers/

Hopefully their optimised routing includes PSN and XBL.

I've read many complaints about My Replublic mate, just be careful.

 

I have 2 ISP's and when the NBN finally rolls on here (HFC), I plan to get 2 x 100/40 plans, not exactly Gigabit internet lol but will make life easier.

 

I've moved houses too and missed out from Fibre to the curb by 2 blocks! LoL

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This means making things as easy as possible to use and much more 'plug and play' ...-cut-... (this can be turned off by the more experienced users who prefer to manually configure things).

 

Yes when dumbing down the interface please don't forget your advanced users (and those that will become advanced users in due time).

 

Have an "unhide" button that can expose the hidden/advanced settings, and in fact expose more of the system compared to the current interface. 

 

If nothing else there is one way for you to expose a thousand tunables just by providing a single text field, a text field that overwrites /etc/sysctl.d/99-customer.conf with its contents.

 

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