At the end of the day it comes down to, is the lag on your side or not? This is the randomness they want in the game to give everyone a fair chance at getting some kills. When you're having a shitty game and getting melted and shot around corners, Timmy no thumbs is having the game of his life.
I prefer consistence of less jitter to the randomness of the lag compensation NetCode in COD.
Duma takes care of servers for me, so jitter is around 1-2ms on my local dedicated server (most of the time), that results in great games 90% of the time, definition of great can be valued differently by different people of course but I'm more than content (and I do not throttle).
IMO the coding was better on Ghosts > better hit detection and a faster time to kill also helped a ton.Again this is just my opinion as others will disagree and hated the game,so it's really all subjective.
Some COD Ghosts earlier (my test account), almost all the other team were camping, the score is meh (25k/d round though), but still a lot of fun to have the Duma make Ghosts even better here.