I knew someone who was using his JTAG Xbox 360, he'd double the rate and then host p2p games for people, the games (MW3, BO1, BO2) would have far better hit registration, people weren't dying behind corners and when you were outgunned you could accept it because it looked legitimate. I had the pleasure of having a few games in his lobby whilst he hosted. It was better, but not perfect.
The is speculation originating from a cod player claiming to be a network engineer that because cod servers delay data sent to all in game client machines, the only way to get in synch with game play in call of duty, is to reduce the response rate to the cod servers but i wouldnt know where to start, testing his theory
heres a link to his claim:
What I liked so much was he didn't enable any cheating BS, no aim bots or invincibility crap, so I believe the individual who had this idea either started the trend or was fortunate enough to play in such a lobby also.
The devs are aware of this, but I remember reading someone from 3arc I believe saying to double the rates would mean upload and download rates would need to be in excess of 128kbps and that was not going to happen... So they basically said that they went going to improve the game because of bandwidth requirements needing to be faster than a measly 128kbps... It's mid 2016 and these devs are supposedly worried about upping the bandwidth requirements.
I have no more words lol