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Afternoon all,

 

Been having a few issues with Xbox Live chat of late, hopefully someone has some ideas so we can finally get to the bottom of it.

 

 

Problem the first.

 

Basically Black Ops 3 in-game chat causes horrendous lag.

It only happens when another person's mic activates.

For example:

When I kill someone and they say something in response to the death I will lag for the duration of their rant.

If a team mate talks then I will lag.

If I have a 'breather' on my team I will suffer huge lag but if I mute the 'breather' then the lag stops.

When the person doesn't speak I don't lag.

It is definitely related to the mic activating because if I mute them then the lag will always stop immediately (I've tested on many 'breathers').

It doesn't happen every game but it's very rare that it doesn't happen.

 

Party chat does not suffer this issue at all, it is only in-game chat, I play in a party and I never lag due to people speaking. Not once.

 

I don't want to have to mute everyone because I enjoy listening to the tearful distress I'm causing to my enemies and muting team mates is obviously not very helpful as far as tactics go either.

 

I have two separate lines with different ISPs, using different ISP hubs and different third party routers (Netduma on one and Asus Dark Knight on the other) and the exact same thing happens using both of them.

I always game over ethernet and all cables have been swapped or replaced.

 

Both networks appear to be setup correctly and are as follows:

1. Virgin cable (150down/10up). Super hub (modem mode) > Asus Dark Knight > X1 in DMZ (also tried port-forwarding).

I've also set this up as Super hub (modem mode) > Netduma > X1.

 

2. TalkTalk fibre/vdsl (28down/7up). ISP hub (wifi disabled) > Netduma (in DMZ) > X1.

 

I have up-to-date firmware, I use UPnP, I have all of the recommend settings (deep packet off, IPv6 off, VPN off, etc), but will detail them all if you need to know. As I said it's not the Netduma because the same happens on both networks and has always happened 

 

Not really sure what's going on but it's very annoying so any ideas are welcome, if this is an Xbox Live issue nobody has said that they see the same thing.

 

 

 

Problem the second.

 

A few of us play BO3 together, some from the UK and some from the US, we constantly have an issue where one person gets semi-booted from chat but remains in party and in the game. When the person gets booted they can no longer hear the rest of us but we can still hear them. If we're playing on the US servers then the Brit (me) becomes the 'disconnected', if we're playing on the the UK server then our US friend becomes the 'disconnected'. It seems to only happen once per session and is usually resolved by that user rebooting their Xbox.

No message pops up for anyone at any point and we only know when someone realises that that person hasn't said anything for a while.

Aside from this the game plays normally.

 

We're all Netduma users.

We're all playing 'wired'.

We're all up-to-date on firmware.

Only the party 'lead' has the geo filter enabled.

We all have a constantly open NAT.

As far as I'm aware we're all using UPnP or have the correct ports-forwarded (open NAT obviously).

 

It looks like an Xbox Live issue but perhaps someone has an idea that can help because rebooting is a pain in the bum.

 

Cheers

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Connection sharing on a pc with two LAN's share your PC's connection with the xbox and run pingplotter while you use game chat and look for spikes.

 

It is because we chat on the hosts nearest chat server, so if I host (UK) it is Urge (US) that gets kicked as MS see's him as being on the wrong chat server and vica versa.

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Stupid Microsoft, messing my sh*t up.

 

I'll have to look into that - I can't understand why both of my lines using different equipment would suffer the same issue, they're not even on the same physical phone line obviously as one is cable.

 

Can't work out why nobody else ever sees this, party chat seems to be the one causing most problems from various Google searches.

I always assumed it was an ISP hub issue but I've ruled that out now.

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Very strange! Does sound like a server issue unfortunately.

 

We're sure the 'chat-booting' is a UK/US server issue and, although it's a bit annoying, it's easy enough to deal with.

 

The game-chat lag issue is more of a concern though, can't work it out at all and have no idea what to change - basically I have to mute everyone if I'm not in a party so I can't use game-chat at all.

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