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SunTzu

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  1. Hey Fraser did you ever finish this testing? We never did hear back from you on this.
  2. @thomsonfrase It is definitely misleading that they said SFV is a supported game for Netduma when it technically doesn't support all of the features, however you can still use it to filter out better matches using the geo filter. It just requires you have a PC and monitor or your phone right next to you while you queue up for matches. Just in case you didn't read my earlier post here is how I got it to work: In the Geo Filter for PS4 add device and select PS4. For your PC go to device manager and change it to xbox, then go back to geo filter and add device and select your PC and it will add it as a console. This is the only way I could get it show who it was pinging on the PC through Steam. After that change the geo filter settings to filtering mode, turn off strict mode and auto ping host (essentially you are disabling it). Then set your fight request to 5 bars only and ask. Then on the geo filter you can set a radius if you want (just for visual purposes), but realize doing this will auto block people outside of it forcing the SFV servers to become the middle man (the 3 dots will show) resulting an unplayable match if you except it, so I usually don't put a range on at all and just visually confirm by manually selecting the player on the geo filter to ping them. In most cases you can accept matches that are about 1000 miles away or 75 ms of ping before the game just becomes unreliable visually. The person you are matching up with will become the larger icon on the map, so when you hear another fight is coming your way you can use that time to click them to see if their ping is stable and to accept it or not. Keep in mind the majority of issues I'm finding with SFV is not distance. It's peoples hardware. I can play someone with 20ms ping and it still plays like crap because they are on wifi causing random 100+ms ping spikes or their PC or PS4 is dropping frames causing visually skipping on your side as you wait for their delayed input. For the record the people who are lagging to you have their game sped up compared to you so there isn't one sided rollback giving you a slight advantage visually, but if they are dropping frames the opposite happens and you are at a slight disadvantage visually (meaning you see their commands later and see more skipped animations).
  3. Just an update. Since removing the router from the power protector and directly plugging it into the wall I have not had a reboot happen, so it may have been power fluctuations. For the record I had a cable modem and a switch plugged into the power protector along with the router. I am going to try and reupdate to the newest firmware and see how it goes.
  4. Ok trying it. It's been on the same extender since purchasing it so not sure why it would matter now. Only change has been that firmware update, but I've rolled that back. The device isn't even warm to the touch.
  5. Fraser, Just to clarify. You are saying removing it from a surge protector and plugging it in would be safer and less likely to overheat?
  6. Fraser IPv6 is already disabled and has been.
  7. Ok just went out again on old firmware. Seems to be rebooting every other day on average. It seems to only happen in evenings. Mostly but not always when I'm playing SFV on PS4 or PC.
  8. Ok just went out again tonight, so it's consistently doing it every other day while I'm gaming usually either on PC or PS4. I also removed the power on the xbox one so we can rule that out. I'm going back to the older firmware now to see if that fixes the problem.
  9. Just went out again today, but rebooted on it's own. I just powered down the xbox one to see if that was playing a factor. I will keep you posted. Is there anyway to roll this firmware back to avoid this issue as I wasn't have this problem before the update? I'm getting concerned because my girlfriend does day trading and if this thing drops during a trade we could be talking a lot of money being lost if she can't get out. So far I've been lucky as it's only happened after hours.
  10. 1. Drops happen on both wireless and wired. It's a full disconnect of the router to the entire network of devices. 2. I do, but it's been off for months. 3. It's in a walk in storage closet. Room is around 68 degrees or less. Overheating has not been an issue. It doesn't feel hot to the touch or anything when I've gone to manually power it down. 4. Sometimes it comes back and sometimes I have to power it down to reboot it. 5. Negative. Only change since these started happening is the latest firmware update that had hybrid VPN enabled by default. I turned that off yesterday and it hasn't dropped out as of yet.
  11. I'm having the same issue. The router randomly disconnects from all devices, as if it's rebooting, but when I visually check it all the lights are on and blinking in unison. I then have to reboot it manually by power to get it to reconnect. This just started happening recently and it's been happening about every other day. Log just shows a lot of this before disconnect: [DoS Attack: SYN/ACK Scan] from source: 23.102.225.47, port 9692, Saturday, January 05, 2019 13:01:14 [DoS Attack: ACK Scan] from source: 216.221.222.20, port 2189, Saturday, January 05, 2019 12:51:16 [DoS Attack: ACK Scan] from source: 216.221.222.20, port 2189, Saturday, January 05, 2019 12:51:15 [DoS Attack: ACK Scan] from source: 216.221.222.20, port 2189, Saturday, January 05, 2019 12:51:14
  12. If it was inaccurate I can see why it was rarely used or seen as useful, but when it is accurate it is very useful. Seeing the ping is just one part of the equation to determine if a match is going to play well. Jitter is a quick way to identify a wifi user as their jitter is worse and packet loss was a quick way to tell if someone had bad line quality. I'm currently having to use just the ping that has no adjustments to try and determine these things on the fly which would be easier if I could analyze a 5 minute chart after my match for example. The most useful thing for SFV would be an accurate geo filter (it shows the wrong location a lot currently) with proper locations of worldwide servers. Next would be a ping bar similar to what we have now, but that you could adjust the graph/time on. Currently you can only see 10 seconds of the graph and the current range it's in. This makes it difficult to determine the connection over a match which helps you weed out which players you want to block because they have bad connections due to wifi or poor line quality. Being able to change the time line to 30 seconds, 60 seconds, 2 minutes, 5 minutes etc would be helpful. Also adding an indicator of jitter/pocket loss would be helpful in determining this easier. Something as simple as Jitter: Xms and Pocket Loss: X with X being the avg ms in time and the amount of packets dropped since pinging the player. If I see 15ms and 20 packets dropped I'm going to black list that person, because even if the ping is 9ms that match is going to be absolutely terrible to play. SFV uses a rollback netcode with a time synced clock to compensate for latency. Jitter is the biggest problem in these types of games. It would also be helpful for users if there was an analysis tool that notified you if a connection was being blocked. This wouldn't be something that was on all the time, but you could check it as a test to see if your ports were opening correctly or blocking players when searching for games. The biggest problem I'm seeing with setups is people not having their nat setup right or certain ports just being blocked in general so a match cannot take place. I mean currently in my logs it's saying I'm being DoS attacked by microsoft and valve servers which shouldn't be happening. [DoS Attack: ACK Scan] from source: 40.97.136.229, port 9757, Tuesday, August 28, 2018 09:38:05 [DoS Attack: ACK Scan] from source: 162.254.195.44, port 443, Tuesday, August 28, 2018 09:19:10 Having an analysis tool that told me this and then helped adjust my settings to allow those ports to open would be extremely helpful for people who don't understand how networking works. These are the kinds of things I'd like to see streamlined.
  13. I hope streamlined doesn't mean options will be removed like I noticed with host analysis not being in DumaOS (being able to see jitter, etc is a huge plus especially when it comes to fighting games). I personally will still want to be able to adjust device settings if the need arises. Also any update on the SFV testing? Did you get the servers whitelisted?
  14. That's great news. Will you also be adding a profile for SFV that is compatible with a PC device? I currently have to set my PC in devices to an xbox to get it to work as a steam game otherwise it won't show servers or pinged players in the geo filter. PS4 console appears to be working correctly however.
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