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EldestTheGreat

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About EldestTheGreat

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    Junior Member
  • Birthday 09/20/1993

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  1. EldestTheGreat

    Preemptive versus Reactive

    Quick comment, I've got 50 down and 5 up and although I let it auto configure, I disabled all misc settings except the cloud stuff, set it to reactive, put the sliders at 70%, hyper trafficked the ps4 AND I've had 0 packet loss. Ive done many network diagnostic tests and I always have 21 ping to google, exceptional jitter, exceptional spikes and no loss. The only time I ever had packet loss was when I used the sb6190 with the broken puma chip. From what I've heard, Duma OS doesn't perform as well on the original r1 router. In terms of in game opinions, I've had more than a few say preemptive back in the day would cause hit detection to be hit or miss. But it does seem like reactive let's things flow more smoothly. Now, if a person only had 20mbps to work with then I'd probably just keep it on reactive and use dslreports to find optimum Upload and download bandwidth settings, put my console in the hyper lane, and just roll with it like that.
  2. EldestTheGreat

    High Ping Dedi Servers

    I've had a bit of a spotty encounter with pint assist not letting people connect even with an 800 mile radius but I stopped playing Bo4 so that kinda fixed that problem. Lol. I do however have another question. Most cods read your bandwidth when you start it up and you can see it in the settings. It mainly decides whether you play peer 2 peer or on a dedi. But what if it affects matchmaking in a not so subtle way? What if it see your bandwidth and pairs you with enemies/teammates of a similar bandwidth? And if this could possibly be true, should I turn down my sliders after I start up the game or before? I don't see any testing anywhere to say one is better than another but. But I'm guess if it was possible, turning the sliders down before you start the game would probably be a better idea rather than starting a game with a higher bandwidth and then lowering it. Maybe it affects matchmaking and how the server deals with your packets. Who knows.
  3. EldestTheGreat

    High Ping Dedi Servers

    I used to have a 21 ping to dedicated server in Texas, it was 460 miles from me so it wasn't too bad. But for whatever reason, Bo4 does not have a working server in Dallas anymore and now I'm playing on a 44 ping dedicated server and I'm having a horrible time with bullet registration. Then again, who isn't with Bo4. The only videos I see online to fix this are throttling videos to get lag comp to kick in. What a sad day it is in gaming. I remember back on bo2 when everyone wanted cable internet to have an advantage, then everyone wanted fiber, now people want to starve the bandwidth just to make a game consistently playable. I recently got an sb8200 modem, which has 2 ethernet ports so I don't need a router anymore, or at least not an expensive one. The console plugs into a port and a simple router into the other. Ping times are even lower and no need to port forward anything because all ports are open. Modem providers are catching on and making a modem like this means they're finally starting to take gamers seriously.
  4. EldestTheGreat

    PS4 and XB1 Playing Simultaneously, But Both Are Extremely jittery.

    Both consoles are hardwired via Cat 7 and Cat 6 ethernet cords. I have a stand alone SB 6183 cable modem which is then connected to the Netduma. I have the congestion isn't the problem as it was only usin 1% of the download cap and even less on the upload. I'm not sure what the issue is. The NAT reads open on both but I'm convinced that's a false NAT. The console NAT itself is open however. But it doesn't feel right. I have moved the slider around from 30-70% to see if congestion was indeed the issue, it was not (later confirmed by monitoring the network) Port forwarding is also a non factor. Now, I did notice UPNP had the same ports forwarded twice to the different consoles. This is probably why we both had an open NAT? But this might be causing a conflict? Personally, I've played on Moderate or Open so that doesn't matter but the stuttering, delayed hit markers, that's something that irks me. I don't think it's the server either. It's a dedicated server roughly 468 miles away at 21 ms. Sadly, it's the closest one to me and also the fastest. (Not exactly a fan or dedicated servers because of my "remote" location) I could have a warrior ping with my internet if only I lived in a different state. Sigh. But I'll try clearing the UPNP, turning on one device at a time, loading BO3, and just going from there.
  5. So my girlfriend and I play BO3 on 2 consoles, the PS4 and XB1. Both are hardwired. Both have an open NAT with UPNP enabled. I've tried spilting the bandwidth 50/50 with share excess enabled so our phones could at least be on the WiFi but idle. It's very weird because if I sit at the main menu and watch her play. Her connection looks like the Mark of J, but as soon as I begin to play, the jitter returns. Now, I have the sliders to 70% and Hyper traffic off for both as putting either one in it made it worse for both. Nothing has helped. There's no reason for spikes at all as no one uses the Internet except for her. Line quality is an A with a BB of A too. Not to mention a 6ms ping to my ISP. Is there some way to fix this other than using my ethernet hub and spilting the connection off to just strictly 2 devices? Because I tried that and it worked perfectly fine. Thanks in advance, gentlemen!
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